To clear my backlog a bit I recently played Little Kitty, Big City, Smushi Come Home and now Paper Trails. Currently more on the 'cosy train' of games.
I think Little Kitty, Big City was the first game I played on the Deck that implements the Steam Input API.
I've found the deck magnification shortcut to be unhelpful when I've used it - often because the resolution of the text isn't high enough for it to look legible when blown up.
My 11 year old brother was told he can’t beat DOOM Eternal on Ultra Nightmare (1 life mode) given only 100 hours of playtime. I told him there’s absolutely no chance he can do that if he’s on Xbox or PS, and to prove it to him I’ve been letting him try on my Steam Deck which is essentially a console controller++
Credit where it’s due, he’s great with the thumbsticks but he’s changed difficulty from Nightmare to Ultra Violence a few too many times to instill any confidence that he could do this lol
Satisfactory runs great on the deck, takes a bit of doing to get the control scheme working well. It's a serious time sink though. Loads to do. Currently moving from my starter factory to my first mega factory.
I decided to stop playing Mario and Luigi Superstar Saga because the game became too tedious and I wasn’t having as much fun with it. A shame because I loved M&L Dream Team and wanted to start from its roots.
haven't really started anything new and I may have mentioned this before but its been years and sorta a big deal for me but I finally did an ending in both cyberpunk and elden ring. I actually completed the dlcs before the normal endings.
I've been swept up by Palworld. I started my own server up for my partner, myself and some of my friends. My partner and I played most of last night waiting for the ball to drop. I may have gone a little overboard trying to breed the perfect Pals.
vulkan renderer, everything on low, fsr, no dynamic resolution.
i am playing a grenade throwing merc, framerate was mostly stable @ 30fps but i can see how a summoner build or some of thos crazy walking firework simulators people turn there chars into might be to much for the deck.
higher tier maps might also be tough as they contain more rare monster, with more effects, but i don't know how many people even interact with that kind of content, iam certainly far away from it playing without trading.
It is. Very atmospheric, and I'm sure there's a whole lot more depth to things like combat and crafting if you're interested.
For me it's just an easy and accessible story RPG. The text-based dialogue and turn-based mechanics make it ideal for on the road gaming IMO. You can look up from your screen or suspend and drop the Deck into your bag at any point.
The writing is great and the game feels much, much, much more fluid than the actual old games it is based on. A lot of love and care has been put into this. It's very affordable and the most battery-friendly game I've played. So when you start up your Deck on the train and only have 15% left, this gives you much more enjoyment per battery charge than anything else.
Full disclosure: I happen to know the artist who did the character art.
I bought the deck so I could play modded games on the go, and its been great for that! Lately I've been playing PlateUp with mods like Fry That, a difficult chicken wing themed menu that will test your ability to manage your kitchen pot stack.
Finishing up Lies of P. Debating what to play next. I picked up a few things during holiday sales and giveaways and might play one of those games. Thinking of doing Pathfinder: Kingmaker. Might do Path of Exile 2 though since someone else here said it's been running fine on their Deck.
I have been loving it, and haven't noticed any issue. I used the default settings. I heard the third act can be taxing, but I'm not there yet. I think people who complain about the performance haven't actually played it.
played through it on release, act 1 and act 2 were fine, occasional dips below 30fps.
act 3 had a lot off texture pop in and walls that would only appear after some seconds, but the game received performance patches after i finished it, so probably better now.
I've been playing BG3 for about 70h on the steam deck. Performance isn't perfect, but it's definitely playable on 30fps and low graphics. I've just got to Baldurs Gate city and I noticed the audio stutters slightly in busy areas. That's the only noticeable performance issue I've had.
I have only played it on the steam deck so I have nothing to compare it against however. I'd love to play it on something more powerful so I don't have to see it in potato-level graphics tho 😅
My wife and I are squandering the power of our gaming devices by just playing Balatro on them 24/7. She’s on the Deck, I’m streaming from my PC to my Retroid.
I recently started Bombrush Cyberfunk and I'm enjoying it. The combat isn't great, and the music doesn't work as well as the original JSR soundtrack, but otherwise it's really good and I recommend it.