That's not a fair example, because 5 Euros has an intrinsic value. The theft here is of intellectual property. Here's an analogy:
When you take a book from a book store without paying for it, you are stealing.
When you take a book from a book store without paying for it, make an exact replication of it and return the original, you are stealing intellectual property.
Stealing involves depriving the original owner of access or possession of the item. Duplication is not stealing because the item being duplicated is not taken away.
Even if you consider it stealing, then what defense do you have for the people who paid the price that would supposedly allow them to have it permanently and suddenly it still gets taken away? That's not stealing? Even if we accepted that piracy by people who didn't pay is theft, why should people who already paid for the media not be able to access it from somewhere else if their original access is denied?
By duplicating, you're depriving the company to the exclusive right to copy that thing. But I don't think stealing some nebulous concept of a monopoly like that is wrong.
There is more nuance to it than that. The copyright holder still owns whichever copies are made, whether or not they are made with their permission. One could argue that by making a duplicate, you have taken possession of a copy without consent from its owner.
As for your other example about a copyright owner revoking access; this is completely subject to the terms of sale of that item. Without details of the license agreement it's impossible to say if the terms were breached.
There is more nuance to it than that. The copyright holder still owns whichever copies are made, whether or not they are made with their permission. One could argue that by making a duplicate, you have taken possession of a copy without consent from its owner.
That is an extremely recent construct largely promoted by the big media companies themselves. For the vast majority of human history, intellectual property was not a thing and works could be freely copied, modified, redistributed, etc and it was considered normal. When copyright first came into effect, it was for a fixed period that was relatively short, after which anyone could use the work however they wanted. That was the original intent of copyright, which was only to give artists an exclusive period to profit from their work without competition, not exclusive rights for all eternity. Disney was the one that lobbied for copyright terms to be extended, then extended again, then again, and critically, extended to include the life of the "person" that created it, but since corporations are also "persons" under the law and just so happen to not have bodies that can die, effectively corporate media is copyrighted forever.
Also, those media companies claim to be such big proponents of intellectual property protection, they would never, ever do the exact same goddamn thing to independent artists, with the only difference being that they actually profit from it when the vast majority of "piracy" is for personal use, and that they know for a fact that independent artists rarely have the resources or time to actually do anything about it, right? Riiiiiiight?
If anything, shouldn't small independent artists get more protection under the law if copyright was really meant to benefit artists and safeguard the creative process like it claims it does? The FBI can arrest and jail you for pirating a movie, but when a corporation commits the same crime there isn't even a whiff of consequences. At this point we really ought to ask what the real purpose of copyright is after all the changes made to it and who it's actually meant to protect.
As for your other example about a copyright owner revoking access; this is completely subject to the terms of sale of that item. Without details of the license agreement it’s impossible to say if the terms were breached.
Gee, it almost sounds like the laws regarding what they can and can't put in those terms of sale are nowhere close to fair and were specifically written by the giant media holding companies to exclusively benefit them and screw over the consumer! Laws and regulations can't possibly be immoral and corrupt right?
I mean, at the low level, sure. “Bart Simpson”, the concept, was created by a person. Bart Simpson, the character, was developed and built as a collaborative effort of several people spanning the course of decades, and continues to be developed by teams of people.
The copyright shouldn’t belong to an individual. The rights to the intellectual property need to be protected, but so too do the rights of everyone who contributed to building it.
Unfortunately, corporations are really the closest proxy we really have.
Thats what’s really exciting about new media, and small time collaborators, and niche content. HomeStar Runner doesn’t belong to Disney, or Fox, or Viacom. He belongs to the small group of people who created him and his friends. The same could be said for Kurzgesagt, or The Lockpicking Lawyer, or both the Nostalgia and Angry Video Game nerds.
The corporations exist to extract as much ownership as possible from the creative class, it is not a proxy ownership by those doing the collaborative work. See the recent WGA strike as an example. Unions and co-ops are the proxies, not corporations.
Unfortunately, corporations are really the closest proxy we really have.
[citation needed]
The closest thing we have to "representation proxy to a community of people who helped author a thing" is an author's guild, for example. And things like the Writers' Guild already exist, I'm sure there's a Drawers' Guild too. Not as close, but more solidly defined, would be a union, oh guess what? We have those, too.
In comparison, a "corporation" has a whole lotta fat.
I think my point is getting lost in the one pro-corporate part of it…the corporation is responsible for nearly all of the risk, and that investment is what ultimately creates the content. They absolutely do deserve some stake in its IP, just not necessarily nearly as much as they currently have.
This is why I love new media. Low enough startup costs that small individuals and small groups could easily creat and own their own content and IP. It’s really the big investments that complicate everything.
It used to be necessary to sell your soul to the establishment to get your content in front of a large audience, but it’s not anymore.
And don’t get me wrong, it’s only in this specific context and conversation that I would call Google the good guys, or at least the lesser of two evils. Obviously context matters.
I think my point is getting lost in the one pro-corporate part of it…the corporation is responsible for nearly all of the risk, and that investment is what ultimately creates the content. They absolutely do deserve some stake in its IP, just not necessarily nearly as much as they currently have.
No and no.
the corporation is responsible for the risk
The creators take more of a risk by going with a corporation. Corporations have hella money, they can afford to spend some on [checks notes] living wages.
I absolutely agree with you that the arguments you put forward is the way it should be. However, currently, as we see here in the case of Sony, there is a perceived unfairness in what consumers expect from a license agreement and what is in fact in them.
Time will tell if our judicial system acknowledges that it's reasonable to assume that if you are offered a digital good "to buy" that it will remain available ad infinitum and hence Sony held to be liable.
In a strict legal sense I think you are right. There is some good rationale for copyright, going all the way back to the 1700s, I think. Most artists pretty much need copyright in order to survive. Also, yes, companies should have the ability to freely negotiate contracts, and to have legal protection against someone breaking those contracts. And, yes, these slogans about piracy not being stealing are legally unsophisticated and facile. That said, you can probably sense the "however" coming...
HOWEVER, the context is important. All law is based on an implied social context. When companies engage in practices that poison the market, they break the implied social contract underlying the laws that protect them. The result is retaliatory behavior by consumers. It doesn't matter whether we're talking about media and games or food prices. People will steal when they feel the law, as applied in a particular social context, is no longer fair. It isn't morally right, but it isn't exactly wrong either. It's more of an inherent market mechanism to curtail shitty corporate behaviour, and that's why governments tend not to interfere too much with individual downloading.
When there is no easy way for consumers to fight back, that's when governments need to get involved. Ridiculously high drug prices being a good example.
Information Wants To Be Free. Information also wants to be expensive. Information wants to be free because it has become so cheap to distribute, copy, and recombine---too cheap to meter. It wants to be expensive because it can be immeasurably valuable to the recipient. That tension will not go away.
How is creating a popular a novel any different than creating a popular object? Hundreds of hours of labor go into both and the creators are entitled to the full value of said labor.
Say you have an amazing story about the vacation you took last year, and told all your friends about it. You would justifiably be pissed if you later found out one of your friends was telling that story as if they had done it. It's the same for someone who writes a book or any other form of media.
We aren't talking about plagiarism, the friend would be telling the story about you still.
Spoken word narratives are such an integral part of culture, imagine if your grandpa told you to never repeat any of the stories of his childhood because "he owns the copywrite". Insane. That's what you are suggesting.
Ideas are not objects. Having good ideas shared incurs no loss to anybody, except imagined "lost potential value".
I'm saying that those who create are entitled to the value of what they create. If a company asks to look iver some of your work before hiring you, says that they aren't interested, and then you see them using that work afterwards i doubt you would be saying "well, information should be free".
If you want to write stories, draw pictures, make movies or webshows and distribute then for free ti everyone, then that's a noble initiative, but creatives depend on what they create for their livelyhood.
saying that those who create are entitled to the value of what they create.
Here I was thinking we all deserved a giant meteor.
The publisher example is one of a difference in power and you're saying that IP is there to protect the author. Except this whole video is about how that doesn't happen anymore. The law is written and litigated by those with power.
No reasonable person who says "information should be free" is also lumping in PII with that. It's clear from the context in this thread that they are referring to media and knowledge (seeing how the post itself was about media and everyone has been discussing the justifiability of things like piracy amid the erosion of digital ownership), not about posting where people live and shit, so you bringing up personal information is at best a misunderstanding of what the saying "information should be free" actually means or at worst a logical fallacy and deliberate attempt to derail the conversation.
Also, just saying, personal information is currently free regardless of whether or not it should be or whether it's legal or ethical. There are thousands of websites indexable by search engines that list people's information for anyone to take, mostly from data breaches or otherwise scraped from the internet. It's one of the main ways scammers get your contact info. There are even websites specifically dedicated to archiving doxxes, hosted in jurisdictions with no privacy laws so the victim can never get it removed. Search your own phone number or email, I bet you'll find it listed somewhere possibly with a ton of your other information. Unlicensed movies are immediately struck off the internet as soon as they're discovered though, funny how the law takes pirating movies more seriously than the posting of private information that can literally ruin people's lives and make them a target of assault, stalking, vandalism, etc.
What is exactly "information" in this statement? Is a feature length movie "information" that needs to be shared freely? At 4K freely or will HD suffice for the meaning? Or is it just a plot summary? I'm in the camp that will argue just the latter.
That second dot should be when you make an identical copy of the book without taking it from the shelf. When I get an unlicensed copy of a book, the original is never out of place, not for a moment
Piracy was huge in Australia back when films were released at staggered times across the world. If it was a winter release in America, it would release six months later in the Australian winter. Try avoiding spoilers online for six months.
Piracy is less now because things are released everywhere at once and we aren't harmed by a late release
Now when companies pull shit like deleting content you think you bought, they encourage people to go around them. Play Station can't be trusted? Well there are piracy channels that cost only a VPN subscription (and only while you're collecting media, not after, while watching and storing it) and people will be pushed to those
If what you care about is the abstract idea that the idea of something can be owned, whether the book is in the library or in my pocket doesn't change the fact that the idea of the book is by the author. I can move the book wherever - across even national borders if I want to - and that "intrinsic value" doesn't change.
Only if you subsequently distribute it does that "theft" break the law.
Also money doesn't actually have intrinsic value. It's just fancy paper. Things like food and shelter and clothing, and the tools and materials with which to make them, that's what intrinsic value is.
Making a copy without the copyright is against the law, no matter which way you slice it. Egregious large-scale infringement is usually prosecuted, whereas it's otherwise settled civilly. Nevertheless, both constitute copyright infringement.
Indeed I had the terms confused: it's incorrect to say fiat currency has intrinsic value; it has instrumental value.
That's probably going into semantics and what the law says, it's different for every country.
What's happening with games and softwares are cracks and repacking, it's manipulating few parts of the original product to provide partial or sometimes full functionality. This is an infringement of intellectual property and not a counterfeit.
For podcasts, music and movies it's usually a rip, out of vinyls, lossless or a high definition source. These are copies, not manipulated in any way.
Copyright doesn't explicitly say anything about distribution. Distribution is usually used to determine the scale of the crime and calculating incurred damages.
IMHO it does contradict what you say. Intention doesn't matter. If you copy currency , you either have to make apparent its fake currency or you are might get in trouble with law. Intention, aka motive is hard to prove and if proven doesn't make it legal to copy official currency.
The "taking a physical object" analogy doesn't even give us anything useful.
Most stores of perishable goods don't want to hold onto their stock; they want to give it away, ideally in a way that makes them money. In many countries, they will even give away the last excess to homeless people that would not reasonably be able to afford it.
If there's one orange seller in a town that's put effort into a supply train to bring oranges there, but someone has shared a magic spell that lets them xerox oranges off the shelf, then that orange seller never gets paid, and has no livelihood; it doesn't help him that he still has all of the oranges he brought to market, he's not going to eat them all himself.
I expect the morally deprived will answer "Not my problem." Yet, it's going to be an issue for them when they try to run their own business.
Prostitutes can't have a romantic life unless they're paid to do so? This is such a bizarre metaphor, let's see where it leads 🍿
Also: if there's no consent it's not steeling, it is rape. It's really strange to think how because of someone's profession we recontextualize the act as steeling and not rape. Ie it's like saying one is steeling from prostitutes while not addressing the fucking rape. This is your brain on Milton Friedman economics - where your body is capital and it has a price.
Yes, that's the definition of a service. Just not sure what your point is about talking about prostitutes as if one was steeling a service when they get raped. Steeling from creatives is rape or something?
Stealing is the wrong word for it though as software piracy does not deprive the owner of the thing copied.
There are arguments that it is nett good even as it gets people into an author, singer, game company, while they cannot afford it and they may become a good customer for that author, singer, game company later in life
This new problem where companies revoke your licence to content is the industry shooting itself in the foot so I don't care about the ethics of it, if they don't sell me a product for me to own like I own a paper book, I'll take a copy without licence
How is the owner not deprived of your copy? Have you given it back to them? It's an odd thing to mince over words like "theft" and "stealing." If it's the words that bother you, perhaps consider this: should it be permissible to consume a digital good without consent of the copyright holder?
If the copyright holder wants more exposure, that is up to them to decide. It's absolutely unreasonable to do so on their behalf and claim it's somehow doing them a favor. With that logic, any form of theft can be legitimized.