Kernel mode anti-cheat guarantees I will never buy your game. Not even as a gift for someone else.
Assurances like "we will never abuse this power" are laughably unrealistic, and even if they defied the history of humanity and somehow turned out to be true, that issue is made irrelevant by additional realities:
The risks come not only from corporate abuse of power, but also from vulnerabilities in their code that will eventually be exploited by third parties.
Beyond the risk of nosy corporations snooping on users' private information, there are major security risks. An exploit at the kernel level means game over for the integrity of your entire system, all the data on it or passing through it, and every other system accessed from it. Bank accounts, for example.
Client-side anti-cheat is conceptually wrong thinking and doomed to fail. Even at the kernel level, it's an arms race. Cheaters will find ways to weaken or circumvent it (such as running cheats on an external device that captures game video and generates input events) or even defeat it completely.
I guess this incredibly invasive and fundamentally flawed attempt to manage cheating might be acceptable to someone whose computer is used for nothing else but playing that game... —shrug— ...but for me, it's a hard nope.
Not only that, but cheating isn't exactly a huge problem in this genre, so it's a heavy handed solution already and one that's even less necessary to consider.
This likely has less to do with cheating and more to do with making sure players use the game shop, whether it's blocking third-party skins or bots that automate currency grinds.
Cheating is definitely a problem in SF6, but it's a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you're at the highest ranks.
Still agree that kernel level anti-cheat does nothing here, and I also won't be buying it due to that reason.
The crowdstrike fuck up has already shown how something like vanguard can fuck your shit up easily. I'm glad league doesn't run on Linux anymore, I don't need this vanguard trash fucking up my PC.
Why not make secret lobby for cheater & transfer all cheater there without raising any suspicion from cheater so they can compete against among other cheater (and bots of course) instead banning them.
For cheat detector system why not analyze gameplay on the fly or easy access report button
Not that I'm defending Vanguard, but Riot's choosing to invest in developer resources for Vanguard (and in finding cheat developers) so they don't have to invest in server capacity or developer resources to support cheater only lobbies.
As long as their anticheat is effective, every cheater they can repel is some amount of server capacity that legitimate players can use.
Also, cheaters in the types of games Riot makes will cause some amount of opponents to simply leave the game in frustration. So part of this is just trying to keep players who are willing to install the game happy.
They've chosen to make free to play games, so this tradeoff actually makes sense for Riot. But again, kernel level hacks aren't something everyone will or even should install.
I may be preaching to the choir, but if the tradeoff you're willing to make is to defend against cheats by installing a rootkit, that won't even make cheating impossible as some kind of consolation, you should go back to the drawing board and try again.
Rootkits anticheat is horrible bro, bc someone can hijack your PC directly since they own highest control in your system
I'm not saying my idea is good, but if cheater compete against other cheater & bots in secret lobby they'll grow tired on their own, finally they'll realize they got bamboozled by the game itself
Finally for countermeasures if cheater itself wanna play back in normal lobby the game itself will reset their stat/items/rewards/achievement back like they create account for the first time or make cheater pay huge sum of money to devs for harsher punishment
Why can't they just do anti-cheat the way it's always being done, which is to identify cheaters and then stick them in a lobby with each other? I appreciate it means we might have to put up with some cheaters for 5 minutes, but realistically it's hardly a high stakes situation.
Mashing is rarely a concern in fighting game cheats, it's either inhuman reactions (hard to distinguish from a lucky guess) or always guessing right on plus/oki situations.
More complex cheats don't activate every time; it's basically impossible to measure whether your opponent in Street Fighter has a "auto perfect parry 15% of the time" cheat running.