GameDev
- unity.com Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
Alternative title: Unity gives up
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Do you see yourself going back to Unity after they changed streams? I do not.
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Indie X Showcase is accepting Submissions until September 15th, it's Portugal's biggest indie game showcase (international Games also allowed)
indiex.online Indie X - Submit GameSubmit your game here! Carefully fill in this form to submit your game for review and get the chance to be featured in our next event!
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How to cross promote under the new Steam Rules by Chris Zukowski
cross-posted from: https://mastodon.social/users/Berin/statuses/113032571990580083
> How to cross promote under the new Steam Rules by Chris Zukowski > > https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/ > > @gamedev > > \#GameDev #GameMarketing #Steam #GamesMarketing #IndieDev
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Submissions for the 2025 Independent Games Festival are open until September 30!
cross-posted from: https://mastodon.social/users/Berin/statuses/113018036706256668
> Submissions for the 2025 Independent Games Festival are open until September 30! > > https://igf.com/article/2025-independent-games-festival-submissions-are-now-open > > \#IndieDev #GameDev > > @indiedev
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New Rules for Steam Store Page Descriptions
cross-posted from: https://mastodon.social/users/Berin/statuses/112958975936924665
> New Rules for Steam Store Page Descriptions > > TLDR You may no longer add: > \- Links to external sites (use dedicated fields instead) > \- Links or images pointing to other games on Steam > \- Images that mimic Steam UI elements > > https://store.steampowered.com/news/group/4145017/view/4201376568915048835 > > \#Steam #GameDev #IndieDev #GameMarketing > @gamedev
*Edited for more clarity
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This was made for an N64 jam I hosted a while back
store.steampowered.com Go! Go! Hamster Chef! on SteamHelp Hamster Chef cook yummy dishes and deliver them to his animal pals in this short, colorful, and definitely-not-spooky adventure.
Really cool game if you enjoy cozy cooking games and N64 graphics (with a twist). This isn't my game, but it was made for a jam I hosted, and it's being released for free.
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Draknek just announced their "New Voices Puzzle Grant" for 2024!
cross-posted from: https://mastodon.social/users/Berin/statuses/112916519158308760
> Draknek just announced their "New Voices Puzzle Grant" for 2024! > > It's a USD$15,000 grant for developers from traditionally underrepresented groups who are working on puzzle games! > Includes 1-on-1 mentorship and super flexible terms when it comes to how the money is used. > Deadline is October 7th 2024. > > More info in the link here: https://grants.draknek.org/ > > @gamedev > > \#GameDev #IndieDev #PuzzleGame
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Come join the Super Nintendo Style Graphics Jam
itch.io Super Nintendo Style Graphics JamA game jam from 2024-08-30 to 2024-10-11 hosted by StoreBoughtRocketGames. The Super Nintendo (SNES) was a beloved console for many kids in the 90s. For many of us, it was our first console. The charming pixel art, and 16 bit...
Come join the Super Nintendo Style Graphics Jam! Vote on the constraint, and let's make some games.
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The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024
cross-posted from: https://mastodon.social/users/Berin/statuses/112909319251670592
> The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024 > > There are no geographical restrictions regarding the submissions. Queer games from all over the world are eligible, and entry is free! > > http://mqgf.com.au > > @gamedev > > \#QueerGames #IndieDev #GameDev
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Hey, we are working right now on game called Profiteer, an economy centric strategy game with minimalistic approach on resources, right now we are close to the finish of our newer update(took
@gamedev Hey, we are working right now on game called Profiteer, an economy centric strategy game with minimalistic approach on resources, right now we are close to the finish of our newer update(took more time than we expected), tell us what you think and if you have any questions write us down! Link: https://hrust-inc.itch.io/profiteer \#games #ganedev #indiegames
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A lesson learned: Without experience, overambition, over-eagerness and burnout can become very real very fast
abnormalhumanbeing.itch.io How To Smile - Prototype Release Log - How to Smile - Now that you can(?) by AbNormalHumanBeingAh, what should one do after finishing their second game and doing well at their first game jam ? That's right: Just join the next jam , start work on a completely overambitious project, fail to intro...
cross-posted from: https://lemmy.ml/post/16304397
> Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting. > > Still, I decided to release the result of my work so far as a prototype for Fuck Capitalism Jam 2024, to be worked on in the future until it is done. Alongside part 1, which was basically developed within the time frame anyway, and is more than fitting for the theme as well.
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The GBA Game Jam 2024 is back after a 2 year hiatus!
itch.io GBA Jam 2024A game jam from 2024-05-17 to 2024-09-08 hosted by exelotl, destoer, evanbowman, Nikku4211, Pyro_Pyro, Jono Shields, GValiente, Xilefian, kva64 & avivace. The full-scale GBA game jam is back after a two-year hiatus! You have 3 months to make something cool that runs on the Game Boy Advance, using wh...
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I made an arcadey shoot em' up/bullet hell with a grappling hook!
agoogaloo.itch.io Captain Grapple by Agoogaloo, jukmifgguggh, PlayTendo, babchunkoA pirate themed shoot em' up with a grappling hook!
I made a arcade style shoot em' up receltyish, where you're a pirate that can grapple enemies at low health to blow them up and let you move faster. It's not too long, but I think what is there is pretty fun, and worth making into a full game, so I though I'd try and get some feedback and see what other people think of it. It's free on my Itch.io page if you want to try it out (also theres a giant crab boss at the end which is pretty cool)
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Just placed 3rd at my first game jam!
Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.
If you are curious and want to check it out:
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"Dominion of Darkness" - my simulator of the Dark Overlord, please for feedback
(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation).
"Dominion of Darkness” is a strateg/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.
Game is avalaible for free, online: https://adeptus7.itch.io/dominion
I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.
If you are hesitant to play the game, I invite you to watch/listen to the reviews:
Indie Sampler (video): https://www.youtube.com/watch?v=LM6f4UCEgWU
[BOKC] BlancoKix (video): https://www.youtube.com/watch?v=lgNpSKToOSg
And here is the source code: https://www.mediafire.com/file/vvnouok03mop8n7/Dominion_of_Darkness_1.7.html/file
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Released my work building on a Godot tutorial as a short game - as it is my first, I'd appreciate any and all feedback :)
abnormalhumanbeing.itch.io Blaster Chief in: Base Infiltration on Tutorial Prime by AbNormalHumanBeingMy first attempt at a game, small top-down shooter that grew out of a basic Godot tutorial on YouTube.
A few weeks ago, I started on a basic tutorial for developing games in Godot: “Ultimate Instruction to Godot 4” on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.
If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.
As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!
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Essence of Grimm - Mushroom Forest Cave
m.youtube.com Essence of Grimm - Cave Mushroom ForestI made a mushroom forest for my tutorial area in my game. This is my entry to The Dusty Old Game Jam on itch.ioWe're about three months out from the end of t...
Made a mushroom cave for the tutorial area in my game. I'm excited to show this to people. Looks super awesome! Almost ready to start adding more enemies into the game.
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Essence of Grimm - Fight Sleepy in a cave
YouTube Video
Click to view this content.
This is my entry to the Dusty Old Game Jam on itch. Some early progress of the tutorial area in the game.
Think I made the cave about twice as large as it needs to be
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I'm finally putting out a demo after 4 years of development on my indie game.
YouTube Video
Click to view this content.
If you dig action platformers or pixel art graphics, hope you check it out!
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Best way of switching between keyboard/controller?
Many games support both keyboard/mouse and controller input. Many users (myself included) may wish to switch their input method mid-game, but what is the best way of handling this?
There are two potential solutions:
- Have the two input methods combine and reach a consensus (e.g. pressing W on the keyboard while moving the left thumb stick to the left will cause the player to move forward and left)
- Have only one input method work at any given time, but switch automatically depending on what the player most recently used.
Technically there is a third option, which is to have the user manually switch between the two input methods in a menu somewhere. I don't consider this a real option because the user experience would be terrible.
So, which solution do you think is better and why?
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Implemented automatic door opening
Video
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In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.
In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.
Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.
This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.
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When you screw up a little with math
Video
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Tried to adjust my mesh generation logic :)
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Any resources for FPS inventorys
I was wondering if there were some good resources for the concepts of a FPS inventory. My current idea to to just have a JSON file with every item having a "name" "type" "weight" and "count" propertys. I was thinking this would have the added benefit of using a single list that can be used for multiple menus(ie: healthpacks menu, ammo menu, etc)
Are they different approaches or resources for FPS inventorys?
- m.youtube.com Essence of Grimm - Combat Leveling System
It's starting to feel like an actual game now. Showing off some progress with the leveling system, and other miscellaneous save system updates since the last...
Made quite a bit of progress since the last time I posted. Got a whole leveling system, a weapon slot to swap in and out weapons, and more save features for the weapon, and player stats, health, etc. It's starting to actually feel like I could play this for a couple hours... of course I shouldn't bcz it's horribly unbalanced and has two enemies at the moment. Hope you like it!
p.s. the UI is ugly as all hell, it's a work in progress
- m.youtube.com Essence of Grimm - Save Inventory System
Making progress on the game. There's a save feature for the inventory system, chests, loot bags, and items that have been picked up or dropped in the level.T...
Finally starting to feel like a real game. The jam this is for has made me feel like I could actually take this game all the way to the finish line and release it. Got a long road ahead of me, but I'm making progress, little by little.
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Essence of Grimm - Multi-player Inventory System
m.youtube.com Essence of Grimm - Multiplayer Inventory SystemStarted working on an inventory system for my game. I'm most of the way through, and it's starting to look quiet nice. As an added bonus, the series I'm foll...
Been working on this game for a while now. Decided to add an inventory system. The series I'm following is great, and even has some multi-player set up for the inventory duplication.
Check it out here https://m.youtube.com/playlist?list=PL4G2bSPE_8umjCYXbq0v5IoV-Wi_WAxC3
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Essence of Grimm - Combat progress so far
m.youtube.com Essence of Grimm - Stamina bar progressThis is Essence of Grimm (working title). I just got a stamina bar working the way I want it to. Making steady progress on the game. Looking forward to havi...
Been working on this game for about 4 months. Still a lot of work to do, but I think the combat is starting to look pretty good.
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Implemented door placement
Video
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Boolean operations in 3D are quite heavy. But fortunately, each wall can be represented as two 2D planes.
To determine which 2D shape I need to cut from the mentioned planes, I add a special plane in Blender with "Cutout" name. This is what The Sims series do.
And for all doors located on a wall I triangulate combined vertices using earcutr. The library API doesn't fit well with Bevy, but it does the trick.
This is for my open source life simulation game made with Bevy under the working title Project Harmonia.
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Some new stuff + Devlog Two
https://geartowarddev.xyz/posts/ New post on website talks about stuff and updates for the new game/Project ArizonaPunk
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Lost Child - Fighting off grumpy and his robot friend
m.youtube.com Lost Child - Sleepy and I fight off grumpy and his robot friendThis is my submission for the 6 month Dusty Old Game Jam on itch.io, the plan is for this to be a soulslike game. At the moment I'm just working on combat me...
This is my entry to the 6 month Dusty Old Game. It's a soulslike that I'm focusing on combat right now. It's slowly coming together.
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Procedurally Generated Forest
m.youtube.com Lost Child - Procedurally Generated ForestThis is another video from my Lost Child game that I'm doing for a 6 month jam called The Dusty Old Game Jam. The intent is to make a Souls-like, but we'll s...
Still working on how to make this more optimized, but I discovered procedurally Generated stuff in Unreal the other day. This is a game changer for me if this performs even decent. Next up, a procedurally Generated town in the forest.
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Improved wall generation
Video
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I working on an open source life simulation game with the working title Project Harmonia using Bevy.
Now walls are separate meshes and take full advantage of ECS, including change detection to rebuild only changed parts.
The new approach also automatically fixed some bugs and enabled instant update of other walls that were affected by currently spawning wall.
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Watch Sleepy And Grumpy Duke it out!
m.youtube.com Lost Child Game Progress Sleepy And Grumpy Duke It Out!This is a small video from the combat in my game Lost Child (which is not the final name). I just got Sleepy to be a party member, and fight the enemy AI Gru...
Sleepy is a party member in my lost child game, just finally got some basic enemy AI working for both of them, where they can fight eachother. It's pretty boring combat, so I added some music to make it more exciting 🤣
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Added UV for generated walls
Video
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I working on an open source life simulation game with the working title Project Harmonia using Bevy.
It was an interesting task and I learned a lot about how meshes are represented internally.
Initially I used 8 vertices for each wall. But then I discovered that if I needed a different color and normal for each side, then I needed a different vertex! So I reworked the mesh generation to make 20 vertices per mesh (for each side with no bottom).
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New website + small devlog + project name reveal
I have finally finished made my website. Its not perfect but its decent at best to get my devlogs out there. So for the mean time i will be posting there instead of lemmy unless its for stuff like getting people to try out builds n such. But ill be posting links to my website when a new one comes. Website https://geartowarddev.xyz
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Concept art for my metroidvania + Info
After a bit, I got more motivation to work on my own game. It is a Cyberpunk Metroidvania. Story is still being made but it won't be very detailed. Very basic story. I am going for the mix of Dead Cells and Hollow Knight but the combat very close to Devil May Cry with weapon switching (Or styles). There isn't much to go through but just concept art and sketches. I'm making my own website so I can do a devlog on it. Very slow progress but I can't wait to continue working on this. More art here: MC: https://cdn.discordapp.com/attachments/868977206838321193/1196292661288636556/2024-01-14_21-01-1705288760.jpg?ex=65b7195c&is=65a4a45c&hm=9bc0c2a20b612aa37296e9fb5dbf69e72f0455403210653e4a8274bc9e00acb4& UI concept art: https://cdn.discordapp.com/attachments/1180669367244046357/1196556452265996331/2024-01-15_14-01-1705351670.jpg?ex=65b80f09&is=65a59a09&hm=4f177a463de342dd5c7fa0d7b46cd3b54abb4b687819b4e92c0f913ad0428b17&
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