If there is no IP then why would you bother creating or inventing?
On the other hand, Disney extended the timeline of copyrights beyond reason.
Edit: I understand not everyone needs monetary rewards to create something, however I think there are a lot of things that without the monetary reward would not exist.
Do you like video games? Everyone here seems to think we can just copy the files without any harm to anyone. But if all games were free, what sort of games would be created? If game companies stood to make no money, why would they bother with such a large production? Why would Nintendo bother being Nintendo?
It's not that video games wouldn't exist without the IP, it's that without the monetary reward there wouldn't be such a drive over such an extended period of time. But maybe we only need indie games and no one here has ever enjoyed AAA games. That's fair, if true.
If there is no IP then why would you bother creating or inventing?
Why did the No Mario's Sky creator bother creating or inventing? People created and invented far before the advent of IP. IP generally serves the purpose of consolidating Monopoly Capitalism, aka Imperialism.
For clarity, I am for abolition of all Private Property to begin with. I'm a Communist.
The world is full of creatives who make things without any expectation of income, but people create anyways. Look at open source software, or the many youtubers who don’t get enough views to get paid yet they post anyways. There’s quite a few journalists who operate solely on optional donations.
If game companies stood to make no money, why would they bother with such a large production?
I'm a games industry professional. I would continue to do this work as an unpaid job if my basic needs were met on a societal level.
You think you're asking a neutral question, but you're not. Companies operating within capitalism will behave in the interests of capitalists. IP laws aren't required for the AAA studios other than to domineer control over an idea. A game like Call of Duty is a titan made by 1000s of professionals. One of those games gets launched every year. By shear force of momentum, there are very few companies that could ever replicate it in any fashion.
Now imagine if COD was made by a company in which IP didn't exist, all the profits went to the workers rather than shareholders, and that the workers have a say in the launch schedule. Would you be willing to pay for a game in that instance?
There's a reasonable version of IP laws we could have. Imagine if copyright lasted five years. Thats plenty of time to try and turn a profit. Would a fan made sequel to 2019's Pokémon: Detective Pikachu really detract money from the creators of the original at this point? If there was a fan made sequel today and also an "official" sequel, would the fan sequel stop people from seeing the official one? No. It just gives people more freedom to actually vote with their dollar on the better made one. The laws we have today around IP are just corporations being greedy and paranoid that they wouldn't actually be able to compete with "unofficial" sequels and reboots. It's cowardice.
This has always struck me as a dumb argument. Before "intellectual property" innovation was just technological advancement. Patenting is just enabling punishment against actual innovators. I am a welder. I make things. If I set out to make a stove, I don't give a shit who patented what fuel distribution system or air intake methodology, I'm gonna make a damn stove. The entire concept of being able to exclusively "own" a design or concept is reductive to human learning as a whole.