Evasion builds are great with rogue, specifically freerunner since you get the juicy bonus evasion. It's also nice to get lineups with demon eyes and watch the friendly fire shred. But I only ever do that if I get a +3 ring of evasion from imp or smth.
That's not necessarily true, but I would never augment an inaccurate weapon for damage. Congrats, now you have an inaccurate weapon that's as slow as a spear without any extra reach.
I almost never augment any weapon for damage. It makes it too slow and you get hit twice in a row every second attack. I do the bow sometimes as sniper, and the Glaive sometimes because it has reach and the spike duelist ability knocks them back, and that's about it.
Being +10 is fine. I routinely upgrade one weapon that much as a champion. But not by floor 13, usually.
The most armor you really need as a melee hero is +4 Scale Armor. Especially when playing 0-challenge. There are plenty of healing potions in the game. What armor did you have? At floor 13, +2 Leather would be have been showing it's age, and +2 chain would have been fine.
I disagree on the scale armour +4. I agree with +2 chain though. I find you need +5/+6 plate to make it to the top. I will go +8 on plate with it augmented to evasion, and that's pretty bomb proof.
I shouldn't have augmented the war scythe until I found a more accurate weapon as a primary. I got greedy and paid for it. At high levels the scythe bleed is OP. While I could 1 shot anything, or have the bleed take care of it, the swarm of golems which respawn If you don't kill them all used up all the charges, and I was left with a shitty slow weapon.
I made it to the top with +3 platemail and putting all my upgrades into a Throwing Rock. 😆
Including all of the Troll Blacksmith reforging and upgrades. Not going to lie, the ring was doing a lot of work. It started as a +4 Ring of Tenacity from the Imp, but I transmuted it and got Evasion.
By the end of the run, my measley +2 Stone Gauntlets were doing 0 damage most hits.
And I might have used 3 full Recycle spells to try to make Potions of Healing. Probably drank 30 of them in this run.
I ascend successfully nearly every time I beat Yog, and I have the 3-challenge badge. On this phone I have a 29.9% win rate. (62 wins in 207 games). Just trying to establish my skill level. I'm not the best player, honestly, but I mean it when I say you really don't need more than +4 Scale armor. There are a million ways to mitigate damage in this game, and you don't need to stand there just trading blows with monsters most of the time.
The only time I upgrade armor past +4 is when playing some meme build or berserker, and that's almost never.
There's always a tradeoff between dealing damage and absorbing damage. If you could one-shot every enemy, never miss, and always hit first, you would never need armor ever. But that's not realistic, of course. But I find that a +8 to +10 weapon, +4 armor, and a good mix of rings and wands is all you need. And I usually end the ascent with a ton of health potions still in my bandolier.
(That grim trap was fucking dumb. Randomly hit it with a wand of blasting and it killed me from half health. On floor 24!)
Low accuracy weapon is not the problem if you use surprise attacks properly (damage augument is asking for trouble IMO). Sometimes it's also just not worth it killing an enemy.
I also see a disintegration wand in your hotbar, should have used that as AOE to finish off the ghouls.
Once you learn to play around enemies to avoid hits, you will find that you need shockingly little armor. While you're learning that, by all means do invest a bit more if it helps you
Try either not randomly using Scrolls of Rage / triggering an alert trap or changing rooms when you start seeing that the number of golems surpasses 2 (golems can't follow you between passways). Also, that's what happens when you don't get a +20 plate armor (15 from upgrade scrolls, 3 from being lucky, 2 from the reforger)