Elden Ring Nightreign is a standalone co-op spin-off that takes the cautious dungeon crawls of Elden Ring and turbocharges them into propulsive, slash ‘n’ dash speedruns. And we played it!
TL;DR: It's a co-op roguelike. Drop in, explore the map, survive 3 days and beat a unique boss.
Once you buy it you get access to the complete package, and there are no battle passes or microtransactions to contend with. It can also be played in singleplayer should you wish to stay offline, with enemy health pools that scale down so that it’s not too overwhelming for solo players (although curiously, there are currently no plans to allow players to play in pairs).
Souls games are nowhere near "yearly", and there's been massive changes throughout the games. How do you get anything close to "yearly FIFA slop" from that?!
I'm sorry but literally no. There are exactly 3 Dark Souls games, the first came out 14 years ago. Demon's Souls, Bloodborne, Elden Ring, and maybe Sekiro can be considered Soulslike, but your comment reeks of naivety.
They're all individually some of the most mechanically unique games, with a ton of variety between each other. It's not even remotely the same as a FIFA, Madden, or Call or Duty level of cut / paste.
See my comment above, there are 10 souls games and only one of them was any good and it was just mid jank at best but at least it had Soul™
They're not unique and are the standard for action games with the likes of jedi fallen order and jedi fallen 2 order or whatever ripping the formula off.
Idk I think it's exactly like FIFA and madden in terms of actual artistic value, but I wouldn't compare it to COD because they at least have some pretty standout evolutions now and again, these souls games, new zelda games and new mario games etc are all designed by committee.
I'm just bitter that games that actually evolved action across the spectrum be it the high complexity and style of DMC4 and 5, Bayonetta series, the fun mechanics of MGR:R or even the speed of something like Warframe didn't catch on nearly as much as the slow paced slog where you navigate boring generic fantasy environments where you fight some poorly animated big guy once in a while for the umpteenth time.
Even worse, these games are labeled as RPGs, which yeah they're really no Fallout or Mass Effect, JRPG maybe, but it's led to more and more shoving of RPG elements into what should be normal action games. It's all so tiresome.
I appreciate the reminder that beauty is subjective. It's been a good while since I've seen an opinion so inflammatory that had nothing to do with politics.