At some point you have to draw the line in the sand and say this is what we're updating to for this release, we'll update again for the next one. I compare it to Star citizen, who kept updating to the latest and greatest and never delivered a product. I don't care that you upgraded to the latest engine update, finish the product.
Valid, if they created this update before November 2023 when 6.6 was released, and have needed to test Steam OS with the 6.5 kernel for a whole year before releasing it.
Always porting not-yet-upstreamed patches to new release kernels is additional work to the upstreaming work towards the latest development tree. The Valve engineers interviewed around the very first Steam Deck announcement said their goal with moving from Debian to Arch was to minimize the patchset maintenance burden. Their approach surely has that goal in mind. There are only two variants of Steam Deck with minor differences between them. If backporting patches from newer kernels is less work than forward porting their patches, they just stay with that version for a while. Updates to drivers for hardware they don't use and filesystems they don't use aren't relevant to them anyway.
Oh god, me too. Fixing that and how having it connected to my TV disrupts every other device connected to it for some reason (HDMI-CEC problems maybe).
Thanks for this, but you might have to clarify for me. If I'm using a Steam Deck (and correct me if I'm wrong here), gaming mode doesn't use the Steam Client, right? Gaming mode is more an 'inbuilt feature' of SteamOS?
I was wondering if game recording would now be included, as it makes reference to it here:
Fixed a problem where a Game Recording capture failing could cause subsequent captures to also fail