Oh boy. £120 to just unlock the base characters or "dozens and dozens" of hours of grind for each of them.
We'll see how this goes, but I see this going the way of Suicide Squad. I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Zaslov's plan is everything has to actively make money and all the free space on screen should be making money. Fuck the creators who make the things he sells, he wants the creations to always make money. Things that don't make money aren't culturally valuable and are thrown away. So that's the directive WB seems to be following and Multiversus is the latest casualty to Zaslov's Plan.
I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Some time after that actually happens.
Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn't anything for these companies here to "learn". Other than "hey, this is insanely profitable".
They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…
It's easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn't have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.
As someone that's put a lot of time into platform fighters and grew up on Nickelodeon, the character designs in that game are so void of personality and it makes me sad. Aang barely moves like the avatar, he just kind of generically slings around elemental attacks. It's really frustrating how much potential they let languish
Multiversus has that overproduction stank all over it, so it being this void of sauce as it were isn't surprising, but NASB is the one I feel actively kind of betrayed by