Nah, the title of your post literally says "engine Passed 27 courses during the weekend", which is either weird broken English or something happened when you were posting from whatever platform you're on and it messed up the title. I think this user is just wondering out loud if it's a bug that needs fixing.
It was easier to piece stuff together through a course like this for me, because it is more connected. So more learning per minute because of its structuring. I would try both and see what clicks better with you.
I used the firebelley Udemy course. Liked the guys voice and the speed of the course.
I struggled a while until I started learning basics of python. After that its a lot easier when I'm not learning the basics of programming AND the engine.
@feuiuxbe@godot@godotengine I learn the best if I pick a simple project and try to solve it on my own. Those project should be something where a lot of references are already available so I can seek help if I get stuck.
So you could create for example a clone of Snake or Pong and go from there. Make a short plan what should be in the game and give it a got.
I would try to limit such a project to a week in scope, this allows you to try another one after or abort if it gets boring.
@Xanatos@godot@godotengine oh thank you a lot for useful suggestions! I will try to create the game on the given theme in Gamedev.tv monthly challenge (cyberpunk dragons)