My childlike innocence of the world was lost the day I watched what happened to Kat. That one was a gut punch. Jorge's made me sad, and angry, but Kat's just took the wind out of me, I remember feeling literally numb for a few seconds while my brain processed what just happened.
Bungie did a phenomenal job with the game. It was different, it had it's flaws, but the campaign they stuck the landing 10/10 - pure Halo. Amazing writing, purely for the fans. A good game is fun to play and has a fun story, a great game will stick with you long after you play, and Reach did that for me.
Everyone familiar with the lore knew going in that it was going to be a tragedy. Reach had to fall after all. The tricky and surprising thing was getting people to root for the team and have hope for them, knowing the planet was going to be glassed.
They turned the story of the planet into a small personal story about a very desperate situation. It isn't the best game, by any means, but it's impressive in it's own way and one of the better prequels.
I bought a brand new at the time 60" Plasma TV just so we could co-op Reach. It was amazing. A couple of years ago we did it again but using the magic of the MCC and internet. Good times.
Let's not pretend that MGS lore is more than a barely comprehensible fever dream. It's good, for sure, and insanely pretty for a 2004 ps2 release, but try explaining it to someone and see how far you get.
Sucks for you, I love barely comprehensible fever dreams! Keeps me on my toes, and I find the "is this symbolism or just insanity?" game a pretty fun thought process to have throughout
Didnt have 4 much in memory (meaning it wasnt impactful to me) and 5 is also non-existant.
Infinite was meh though I like Cortanas replacement. She has good humor.