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Adding 1 more Slot?
Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.
But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?
My suggestion is to have 1 more SLOT exclusively for artifact!
BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.
This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum
I am also open for any other use case for 1 more SLOT apart from artifact
Would like community views on this question
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[DEV] A New UI for Scrolls of Upgrade
Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!
Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.
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My first ten wins!
Finally got my first ten wins today and I'm beyond proud of it! As an achievement hunter, the badges system really motivates me to keep pushing further.
Some details in case anyone's curious:
- Rankings 6 to 10 are 0-challenge runs and I got these first before enabling challenges. (Assassin * 2, Gladiator, Battlemage, and Champion. I didn't understand how to play the Huntress yet.)
- Ranking 5 is a Badder Bosses + Doom Slayer run with the Sniper. I was confident with the build enough so I left all the Spawners intact and indeed totally dominated the boss fight.
- Rankings 1 to 5 are 3-challenge runs (Badder Bosses + On Diet + Swarm Intelligence) with the other subclasses (Berserker, Warlock, Monk, and Warden. I still haven't understood Freerunner yet.)
Some particularly fun moments so far:
- During my 3-chal (including On Diet) Monk run, I got a Horn +0 in the Prison, so I started keeping only one safety ration in my inventory and feeding all the rest to upgrade the horn. Turned out Monk's Combined Energy + Focus talents totally broke the On Diet challenge and by the time I was in the Demon Halls, I had 6 rations, 3 pride potions, 6 mystery meats + 1 phantom piranha meat and the Horn +10 was still frequently near full. This is also the only run so far where I managed to bring four blessed Ankhs to the surface!
- The Warden run was blessed by RNG! I got the Rotberry seed quest, got a Wand of Corrosion +2 in the Caves so I immediately started dumping into it the SoUs I had hoarded, and later only used a single Enchantment Stone to get the Elastic glyph on my Bow. Basically I could hunker down in the bushes at will w/ the seed, cast a highly upgraded corrosive gas and keep knocking enemies into the gas and paralyzing them :D
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I don't know and at this point I'm afraid to ask:
How do you use the crossbow? Every attempt I've made to use it results in it being used as a melee weapon.
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I've got too much options!
Ring of Wealth went super strong for this rogue run. Went assassin when I found a ring of sharpshooting and dumped the SoU on it and crossbow. Now I've got a stone gauntlet and ring of furor +2 and a ring of haste that needs a scroll of remove curse. Should I stick with my build or make the plunge for a faster, melee focused one?
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I love the accidental dark humor here
Image description
Screenshot of Shattered PD's global Steam achievement list, showing the unlock percentages of two adjacent achievements:
- Master Gourmet (Eat food 40 times in one game), 15.1%
- Starved (Die from hunger), 14.7%
Also, Hello (Lemmy) World! :D
I stopped using Reddit since it f*cked over all the third-party clients but always assumed the hobbyist communities didn't form yet on Lemmy (my mistake). Imagine my delight when I found out about c/pixeldungeon on shatteredpixel.com!
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[DEV] The first pre-release for Community Pixel Dungeon has been released!
github.com Release Community Pixel Dungeon 0.1.1 · TrashboxBobylev/Community-Pixel-Dungeon(0.1.1 fixes bug with glyph crashes and allows desktop builds to be "debug".) This is what I would call a first "testing release", not fully complete, but something to be already enjoyable and test...
This mod has been conceptualized back in October as dedicated thing for 10th anniversary of Pixel Dungeon becoming free and open source software, but only now I dedicated the time to start making it. The core idea is that I am not the one, who design the features and new items, it's people from community of this game!
Currently this mod has 20 unique features from ideas of 21 people on PD's discord, all listed here: https://gist.github.com/TrashboxBobylev/98aa9c667af73c56bbae91413fe22a24
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Playing on mobile has a fatal flaw
The number of times a run gets ruined or I just die outright because I accidentally tap the wrong place or just accidentally tap the screen at all is making me want to stop playing entirely.
Nearly every time it's entirely out of my control and something causes it to happen.
That gap between the search and quick slots? You can click there and your character will move. Many times I will be trying to search and my character will go kill themselves instead. !
I desperately need to be able to select a tile and confirm the action to move or attack.
Edit: Another small thing this would resolve is when I intend on examining something and I thought I hit the examine button but apparently missed, then I end up doing something I did not intend on doing. This literally just happened to me where I was trying to examine the two crystal chests in a room to determine what kind of items are inside, and instead of examining one of them I just opened the chest.
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Clear existing data
Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?
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I finally beat the game!!!
Yea i just wanted to hare it because it took me years to actually do this!!! And with the wand of warding too, one of my favourites (the hero's robe ability was the warp)
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Grim Weapon, Furor vs Arcana
In my Warden playthrough I got a Grim Bow a Grim Runic Sword and pretty early on a Ring of Arcana +0. The Imp gave me a Ring of Furor +2.
What do you think I should upgrade and wear? Arcana for a higher chance of Grim activation or Furor for a higher chance through more shots, especially since it's already +2.
I'd rather not wear them both because I like my Chains and Chalice too much.
Edit: I ended up with Furor +6 because I just like the fantasy of her firing off arrows like a machine gun. Should've enhanced it for speed, but that often means for the bow that it regularly does 0 damage in later levels. But I guess Grim would have offset that.
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BAR-EAL-VDL - Double RoW seed - ShPD v2.4.2
Sharing one of the best Double Wealth seeds I found. With a double RoW and the Sad Ghost, you'll farm food from crabs really fast at 4th. There's also an Alchemy at that floor. Enjoy.
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- BAR-EAL-VDL
- 1 Wealth +2
- 1 Chalice
(CChest)
- 3 Rose
- 3 Wealth +1!
(Mimic)
- 4 Bl.QStaff +3,
or
Pot.Mail +3(Ghost)
- 4 Alchemy
- BAR-EAL-VDL
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ShPD - energize trinkets?
Huntress run. I got an eye of the newt and thought it would add well with heightened senses.
It doesn't. Fair.
Bit why can't you just energize the trinket and destroy it to at least get some energy back?
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So close to a perfect score.
After 4 days on one of my best runs ever, I came so close to a perfect score on a 9 Challenge. Almost want to cry 😢
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[DEV] Shattered's New Catalog UI pt.2
As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!
In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.
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I need Mage Advice
First time beating Tengu on a Mage and I don't know what the best path forward is here. Only SoU I used is on the staff.
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Rearrange quickslot in Shattered PD on Android?
Is it possible to rearrange the items in the quickslot on Android? I am using the quickslot with swapper button, and it would be nice to rearrange so that I could have all my throwing weapons on one page. I also can't seem to remove stuff I have accidentally put there either. I haven't managed to find out how to do it, if it is even possible
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Copy Ranking and/or Achievements to another device
Hi there,
is it possible to copy the ranking and/or Achievements to another device? I got a new one and don't want to forget all my heroes 😥
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Here ya go, easy win.
MNR-TMB-TTO
Trinkets: Parchment Scrap Thirteen Leaf Clover Eye of Newt
Floor 1. Cursed Scale Armor of Stone +3 (Tomb) Cursed Ring of Force +2 (sapphire)
Floor 3. Scroll of Remove Curse (Kaunan) (Locked Chest) Wand of Regrowth (Chest)
Floor 4. Leather Armor of Stone +1
Floor 6. Ring of Might +2 (Crystal Chest) Unstable Spellbook (Crystal Mimic)
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[DEV] Shattered's New Catalog UI pt.1
Hey folks, since last week I've finished the new catalog UI, so here's a more fulsome screenshot!
For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.
It looks like there are still 2 more categories though, I wonder what's in them...
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Second ascension... Damn these thieves!
I ascended for the second time ever, this time with freerunner. I had the seal shards and was aiming to get the "You made it too" achievement. I was surprised when I finished the game and didn't get it...
Then I remembered I let a thief get away on my way back up without paying attention to what he'd stolen...
Dude robbed me of my achievement.
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How are you all doing so well?
I've been playing this game for years. I've gotten past the blobs. Made it to the shop. But I can't get much past there.
Is there some pattern, or technique, or something that you're all doing?
I search rooms. I watch my food. I use my items. Upgrade them. Am patient in battle, and avoid battle if required.
What am I missing?
Thank you
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My first ascension!
Gosh, I'm so happy. Admittedly it was an amazing run - I found plate armor in the sewers and upgraded them into oblivion. Still, the feeling of happiness when I realized I arrived at the top was really nice.
Especially the learning curve of the game. Every time I try, I get a bit better. A few weeks ago I died at the Dwarfen City, and now I'm good enough to come back to the top. The experience of working on your skill and getting better is just really amazing, and I love how the game is hard, but doesnt feel punishing.
Overall, I'm proud of my great Warrior :)
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It took a good bit of time to clear this level...
This was level 21 -- I'm glad to report that the mage made it all the way to the amulet.
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Tips for first ascent?
Hey all, started playing SPD a month or two ago, really enjoying it! I followed a build guide from Reddit for “first win” using Mage with shielding and looking for the Potential enchant on armor. Worked well, did get my first win with it… now, I want to ascend!
What’s your go-to build for ascending? I know a lot of stuff is random per the seed, but still, I want your tips. One specific question, do you ration your health pots at all for the ascent?
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Tale of a sorry end to a good run
I was having a great run with a mage. Found a leather armor +2, whip of shocking +2, a couple of rings and a good selection of wands, some even upgraded.
I was dominating level 13 in the caves. There, I found a treasure room with the pool and the piranhas. I readily gulped down my only invisibility potion and went for the treasure, hoping for a scale armor. I had saved 2 or 3 scrolls of upgrade and a couple of arcane styli waiting for the right armor to appear.
As I was making my way to the treasure chest, a gnoll brute and a gnoll shaman both entered the room. Trying to avoid them, I took too long to get back. Through bad luck and miscalculation, the potion ran out one step from the door, which was blocked by the brute.
So, I found myself facing three giant piranhas and two gnolls. I didn't have a teleport spell, and my stones of blink were useless as I was surrounded. I tried everything I could think of, and downed 11 (!) potions of healing and shielding, but I was taking too much damage. In the end, the mage succumbed to his wounds and the game was over.
I exited the game in frustration and swore not to try again in at least a week (not for the first time).
Five minutes later, to my horror, I realized I forgot that I had a seed of fadeleaf that might have saved me :-(
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Wand of Corruption +2 Ring of Energy +2 Ring of Energy +2
VLL-PTF-LTR
Trinkets: mimic tooth exotic crystals dimensional sundial
Floor 1: Cursed Ring of Energy +2 (Crystal Chest) (odal = Remove Curse) Cursed Ring of Energy +2 (Chest)
Floor 4: Mail Armor +3 Wand of Corruption +2 (Skeletal Remains)
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[DEV] A peek at a better Catalog UI
With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.
Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...
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Public Stats/ Global Leaderboard
One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?
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My first time getting the amulet to the surface!
I beat the last boss thrice, once with the warden and once with the battlemage. The first time I died on the way back up, the second, I was out of potions didn't feel confident, so I quit while I was ahead .
But with the monk and the assassin's blade, I made it! This combo is great, especially since the last upgrade, which gave us the [ teleports behind you, unsheathes blade,"Nothing personal, kiddo" ] attack. This really felt fun to play!
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[DEV] Shattered Pixel Dungeon v2.4.2!
steamcommunity.com Steam :: Shattered Pixel Dungeon :: v2.4.2Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update. Changes Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I...
Hey Dungeoneers, sorry for being a little quiet here lately!
I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088
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Elastic Whip+3, RoA+2, RoM+1
Anyone who wants a quick fun win try this one. GCD-OWV-HLS Floor 1 - Ring of Might +1 (Crystal chest) Floor 2 - Ring of Arcana +2 (tomb (left one)) Floor 3 - Elastic Whip +3 (Ghost) Floor 4 - Leather armor of viscosity
Trinkets: Mossy Clump Exotic Crystals Eye of Newt
Have a good time with very few mobs able to get close to you.
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Today was the day I realised how fire the music when you open the game
I normally play without sounds and today was the day I opened the game with sounds and I am stick in the main menu because of how good the music is
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My most powerful huntress build so far
The scale armor was augmented for evasion; not even the scorpions could hit me. I waltzed through the demon halls without worries.
I also had a RoW +1 and a robber's armband, and at some point had more than 10,000 gold. I had never had more than 3,000 before. Overall, I collected almost 21,000 gold; all my previous wins hovered around 14,000.
There are three (!) stones of enchantment, not even in hidden rooms. And five experience potions!
Ascended with a score of 242,000, my best yet.
Seed: BSC-DPD-VGR