I don't hate on the developers, I hate on the companies that so severely understaff and burn out their teams that no one is doing proper testing anymore.
I go into gaming communities and see people hate on developers and I'm all like, dear God the fact that this works at all? Modern games are amazingly complex!
Blame the company for shortening timelines sure, but I never blame the devs.
No, now I just get more frustrated with bugs because I can infer where a simple mistake was made and how to fix it; if only someone could/would actually look at it.
Buuut labour relations and budgeting n all that corporate jazz... Can't expect the monkeys to code if your not handing out bananas.
My all time most annoying bug was the Witcher 3 chest management.
The algorithm they used to display and sort contents if a chest was abhorrently slow. I’ve worked on large datasets with terabytes of contents that sort faster than the inventory in Witcher 3 did.
Of course not, the business model is everything works flawlessly in half the amount of time it should take, and any bugs that crop up aren't bugs but either features or simply don't exist.
Do program. But ARK: Survival Ascended, and the studio behind it - Wildcard - Are absolutely the most atrocious group of people to have ever graced gaming.
They set release dates, and not once in nearly 10 years have they ever hit a target - and not by like days or something, sometimes years. They planned a map release a year ago, and have pushed back its release date like 6x now. They adjust 1 thing only to have 5 other things break. They constantly blame their playerbase. Some of their modding community are better as 1-man-teams than their entire staff seem to be at UE5 development. I've seen single people release maps and content that rival Wildcard's entire production team.
Either there's a LOT of nepotism going on, or they're plain incompetent. And I greatly subscribe to the idea of "Never attribute to malice, what could easily be explained by stupidity". Because never once have they actually been malicious. They care for their game and community, but holy shit are they god-awful at it.
Hunt: Showdown (crytek de) might be somewhere up there too, though it's hard to discern if their dev team is just understaffed, they have no QA/testing or their management is just incompetent.
Either way they currently have a decent bug hydra problem and fixes often come late and cause other problems.
It actually makes me complain more. At first I thought it was a magical black box of wizardry only Einstein level geniuses could make and now I realize it’s a crapload of bad architecture piled on garbage frameworks.
It means the smaller the bug, the more annoyed I am because I COULD fix it. Balder's Gate 3 still pads out my camp supplies on long rests with 42/40 while selecting multiple stacks of 0/X potatoes or apples or whatever. The size and quality of the game and how many updates there have been leaves me baffled at how such an easy bug is still happening. I know it's the unsolved backpack problem but I still think I could do it better.