I quite like how Sniper elite handles this. As you are tagging enemies, small snippets about them pop up. So the Nazi you have in your scopes might love jazz music even though it's illegal, or might draw caricatures of his fellow soldiers that give them some light hearted relief or might have tried out for the ss and failed the medical and takes his anger out on the locals.
It genuinely changes how I play the game. If they seem like they are just someone caught in the Nazi machine I tend to spare them if I can but I make pretty sure to end the true believers.
One of my favorite small Skyrim mods distributed a wedding ring to random nameless NPCs, most of whom were bandits. Not quite the same, but it still added a little depth to encounters and would usually make me say "oh dammit" when I found one. I wish I could find the damn thing.
That's the one! Thank you so much! That's going back into my load order - and I really like the other one you linked. Well, not like, but you understand. Totally going to give that a shot as well.
If the bandit had a wedding ring in their inventory, that's no indication that they are the original owner. You have good odds of avenging the death of whoever they took it off of.
True. I remember one time, though, I'd cleared out Silent Moons Camp and was looting the bodies - I found four or five rings. They couldn't have ALL stolen them, right? I guess part of the fun is making up your own story. But it made me FEEL something after years of clearing bandit camps (I felt like a monster, but still)
In fact, I usually try to avoid getting into fights or uneccessary violence, the only exceptions being killing Whoreson Junior, and getting into a fight in that inn in Skellige over the 'law of hospitality', which didn't end well.
I usually kill him. Geralt tries to comfort him by mentioning his Butcher moniker, but they're not at all the same circumstances. What he does is inexcusable, regardless of the girl he spares.
What, the one who's name starts with K, in the 'Following the thread' quest? I let him live for the sake of his family, same as I reversed the Nithing in the quest of the same name, as the son doesn't deserve to die for the sins of the father
I would put this in a game as an untracked quest except if you really dig around it was actually someone that killed the parent and started living as him so if you revert save and keep him alive eventually the kid will show up and some manner of altercation will happen depending on how you completed relevant tracked quests
I would just subtly add pressure to turn the main character into a necromancer, resurrecting the good people they killed and trying to make good on their wrongs, whilst slowly succumbing to the dark magic that will ultimately consume them and turn them into the worst bloodmage villain that teletubbyland has ever seen