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IT'S HAPPENING! Godot just added a Unity-like runtime editor that allows you to easily debug the game as it's running! The PR was just merged, meaning it'll come in version 4.4
The game isn't embedded into Godot's window just yet, but it will be in a future PR. Still, a great ste...
That's an improvement for sure, but in case you all didn't know, when you are testing your game, you can switch back to the editor and change the tab on the scene node browser to see the live scene and edit it.
It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the "Remote" and "Local" tabs. It isn't quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
Holy shit. This has been holding me back for so long with the engine as I generate basically everything procedurally (including meshes) during runtime.
Will this support 3D or just 2D as the video shows?
Edit: just read the PR and it mentions 3D throughout!