Elder Scrolls 6 was announced incredibly early because of fan demand to know more about the game, as a former Bethesda developer talks about the upcoming ES6.
Yeahhhh, it was a really sad realization for me when I realized elder scolls 6 would no longer be an automatic day one purchase. After Fallout 4, then 76, and now Starfield (which I was skeptical about since they first started its pre-release marketing cycle anyway), I'm realizing that Bethesda is heading in the direction of so many other legacy game companies and just doesn't seem to be interested in publishing the kinds of games that put them on the map any more; a la Bioware, EA, and Blizzard.
At least SuckerPunch is still putting out good stuff, as much as I miss the Sly Cooper games 🥲
They ain't wrong. I mean look at Blizzard when they announced Diablo Immortal. If they just opened with a big red firey "IV" and coming soon, with a little 'yes were hard at work on it but it's too early to show but in the meantime" then did D:I it would have gone over a tad smoother.
Bethesda did this with Fallout Shelter, doing the Fallout 4 announcement first before going oh btw a few of us did a mobile game on the side. Literally zero blowback from that.
With Elder Scrolls 6 development out of the concept phase and into full swing,
They just started development.
They have also learned some good lessons. However, let us dispel one notion. "Fans" did not cause the announcement 10 years before it's development.
Looking at the history, Microsoft bought Bethesda in 2021, and Elder scrolls was announced 2018.
Which all things considered, is a three year gap.
Regardless I stand by my conclusion if for the only sake that they would have zero motivation to leak this even if it was just an idea. "Just because of fans." No CEO thinks like that. At least, none anymore.
It was shareholders.
Gamer can wait until the day a good game comes out, a company needs hype to build it's brand for stock holders.
Edit:
But at the time of the announcement, Bethesda wasn’t a publically traded company, they were private, were they not? Which means they weren’t overly beholden to stockholders if I’m not mistaken? I could be totally wrong on that, though.
Please go down below and congratulations to iheartneopets for pointing out the nose on my face.
But at the time of the announcement, Bethesda wasn't a publically traded company, they were private, were they not? Which means they weren't overly beholden to stockholders if I'm not mistaken? I could be totally wrong on that, though.
Gamer can wait until the day a good game comes out, a company needs hype to build it's brand for stock holders.
This is absolutely not true, gamers freak out whenever a game is delayed, even for good reason. And people were absolutely causing a huge fuss about whether or not there was going to be an ES6 so they released a teaser to say that it was coming eventually.
The shareholders would only want them to release the teaser if the goal was the sell stock immediately. Any bump in price from the teaser would even out after probably just a few months.
They did put a pretty massive gap between Skyrim and ES6. Of course, fans will start to wonder, whether anything's in the pipeline, when it could have realistically been close to release in 2018 already. I guess, they focused on Fallout for a few years, which is a valid decision, but I don't think, they ever announced that this means ES6 isn't yet in the works.
It depends on what you mean by "in the works." Active development? It probably just started, if it has yet. Pre-production and planning? That's been going on for a while now.
Well, active development. Especially for TES fans, it may be difficult to grasp why they would not start with TES6 right after the release + bugfixing of Skyrim. Others may understand that they'll do Fallout 4 in between.
But doing two Fallouts + Fallout in Space Starfield, it would have deserved a comment from Bethesda.
They seem to be going back to procedural generation for huge landscapes, but if Starfield is any hint of it, they still have their work cut out for them. I wonder, when people click on destinations to reach them instead of riding off to them like they did in Daggerfall, will people still call them out as "loading screens"?
its the same in skyrim I'm pretty sure. same in starfield (excluding rhe jump mechanic being a form of fast travel anyway but even then you need to visit a system before you can fast travel to individual locations within it directly)
It felt it at the time. I also think this was the same time that 76 was revealed? I remember reading that they were trying to boost their value for the incoming Microsoft buyout by getting some live service games on their docket (76, Youngblood, Redfall). As meh as they've become, the feeling I had playing Oblivion for the first time is a dragon I don't think I'll ever catch again, no matter how much I chase.
That announcement made no sense. They literally had nothing to show. Meanwhile, they were also announcing Star Field... Which also had nothing to show.
They were expecting 76 to be a bigger deal and they were flopping around like a limp fish looking to keep people interested.
Look, there’s lots of valid reasons to shit on Bethesda but this comparison isn’t even fair.
ESO is literally an MMO. It’s a genre of game that’s designed to have a very long life-span with regular content releases, updates and balance changes.
Starfield is a single player Action RPG. Yes, of course they’ll probably be done adding to it before an entirely different development team that’s dedicated to an MMO is done.
You know what Todd? I don't believe you. Just admit you fucked up by announcing it too early.
Specifically, the famous video game director was asked if he regrets announcing the next Elder Scrolls games so early, as it could take another four years before the game is actually released. “I have asked myself that a lot. I don’t know,” admitted Howard. “I probably would’ve announced it more casually.”