I'm stumped on Vulcanus. I have a "base." It's safe, but I want to scale up, and I've never made a megabase or figured out rails and circuits. I'm slowly figuring out circuits. I can at least limit chests with them now, across multiple chests so I can limit how much of X is being made. Train interrupts I don't understand, so I have to move my spaceships manually.
Train signals aren't that hard to understand. Watch some Tutorials and start to set up a basic train network with 2 lanes. That's the best way to learn how to use them.
I also havent really figured out how to use circuits apart from using a power switch to limit the heavy oil cracking for my science block so I can make lube but havsnt done anything more complex than that.
If there's anything you're curious to know or if you'd like some advice on anything specific, I'd be more than happy to answer the best I can.
I just spent this weekend staying up to 9 AM the next day trying to comb our bootstrapping spaghetti on Vulcanus into a factory that can actually do something at some kind of scale, so I'm very fresh to the problem, lmao.
The main thing I have problems with right now is how to tell a ship to stay put long enough for the cargo to load. I want my first ship, that I call Charon to go to and from Nauvis and Vulcanus. At Nauvis I want it to load 1200 blue chips, and load 4000 Metallurgic Science packs and 1000 Tungsten Plates at Vulcanus. They offload just fine because I have my requests set up at the Cargo Landing Pad, but if there isn't enough stuff already made, they don't wait for the rest of the cargo.
I don't know if I need to use a fullfill all requests or any request or what. I never learned how to use trains either.
Anyone else dislike the early game and endgame for this style of game? Early game was fun the first time for me, but never again. Never got to the Spidertron or launched the rocket because in my mind I feel like there's no reason to bother anymore.
The early game does suck. I absolutely agree with you on that. I screwed up my starter base so much, that it was literally impossible to expand it. So I had to built the basic infrastructure of my main base without personal bots and it was awful.
Bots only need like either 100 or 200 blue science packs. How did you spaghettify your base so much that you couldn't just pick up the components and stuff them into a chest that feeds a couple assembly machines?