Honestly, not even mad. Sucks for the victims, but we need hackers poking holes in kernel anticheats. Show the game companies that kernel anticheat is a waste of effort and maybe this horrific plague of gaming will die off.
Heh. GTA V used to be fun even when a cheater would show up and because you could just use a rocket launcher on them to keep them ragdolled forever so they couldn't use their cheat menu (or any menu). They'd have to alt-F4 to quit since being ragdolled closes any open menus.
It requires the server to verify all inputs. It's doable, path of exile does that and most arpgs. But it leaves them very open to lag and desync issues, most games will prioritize a smooth experience.
Cod is peer to peer I think, clients host the server, very cheap for the company. But obviously you need to give the client a lot more information.
Yes, but not through standard methods. Even AI aimbot can be filtered, but the amount of RND required is likely to much for a single studio to bear alone. I believe we are more likely to see neural network trained bots largly replacing real players using an off the shielf model. Just a guess, not an expert.
There is already a solution using relatively simple analytics and building a profile of the player. It becomes very easy to find cheaters because it is easy to analyze how fast and directionally they aim. It is obvious when someone is using macros for instance or a aimbot.
The problem is this does not require intrusive programs that are essentially spyware for your OS. This is what attracts the big studios to these solutions not their effectiveness.
There is a workable solution but let's be honest. Cheaters are often whales and spend a lot of time and money on the game. It is bad engagement to send them away.
Big studios already recognize this. So to be blunt they allow a certain amount of cheating because they don't want to really solve the problem.