Pixel Dungeon
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Cleric Spells: Guiding Light
As mentioned last week, Shattered Pixel Dungeon's upcoming Cleric hero has a variety of unique spells which they can access via their holy tome. The first of the Cleric's spells is a simple supportive ranged option: Guiding Light.
Guiding Light is an innate spell (no talent needed to unlock) and does some damage while 'illuminating' the target. This guarantees that the next physical attack made against that target will hit.
(Image Description: a short GIF showing off the guiding light spell. The Cleric casts it on an enemy, which begins to glow. The Cleric then waits for the enemy to approach, and attacks them.)
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Cleric Hero Select
Here's how Shattered Pixel Dungeon's mobile hero select screen will look with the upcoming Cleric added to it. Some visuals are still a WIP, (the cudgel's sprite in particular is very rough) but all the important bits are in place.
You can see the info window for the Cleric here too, showing off some info about their abilities. Just like the Rogue, the Cleric has a unique artifact that lets them access class abilities.
Unlike all the other heroes though, the Cleric gains a wide variety of active abilities (spells) via the talent system! I'll be sharing more info about some of the Cleric's spells in the coming weeks!
(Image Description: A screenshot from Shattered Pixel Dungeon showing the hero select screen and the Cleric selected. On the left the screen is shown with no info window open, on the right the hero info window is open, showing various information relating to the new hero. Most notably: "The Cleric starts with a unique holy tome, which they can use to cast various spells. Most of the Cleric's talents are focused around learning or upgrading spells.")
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What the hell just happened?
I was too busy shitting myself and running from this ball of energy that had a huge range
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screwed up a first six challenge win
I was sailing through what looked like my first six challenge mode win. Warlock with vampiric greatsword is fantastic, coupled with both the chains and the hourglass mean easy get out trouble and for zapping with a wand of lightning. Was looking like You would be easy, and it was, until somehow i quaffed a potion of speed and thought i would have two turns at least to escape Yogs attack. Somehow i didn't have two turns, not sure why but gutted to die at the last when it was gonna be my first six challenge win. I dont even think I've died against Yog before as i usually have so many stones and potions that i always find a way to win. I doubt ill ever get a better run than this thats for sure 😭
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Man, I love these kinds of runs
The best item of this run was actually the Cape Of Thorns, but I took it off at the end of the run.
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Intentional? Scroll of Transmutation used on a +10 Alchemist's Toolkit
I used a Scroll of Transmutation on a +10 Alchemist's Toolkit and it returned me a +0 Dried Rose. Is this intentional? I would have expected a +10 Dried Rose. (EDIT - This concerns Shattered v2.5.4)
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The Cleric's Design Origins
Did you know that in a way the Cleric is the first hero ever to appear in the original Pixel Dungeon?
Pixel Dungeon had a different default hero sprite for about 6 days after its first release in 2012. This was back before the game even had hero classes, and this sprite was quickly scrapped and replaced with the Rogue's sprite. I saw a screenshot of this design back in 2015, and it was my initial inspiration for the Cleric in Shattered Pixel Dungeon! The design has changed a lot since, but it's neat to think that in a way this hero is about 12 years in the making!
Also, I now have an account on Bluesky! While it isn't my first choice, I have been happy to see that Bluesky has been replacing Twitter for many people in the last little while. If you'd like, you can now find me there as well: https://bsky.app/profile/shatteredpixel.com
(Image Description: A screenshot from the original Pixel Dungeon circa 2012. Several graphical elements are outdated compared to the current version of Pixel Dungeon, and compared to Shattered Pixel Dungeon. Most notably, the hero sprite is completely different in this screenshot, using a design that was scrapped shortly after.)
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Blessed succubus healing itself?
I've played with the Hostile Champions challenge many times before, but on my last run I faced a particulary nasty blessed succubus. It was the hardest fight I've had playing SPD, ever. It hit hard and often, was almost impossible to hit, but even worse, it healed itself! I spent six or seven healing potions fighting it.
Anyway, I had never seen a succubus healing itself like that. Is it normal? Has anyone seen that happen?
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My Latest PD Archive Report
I have completed my anual Pixel Dungeon archive report.
Over 400 version's covered, more details, more icons, searchable content (prior PDF was image only).
PDF available HERE
User = Pixel
Password = Dungeon
or,
https://pixeldungeon.barnitos.net/
PDreport.pdf is in the Extra folder 📂
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Updated Nov. 10th, 2024
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what is this ally?
i'm trying to complete the catalog since it came out and i have no idea what this one (squared off in red) is. i'm pretty sure the other one is the rogue's shadow ability (just haven't gotten there yet) but feel free to correct me on that if i'm wrong.
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tried that daily runs thingy in ShatteredPD, had a good time, broke my personal record
@pixeldungeon tried that daily runs thingy in ShatteredPD, had a good time, broke my personal record
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Intended behavior for Shard of Oblivion?
Shattered Pixel Dungeon 2.5.4, android version, GrapheneOS, github version
So I manage to get the Talisman of Foresight as a drop from something. I have the Shard of Oblivion in my inventory (no upgrades to it). The description says that "The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it." The Talisman of Foresight that I got has a purple background, meaning that it is unidentified and could be cursed.
I figure that if I equip the Talisman of Foresight, the Shard of Oblivion would prevent it from being identified. If so, I could wear it in its unidentified state in order to get the Shard of Oblivion bonus loot effect. So I equip the Talisman of Foresight. It is not cursed, but it immediately becomes identified. The Shard of Oblivion did not prevent the identification.
Is this intended behavior, or is it unintended?
Thank you for clarifying.
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ShatteredPD v3.0.0 is in Development!
Development of Shattered Pixel Dungeon v3.0 is now well underway!
v3.0's big new feature is the game's sixth hero: The Cleric! They're going to be a divine magic user with a wide variety of defensive, supportive, and utility spells.
I'll be sharing most posts about them in future posts here, but for now here's a little peek at their splash art.
(Image description: "A pixel-blurred image of the Cleric's splash art.")
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Is there any good strategy against the Geomancer without killing the Sappers?
It always feels disproportionately difficult, particularly compared to the Yog fight. If you don't kill the spawners, you will have a harder fight, but you won't get combo'd to death in a few turns from bad luck. I was at ~40 hp before my last move.
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Shattered Pixel Dungeon Holiday Event question
Shattered Pixel Dungeon- v2.5.2, desktop linux, github version
So today I opened up Shattered Pixel Dungeon and discovered that my pastry had transformed into a pumpkin pie for Halloween. I am not really a fan of real world time influencing games in general, since it hurts immersion for me. I also do not like my items in my inventory transforming on their own accord, and I do not really like Halloween either. Is there a way that I can either disable the holiday events? Alternatively, is there a way I can spoof the date/time so that the real world never affects my gameplay?
Thank you.
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Why can't I reforge these 2 wands?
AFAICT both are identified wands.
I tried other wands too, none work. I just got out from the quest and have 3000p of favor
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Monk can't dash through cave spinner web
... And that grinds my gears, a bit
It must be considered solid terrain and not a hazard. I assume that this is treated like a physical feat, rather than a supernatural one, so the monk would get stuck in the web trying the dash through. The animation, however, uses the same as levitation, and you can levitate over the webs when levitating from a potion.
I interpret use of this animation of the monk "flying" as acrobatic flips and maneuvering to avoid traps or stuff on the floor. So is the web stretching from floor to ceiling? If so, why can you levitate through it? Seems inconsistent.
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Sharing my trinket tier list~
A-tier
Exotic Crystals. I like this. Exotic items are generally better and yield more energy, but there's some huge downsides like losing important items (transmutation, invis, etc) and cluttering the bag. It's probably not worth spending the energy cost to +3.
Mossy Clump. Water and especially grass floors are useful. Not worth upgrading to +3, as by the time you can pay the astronomical 81 energy, you have explored more than half of the dungeon. You can refund the cost if you energize the seeds you get from trampling grass, but you'll need to burn over 40 seeds. It's only worth upgrading if the game is longer.
Petrified Seed. Another favorite, as seeds are unusable with challenges. Somewhat worth upgrading to +3, but only if you can pay the energy cost early. In general, trinkets like these should only be upgraded if there's many more floors ahead.
Mimic Tooth. Dangerous, but gives more rewards in return. Very interesting and I love it, but the mimics are deadly later in the game, and at that point you can throw it away.
B-tier
Wanderous Resin. Can be fun with mage, but some effects will destroy items and damage the user. This trinket icon should be changed, as all the catalysts, resins, dust and moss in the game is hard to differentiate for colorblind users, they all look like the same hairball.
Salt Cube. This one's weird. I think it's below C-tier on normal gameplay, but shoots up to high-tier when playing with many challenges. Fast health regen is much more important and satiety is never an issue, so I always avoid taking this when I play normally, but it's useful when doing the diet challenge. The buff to 40% finally made it okay-ish in normal gameplay.
Eye of Newt. Kinda useful with darkness challenge, you can constantly throw and pick it up to adjust the vision, but can be annoying.
Shard of Oblivion. The drop boost is not that great, but it can make getting loot a little easier. The unidentified gimmick is an interesting downside, I like how the shard can identify items that are ready for it.
C-tier
Parchment Scrap. Purely advantageous at +3, but it's too costly and equipment drops are too rare for this to be useful. I think getting enchants normally (with arcane stylus) is cheaper and better. It could've been good if you can combine this with mimic tooth.
Trap Mechanism. You can kill enemies with traps and pitfalls, it's fun but I'll only take it if I have blast wave early, and that is very rare. This trinket got more dangerous without disarming.
Dimensional Sundial. Only useful to speed up ring of wealth farming runs, and the energy you use to decrease enemy spawn rate should just be used to create helpful items, to combat said enemies. Could use an additional effect.
Vial of Blood. Very harmful downside and the extra healing is not necessary on normal gameplay. Might need to be less severe, the immediate potion heal is too important to prevent deaths.
Rat Skull. Only useful if you want to collect rare bestiary monsters. You need to find crazy bandit, chaos elemental, and crystal mimic for it to be useful, because their drops are the best, but it needs too much luck.
D-tier
Chaotic Censer. You use up items for puzzle rooms to get a magical catalyst in a treasure box, spend energy on it, only to get a harmful challenge that can kill you and destroy items? The gimmick looks fun, but not knowing when it will activate is too dangerous.
13-leaf Clover. Needs a more interesting gimmick. It doesn't matter if you roll high or low, it will average to the same damage as the game progresses, so ultimately it doesn't have any usage. The trinket has a very specific use if you equip +0 fast weapons against highly armored enemies, it can overall deal a little more damage, but the usability of this trinket sharply decreases when you upgrade your weapons. It's also too dangerous if enemies can do high rolls to you, it's probably best for it to never happen again.
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JoJo's Bizarre Dungeon v2.0L multilingual
JoJo's Bizarre Adventure is a Japanese manga comic series.
JoJo's Bizarre Dungeon is a graphical retheme of SPD by Ongoro.
https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon7&hl=en-US
A few versions back, it stopped working. I thought it was due to API changes with Android 14, but it wasn't. The discussion can be read on this Reddit post -
https://www.reddit.com/r/PixelDungeon/comments/1drrhh6/help_running_a_modreskin_forsatteredpdjojos/
I have decompiled 2.0L, based on SPD v2.5.4, and patched it.
This version works great on my Samsung Galaxy running Android 13 English 🏴
It is hosted on a temporary share server. I ask that someone download and share it.
https://filetransfer.io/data-package/OrjxMyYR#link
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Confusion on unencumbered spirit talent
Shattered Pixel dungeon- v2.5.2
Does this talent apply just to weapon and armor, or does it also apply to artifacts and rings? Does a +1 ring count as a tier 2 equipment? Does a +0 ring count as a tier 1 equipment?
Thank you for clarifying.
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Did 6 challenges
It turned out not much harder than 3 challenges:
- Hostile Champions doesn't even annoy too much.
- Badder Bosses is an easy one.
- Barren Land is very manageable. You can't bless Ankhs, but you don't have to rely on them if you don't make major mistakes.
- Was worried a bit about Swarm Intelligence, but it wasn't too bad.
- Into Darkness was basically negated by the Eye of Newt. And then I got lucky with a projecting bow.
- Chose huntress because of Forbidden Runes.
The armour ability is most useful for running for cover from disintegration beams.
Saved 5 health potions for depth 25 (Evil Eyes were a massive headache), spent them all and eventually had to resort to a scroll of retribution to finish Yog-Dzewa (was partially surrounded with <10hp and had no means to avoid the gaze attack, it had 33hp thanks to a well-timed bee). Alchemy and a projecting bow combined made the fists much easier to deal with, but I didn't have enough breathing windows to use more than 50% of the potions I had. Then I decided against ascending (and I don't like spending the time on that when the run is purely for an achievement and doesn't require it).
The only badge with non-trivial requirements remaining is the 1000000 score one, which would be easier with an additional challenge added (I don't feel confident enough to do another Doom Slayer with so many challenges). Which should I do?
- On Diet: not sure if I'd make it, I had to use potions of cleansing for food 2-3 times even without the challenge this run (+a few more times on depth 25).
- Faith Is My Armor: don't know how I'd handle the effective lack of armour with Swarm Intelligence on. On the other hand, nothing needs SoUs and they could be invested in rings...
- Pharmacophobia: no.
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Roguelike Celebration 2024!
Roguelike Celebration 2024 is this weekend! It's a conference I've participated in a couple of times, with lots of interesting presentations about Roguelikes and Roguelike-adjacent things.
https://www.roguelike.club/
They also do a Steam sale each year, and Shattered Pixel Dungeon is 40% off on Steam for the next few days as a part of that!
https://store.steampowered.com/sale/roguelikecelebration2024
As for Shattered development, I have started work on the next update but don't quite have anything to show off yet.
(Image Description: "Roguelike Celebration '24" "A community-generated weekend of talks celebrating roguelikes and their community")
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What is the best way to use the Battlemage?
I feel like I can't get the Battlemage to work for me. The bonus effect on the staff is very cool and I feel like I see some theoretical synergies with artifacts that can be charged quickly with melee strikes, but in practice it seems like I always eventually run short on resources and can't output the damage I need.
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No Win Scenerio
I'm doing a 6 challenge and got trapped in a treasure room. The Great Crab 🦀 cannot be injured and I cannot escape. Had to end this game. I've played hundreds if not thousands of games and never had this happen before.
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Does anybody like the Trap Mechanism trinket?
I'm curious if there are people that consistently get this. And why?
Personally, it's pretty much a tie between this and the chaotic censer for my least favorite trinket. At +3, even in the demon halls, I felt the number of traps was lacking, in comparison to how useful other trinkets are. Maybe if the trinket also took trap area of effect into consideration and spread the traps out to provide more entire dungeon coverage, the current number of traps it increases wouldn't feel so meager.
Part of the problem is the trinket doesn't synergize as well as others. Even on a rogue and a talisman of foresight, it felt lackluster. I imagine it'd be more trouble than it's worth outside of those circumstances.
Or am I totally wrong on this and there's something I'm missing? I mean, the thing has remained unchanged since trinkets were introduced; about 5 months ago. Perhaps for a reason?
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Sad Ghost and Dried Rose Suggestion
A suggestion: After you complete the Sad Ghost's quest with the Dried Rose in your inventory, a second dialogue pops up and asks if you want to hear more about the Rose (and learn if it's cursed or not) or go on your way with a token (a rose petal only available if you get the Rose before meeting the Ghost).
Since using the Rose requires talking to the Ghost, it seems like they might have such insight into the artifact. Just an idea. It crosses my mind every time the Rose drops before I meet the Ghost.