My house rules don't have an explicit rule - go ahead and pick Oddjob - but know we will loudly judge you and team up to ensure that mistake doesn't happen again.
There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.
Fun fact, you could use the second controller to aim and shoot (without a reticle) during cutscenes! Really funny and awkward when you can kill major characters (including Bond) during a cutscene and of course the game proceeds like it never happened. :p
(Maybe only during the end-mission cutscenes. I can't remember 100%)
Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.
Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I'd already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it's still in muscle memory.
Hell yeah that's awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it'd take to unlock it.
I loved that controller I think it's such a shame it's so universally panned. Don't get me wrong, I wish it had dual sticks and I also wish the stupid main joystick wasn't built such that it breaks terribly from normal use, I also would have appreciated if they hadn't put those stupid ridged rings on the stick that shred up your skin, but I still think it was really innovative and fun to use and for the most part, pretty comfortable including it's alternate mode of operation with the D-pad.