My favorite one, even though it is a bit different of course, is Against The Storm, a roguelike city builder that essentially removes all the later stages and makes you re-live the first 20-60 minutes of a fresh - and highly randomized - map again and again.
To me it removes all the tedium I always get from city builders. It's tense, and somewhat depressing in its setting, but also very pretty and super fun.
More recommendations! I also really Like it. IT us somewhat similiar to early settlers or Anno Games, from Feeling of designing your First supply chains and discovering the land
Wait what? Slay the Spire was on your list? Care to elaborate on that a little bit more?
All my Slay the Spire runs start with the exact same starter deck and I do not have extra health, damage, or other bonuses from my prior runs. I don't get your point.
FTL? What the heck. If I beat the flagship I don't get any bonuses for beating it for my next run.
I don't know if we understand 'roguelite where we get permanent bonuses for next round' in the same way. In Hades and Rogue Legacy your run will most likely be more stronger than your last run because of permanent upgrades. In FTL, Slay the Spire or Into the Breach you don't get those - you just expand the available starting gear / setups.
When you first start out you unlock new cards for all the characters as well as the ascensions going up to 20. In my perspective I believe this would qualify as progression. But to each their own.
STS has unlockable cards, characters, and relics by earning XP on each character. This is easy to forget if you've been playing a long time because you probably unlocked all of that stuff within the first 10-20 hours of play.
Additionally, you could consider the progression of ascension levels up to A20 as a form of metaprogression. Also the whale bonus changes depending on how well your last run went.
I don't want to toot my own horn too much here, but I'm developing a card game that is much more roguelite than rougelike, with strong meta-progression. It's all free and open source and playable at superspruce.org.
If you like strong meta-progression, you might also like incremental games, such as Cookie Clicker, Antimatter Dimensions, and Realm Grinder. These games are satisfying due to the pure progression you experience within them.
I should probably try to look it up, but I have been confused for a little while now.
What exactly do people mean by rogue like games? I feel like I can figure out roguelite based off the initial definition, but feel to explain that one to me also.
Well, I mean games where I get progression between games. Like, if I play a round and lose, I will get something that I can use the next time. Or if I win