I like having an enemy that actually denies an area until you have higher-level weapons or are willing to be creative. Every other enemy is trivial to avoid and mostly kill.
You know what, speaking as a parent, a crying
baby may actually give me a similar ptsd response to encountering a spider. And thus hijack my brain into no longer recognizing it as a spider.
My one complaint is that there isn't really anything that punishes you.
No need to eat, drink or sleep, no weight capacity, etc. there's absolutely nothing pressing you to do anything
Ran out of resources? Leave the game running In the background while you watch Netflix for a few hours or take a nap and then come back to all of your storage bins overflowing.
It's not a survival sim. Dear god if I had to do actual busywork like manage fatigue or hunger bars, in order to get to the fun part of building stuff.
There's some combat involved in exploring, but at its core, the game is a management sim. It's a giant spreadsheet dressed up as an FPS.
Balancing the numbers of the production lines, is the point. Can a factory still run if you don't do that? Sure, but very inefficiently. If you're running out of stuff faster than you can use it to build stuff, your factory isn't big or efficient enough.
If you have time to kill before your factory produces what's needed for the next milestone, you have time to increase capacity or load balance inputs and outputs.
If you're leaving the game to run to achieve your goals instead of doing that while your existing machinery works through the milestones, the game probably isn't for you. Doubly so if you need something to "press you to do things" because constructing automated factories while doing the math to maintain efficiency is somehow not its own reward for you.
The shading is shit though, objectively. None of the items on the counter has a shadow and there's no ambient occlusion either so they look like they've been badly pasted in as images. The textures are also crap, look at the bolt at the top, it right in the corner, and the bolts that are partly below the counter. There are just more issues the longer you look at it, it looks like a game some kid made in a week from lazy asset-flipping.
that's a bit harsh given that this entire room is essentially an easter egg! In normal play, there would be no particular reason for anybody to come in here, other than to briefly explore it at the start of the game.