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Is Endwalker really the worst expansion this game has ever had?

I'm late to this discussion, but I've been watching a few videos about this from content creators and I find this argument impossible to defend.

Taking ARR out (it's not really an expansion), you can't actually think EW is worse than HW. HW had much worse and less content and while the story, including the patches, was better, that era didn't have what people are complaining about now. Maybe less job homogenization, but also absolute dumpster tier jobs that people didn't play.

So yeah, things are a bit rough (specially now that a lot of new players are caught up), but the worst one? I can't agree with that.

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  • What. EW has been fantastic.

    • I think so too, but some content creators have a very doomerish take on the expansion, which I find very odd.

      • I can’t take Zepla seriously for anything she says after she spent so much time crying about being a victim over the Harry Potter game. Like she kind of sucks

      • Ah, gamers with their hot takes. Don't these people generally base their "profession" around FFXIV? Like if you play any game religiously you'll run out of content sooner or later. Endwalker certainly has been a more relaxed expansion, and that clearly doesn't seem to be up these peoples alleys.

        Endwalker has had some fantastic quests, both MSQ and others. The Island Sanctuary is a nice side activity. The raids have been fun, at least from a casual perspective.

      • They have these takes because it drives engagement from people who enjoy the content I think. It doesn't really make sense otherwise to me.

  • Story-wise, I think it's fantastic.

    Content-wise, I can understand the argument. To put it in perspective, think of what we used to have compared to what we have now.

    • In Stormblood, we had multiple new dungeons coming out per patch. Today it's just one per. I will concede, though, that we have Variant/Criterion Dungeons coming out to make up for the loss (can't even say that about Shadowbringers), but they're already dead content after the first few weeks of being out. And the rewards of Criterion do not justify the difficulty.

    • Stormblood and Endwalker both had comparable content with Alliance Raids, Normal Raids, a Deep Dungeon, and two Ultimates, but (aside from maybe the Ultimates) I can't help but feel like there was more effort put into the Stormblood content. Ivalice and Omega were very memorable.

    • Stormblood had a distinct Trial series, Endwalker just merged it into the MSQ. Not to say it's not good, but it doesn't feel like bonus content now that it's not optional.

    • Stormblood had Eureka to progress the relic weapon, and the Baldesion Arsenal was an amazing climax to it. Sure, it wasn't perfect, but there was a LOT of content. In Endwalker, instead of having a Eureka or Bozja to do, we've shoved the relic grind into Hildibrand, which is something we just used to do for fun. Yay?

    • Endwalker has an Island Sanctuary, which is nice. Stormblood didn't have that.

    • Perhaps more importantly, content droughts have never been this bad. We're in the final patch cycle of the expansion. So there's nothing else big coming between now and Dawntrail. When does Dawntrail come out again? Summer 2024, so that's at least...8 months from now? So the wait begins.

    • Stormblood had Eureka to progress the relic weapon, and the Baldesion Arsenal was an amazing climax to it. Sure, it wasn’t perfect, but there was a LOT of content. In Endwalker, instead of having a Eureka or Bozja to do, we’ve shoved the relic grind into Hildibrand, which is something we just used to do for fun. Yay?

      I mean, Hildibrand is just the unlock. What you actually do for the relic is... whatever. It's just tomestones.

      This makes me wonder something though: We did get a new "grind place", it's not a Bozja or Eureka, but it's a PotD/HoH. It gives tomestones. You can perfectly state that you can grind that to grind your relics. It'll give you the relics eventually. Or you could even go to lvl80 Bozja to grind them. Or do dungeons. Or savage raids. Or whatnot.

      The fact that now without the reward forcing you to go into a grind place, very few players do, makes me wonder why people remember these places fondly. They clearly don't want to do them, or they would as their preferred way of obtaining their rewards now that they have multiple ways of getting them. But yet even though people went in there out of necessity not desire, they have fond memories of it. Shared hardships of utterly boring grind content, maybe?

  • I honestly thing Stormblood is the worst flow wise but none of the expansions are bad to me they've all been worth playing and I have enjoyed playing them. They've had impactful moments and pretty sweet stuff to do.

    People who say x y or z expansion are bad are likely farming for engagement.

  • I felt like the main villain came out of nowhere, and completely dumpstered everything I was looking forward to story-wise.

    I was excited that we could finally take the fight to Garlemand, only to find out that it's been wiped out already.

    I was excited to kick Zodiark's ass, only to find out that it's actually the last thing that was keeping the actual super secret bad guy in check this whole time.

    I wanted to finally deal with the Ascians once and for all, not learn about a little bird girl in the penultimate chapter of the third act that flies off into space and throws a tantrum.

    I was expecting Zodiark to be the final boss. It would have been AWESOME if Hydaelyn was. Instead we had to learn about some character that's never been referenced before, that we spend 1 zone learning about her entire back story before having to go fly off and slap her around. There wasn't enough time to even care about this character, let alone feel bad about putting it down like we were supposed to.

    At that point, the main story was over, and the patches were starting a lead up into whatever new story arc is happening next, so I've been on a break ever since.

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