I've been playing it for a good couple months and I'm still nowhere near tired of it, I'll actually replay the whole game once I beat it because it's so much fun. Love the story and voice acting too. This game goes on sale a lot so I'd highly suggest getting jt for cheap and trying it out
I think a lot of us would have appreciated a more optional approach to a lot of the story stuff back at the base. Some of it can go on for a long time, may not be particularly engaging or exciting, and can just leave you wishing you could get back to the combat loop. Also, what's up with that walking/jogging animation at the home base? I've spent $50 in the Unreal store and imported motion captured animations, ready for use in a commercial game, that looked better than that and could be hooked up in a few hours.
It's a very good game that, when I recommend it, typically comes with an asterisk attached.
They had a free weekend and I was enjoying it until all of the story stuff back at the base. I typically like that kind of stuff but there was way too much of it.
I think the big problem wasn't just the quantity, but the content. Every conversation felt like a character was just narrating their wiki bio to me, and not actually talking about anything current.
I got the impression the writers had read a bunch of niche Marvel comics and wanted to impress with that knowledge. Maybe some fans of those characters actually enjoy that, but it didn’t flow well. I barely had any context for who this Hunter is, who Lilith is, and why they matter.
I wanted to buy a $40 deck builder game with cool IP, they wanted to sell me a $70 AAA production with a bunch of external stuff that I found pretty boring.
I happen to have a friend who works at Firaxis and worked on Midnight Suns. I am really happy for him/the team that game came out as well as it did.
The overworld running could certainly be better, but overall that game is super good. I really like the turn from Xcom of a somewhat fake 97% to hit (where your character right next to an alien will still miss) to simply having everything hit but it's restricted by the skills you have at hand in that moment. I'd be more excited about a Midnight Suns 2 than Civ VII, honestly.
its a shame there is an almost 0% chance of a sequel, as i think a midnight suns-like game set in the x-mansion would be incredible. but i heard that some of the devs from midnight suns are now working on a star wars game in the same vein, that would be super cool
If you hate XCOM's PRNG hit percentages, you may want to try or watch Hard West. It has somewhat deterministic luck mechanic, that prevents idiocy that happens in XCOM. The game itself is a bot buggy, though.
Oh, I loved Marvels Midnight Suns. There were some bugs I wished were fixed and never will be now (the problem with the chest and the armor thing) but otherwise adored it. The gameplay was fun, I loved exploring the grounds, loved talking to people!
I loved this game! I got like 6 solid months of fun out of it. It took a really long time for the card combat loop to get old for me. I had never played an x-com style game before this (though I loved their meta callouts to x-com), so the mechanics were brand new to me, but it all just made intuitive sense. The card design and animations are top notch, and some of the fights can be super-challenging, but there’s always a way, and there’s nothing quite like the satisfaction of finally finishing a fight after 5 different tries.
Agree on the story and voice acting, it’s all excellent. There are a couple very recognizable voices in there too.
Edit: Magik, Doctor Strange, and Captain Marvel are pretty much an unstoppable combo…
so far the only time ive ever had to lower my difficulty was during the dracula boss fight, fucking hell that was hard as shit. i gave up after 15 tries and lowered the difficulty and finally beat him on the first try lol