Elden ring doesn't allow ultrawide, which I don't complain too much since it isn't that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It's the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I'd say fromsoft has a long way to go (not to mention the stuttering).
I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they'll ban you for if you use them online).
AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.
Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.
I can't tell most of this one way or another, but for sure Japanese devs have a problem with just putting a "Quit" or "Quit to Desktop" Button anywhere.
As a game dev in Japan, I can tell you nobody I've met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.