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Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

www.nytimes.com Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

The cryptically named genre famed for its labyrinthine 2-D settings is nearly 40 years old and still going strong.

Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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