Shapez is basically factory building reduced to its bare essentials. It's a huge grid with sources of simple grey shapes and RGB colouring. The sources are infinite. You have to cut, paste, rotate, stack, and colour the base shapes to make complex ones and deliver large amounts to a central hub. The only "cost" for building is when you copy and paste a blueprint. Your main focus is finding the steps needed to produce the desired shape and the ratios of machines needed at each step to avoid bottlenecks.
There's a 3D sequel that's in Early Access but I haven't tried it yet.
Shapez 2 is a very worthy sequel, IMO. Adding logistics beyond conveyor belts is quite nice, and 3 levels of height give quite a bit more options when building.
You do often benefit from a build staying at one level since it makes platform blueprints that consume 12n belts of input to make 12 belts of output quite a bit easier, but several buildings are intentionally impossible to do that with for challenge.
The difficulty levels are also pretty well done - I got some fun learning moments out of Insane in particular. Hexagonal mode is also interesting.
Factorio. You can turn off the biters with a single tickbox. As for resources, you can increase the patch richness and size to make them functionality infinite for your playthrough.