So fucking good I bought the physical copy and played through like 30 times after buying the rom. It kinda spoiled me because I haven’t been able to find another new GB game of that quality since, even from that same developer.
Why would be this be a concern? If they publish it in cartridges to be used in original systems, it shouldn't be a problem for Nintendo, especially if the developers pay Nintendo whatever licensing fee needed.
I doubt Nintendo will let them buy a license. Why would Nintendo sell them a license for a handheld console they don't even make anymore? It would not encourage sales of their newest product, and therefore they don't care. Nintendo has historically stopped people from developing homebrew games for their older systems if they get too big or popular, why would they suddenly change now?
Nintendo is the MOST anti-consumer company of the three major console makers, with Sony following in second. There is no indication they would ever change to do anything that benefits the consumer. They tried to make us all buy NES Mario on Virtual Console twice, and now you can't even buy VC games, you have to rent them.
Nintendo has a horrible history of shitting on its fans and projects such as these. In all probability the modders are actually inadvertently (I haven't checked) falling into Nintendo's trademark trap on the Gameboy. The Nintendo logo it shows at the start is a check that enables the boot of the game... and is an asset that must be present on each cart. That means if the logo is displayed... they can sue for trademark infringement. If not then they are exploiting the hardware- and we know what happens from there, unfortunately.
This is a cool project and I hope it does well but Nintendo is a shit company that doesn't deserve the fanfare they are given.
Because companies aren't cool about stuff like this (even companies you think are cool are not always cool).
This is not direct action, but remember that this shows the thinking to avoid the wrath of a super-litigious company:
"Because the project depends on Nintendo's proprietary libraries, [Valve] have asked me to take the project down."
Speaking to PC Gamer via email, Lambert shared that he believed Valve "didn't want to be tied up in a project involving Nintendo IP."
(context note for above: Nintendo 64 version of Portal)
I wouldn't doubt the library used to make these games catching a DMCA (even if there was no legal standing for it).
I also doubt a company would even bother talking about licensing cartridges for platforms so old, though even if they did I don't think pricing would even be viable for most games/developers.
Side-note: I can also see newly-made games as an extremely clear-cut non-piracy use for emulation which sounds like something companies would foam at the mouth to prevent.
It depends on a few factors, but in general yes. The issue is how it gets on the system. Nintendo is staunchly against emulation and has also gone after people who bypass their game systems security. They have a rabid pack of lawyers and the company is more than willing to use them.
It's not illegal or anything to develop games without the permission of the console manufacturer. The NES had a 40kb game release in 2019 called Micro Mages. The developers are entirely in the right.
Illegal to bypass security mechanisms? Gray area. Courts typically side against the hackers, historically.
Illegal to display trademarked material? Yes.
The NES has defeatable copy protection which led to a decent dev scene that could 'legally' publish games. The game boys copy protection is interesting in how they approached it:
meh, im discouraged to pay money to nintendo anything because they will use that money to take out each and every fan project i like. currently blasting through pokemmo before the inevitable c&d then bye.