contested zones are DOA when they think, they can add snipers as PVP element that just shoot other players from a hidden location. As long as this dumb idea is used by lazy devs to create "content" it will alienate the PVE share of players (like 95% of player base).
I think they'll probably be reasonably popular with the CoD/Tarkov crowd, especially since they're set in locations you can quickly return to after death (next to social spaces at space stations). Too bad the whole idea (or at least the way they talk about it) runs counter to the idea of death having serious consequences.
There's a lot of contradicting choices being made lately at CIG.
This is a major communication issue. You cannot say X and then deliver game play of Y which is the opposite of X.
Touting a "cargo event" and then deliver a combat event is exactly what is going wrong here. Everybody sees, that you either a dumb human or a lying human. Not exactly a good choice to make.
Using PVP as a filler will become a big problem over time when your vast part of players is PVE oriented.
They're telling me very quickly that if I want to have a good gameplay experience, jet set and forget 'colonized space' and find a secluded valley (or better, asteroid cluster) in the middle of nowhere to base operations out of. Zero interest in the Tarkov, or worse, Rust crowd.
CIG seems to be really adamant about not learning from the experience of the rest of the industry so we'll have to make do with "safe" systems whenever they get implemented. Maybe they'll change their mind in another 10 years or so but for now it is what it is.