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OmegaMouse OmegaMouse @feddit.uk

He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I'm on Telegram - feel free to ask for my details :3

My other account is @[email protected]

Posts 96
Comments 495
People who order "a decaff coffee with an extra shot" - why?
  • That's interesting to know, thanks! Most coffee shops where I live would probably never get busy enough to use a spare shot. Perhaps they change out to a single shot portafilter, but I've never noticed.

  • People who order "a decaff coffee with an extra shot" - why?
  • Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?

    (Or do you have a smaller, single shot portafilter?)

  • Choosing a new instance?
  • Ahh thanks. I think Pawb would be a good alternative then. I might set up an account as a backup option, just in case my instance does suddenly go offline.

  • Choosing a new instance?
  • Just remind me on this - if an instance like lemmy.ml has defederated yiffit, and I create an account on yiffit, would I still be able to see/interact with posts from on lemmy.ml communities? Or does it affect communication both ways?

    Ah thanks for confirming that the upload issue is more widespread. I still may consider migrating anyway, as the owner of my current instance has gone awol, which doesn't bode well...

  • Choosing a new instance?

    So there's a possibility the instance I use will go offline. I've never had to think about this until now, but I want to choose a new instance and I'm wondering how this will affect things.

    Certain instances have defederated from furry instances right? If I create an account on pawb.social for example, will I lose access to any particular communities? Is that a stable server running the latest version of Lemmy?

    6

    No longer able to upload images?

    I'm unsure where this problem originates, but my guess would be the instance as it's consistent no matter where I try to post (local or external communities).

    Whenever I try to attach an image to a post, I'm getting the following error:

    {"data":{"msg":"Error in DB","files":null},"state":"success"}

    Does anyone more knowledgeable about these sort of things have any clue what that's about?

    2
    What games can you not get into because they feel too outdated?
  • Yes that's true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there's an expectation that they'll refer to the wiki regularly. These kind of games can't have a tutorial that covers everything, because there's way too much to cover.

  • The Surprising Map of Plants [19:54]

    A fascinating summary of every type of plant, organised by evolutionary links

    1
    What games can you not get into because they feel too outdated?
  • This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I'd bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There's definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

    Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I'd paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money's worth.

    Any game from 2005-ish onwards feels 'modern' enough that I don't usually have this problem.

  • All The Books I Read In 2023
  • Glad you enjoyed it! It was a really interesting heist type novel with some great world building. Cool how it basically started its own 'cyberpunk' genre.

  • All The Books I Read In 2023
  • I've read Project Hail Mary - that was great fun, and went to interesting places I wasn't expecting.

    11/22/63 is one I've been wanting to read. Will definitely do so at some point next year!

    What did you think of Neuromancer? I finished that not too long ago.

  • All The Books I Read In 2023
  • Wow that's a lot! Do you have any particular favourites of the ones you read?

  • Microscopic Marvel in your Earbuds [9:48]

    Looking at a microphone under an electron microscope to discover how it works

    0
    My hand are normal, and loook
  • LOOOK AЃ ͱANDS

  • Candy Hoard (by chiakiro)
  • Very good point! Maybe they've built a dungeon out of caramelised sugar...

  • Do you guys have any book reading goals for next year?
  • Well I hope you're able to slow down the pace a bit (assuming that's what you want)!

  • Candy Hoard (by chiakiro)
  • That's adorable! Hopefully this dragon doesn't breathe fire though, else they might melt all their candy :o

  • Do you guys have any book reading goals for next year?
  • Ah thanks for clarifying. Would you not say that reading it slower would be the more enjoyable method? If you're after escapism, wouldn't it be better to engage yourself fully in the plot? At least for me, I find escapism works best when I'm fully immersed in the story's world and characters. What you've described sounds more akin to someone skimming a research paper.

  • Do you guys have any book reading goals for next year?
  • Out of interest, what do you mean 'you don't read too closely'?

  • Cheese rule
  • Squeak :3

  • 13 Sentinels - some thoughts (spoilers)
  • Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it's hard to follow. I'd love to see a similar game in this setting, with an equal complex story but told in a more standard way.

    Also yeah Megumi's part kinda sucked. Didn't ever get interesting.

    Thanks for the clarification on those bits!

  • 13 Sentinels - some thoughts (spoilers)

    After several months I've eventually finished this game. I've played other 'mixed-genre' visual novels before (Danganronpa, Persona and Ace Attorney for example) and generally enjoyed them. And yes, I did find 13 Sentinels interesting and fun to play for the most part. I'd definitely recommend trying it.

    However I think the way the story was presented made an already complex story unnecessarily confusing at points. For context, the story is told from the perspectives of 13 separate protagonists, in short chunks. Because of the way you unlock different sections of the story (either by getting to a certain part with one character, or making progress in the battle mode), you'll be shifting through each of the individual stories constantly.

    In some ways this is a neat way to tell the story and keep things mysterious, but when there are so many characters with branching storylines it becomes a lot! Granted, it probably didn't help that it took me several months to get through it - that was mainly the result of the battle mode feeling like a chore to play at points.

    Despite all this I did really like where the story went, and it mostly makes sense after one playthrough.

    Some aspects of the story that I'm still unclear on:

    spoiler

    The whole deal with the multiple versions of Morimura/Iora/Chihiro. Morimura was a previous version of Iora from a previous loop? And she wanted to implant her memories onto Iota?

    spoiler

    Similarly, Ida's story. Amiguchi is another version of him?

    spoiler

    Why was Chihiro trying to force another loop? She wanted to be the one in control somehow? And similarly, why was this the final possible loop?

    If you like visual novels, confusing anime storylines and science fiction you'll probably enjoy this game. Visually it's very impressive with some beautiful animation on the characters and painterly backgrounds. The voice acting and music is excellent, perfecting fitting with the tone of the game. It's likely not for everyone, but if you're willing to accept its shortcomings it is worth playing for the fascinating story alone.

    3
    Unrequited Love
  • The texture of the balloons made me think I was looking at meat for a moment

  • Feature request - hide blocked accounts from comment total
  • Ahh that's ok, thanks for confirming. Perhaps a future update to Lemmy may change things, but it's only a minor concern regardless.

  • Feature request - hide blocked accounts from comment total

    So this isn't a major thing, but I've blocked some bots (e.g. ones that provide an alternative video link on every YouTube post), and whenever I see a post like this, it still shows 1 comment. So I go in, and there's nothing there. Obviously it's still counting the blocked account commenting within this total.

    In order to see what people are actually commenting on, is it possible to have the option to adjust this total to ignore blocked accounts?

    5

    How is a chemical 'element' differentiated from it's isotopes?

    It's been a while since I was taught Chemistry, but I was reading something the other day and I couldn't quite get my head around the concept.

    So the periodic table shows elements with their atomic numbers (protons) and atomic weight (protons + neutrons). Isotopes have different numbers of neutrons, like carbon-12 and carbon-13 which I believe would have 6 and 7 neurons respectively.

    So why is carbon-12 the 'default' option, shown on the periodic table? Is it to do with which version of carbon is the most common? I don't understand how we decide what makes up the pure version of an element/ it's atomic weight as shown on the periodic table

    4

    Something weird happens when you keep squeezing [11:36]

    Really well produced video about the effects of pressure on different elements

    6

    How did Celtic culture survive in Wales and Cornwall despite Roman invasion?

    I understand that the Romans were unable to conquer Scotland so they build Hadrian's Wall (which explains the survival of older cultures there). But as far as I know they occupied Wales and Cornwall, so how is it that the Celtic culture (language etc.) survived in those places?

    13

    Phone style keypad for Moonring (or other games)

    So this is a very niche tool, but I thought I'd post about it in case it has uses elsewhere.

    Recently I heard about Moonring, a free RPG based on the Ultima games. It's really fun, and it seemed like a nice fit for the Deck. And for the most part it is - there are plenty of custom control layouts already that work well.

    The one thing that annoyed me however is speaking to NPCs. You need to listen out for keywords and then type those in to advance the conversation. The game auto suggests what you may wish to say - for example 'treasure' may be mentioned and when you type 't' it suggests the full word. You then press tab to confirm. So a lot of the time I'd need to type a+tab, b+tab etc. This should work fine in theory but the steam keyboard is extremely temperamental! Bringing it up every time I wanted to quickly type was annoying me...

    So I wanted to know if virtual menus could help, and yes!

    !

    To set this up, you want to create 8 Action Sets, labelled ABC, DEF and so on (PQRS and WXYZ are grouped, like on an old phone keypad). Personally I'd set ABC up first and then you can copy that action set when creating the others.

    Whilst in the controller settings, press R1 to move across to the ABC action set, and then create a radial menu on the left trackpad. Within those settings, set the center button as changing the action set to default. Then add new buttons to trigger A, B and C. Under general settings, change button type to 'release', otherwise it can be quite easy to misinput when using the menus. Create the remaining action sets by copying ABC and change the buttons for the remaining letters.

    Finally, create a touch menu on the default action set with buttons to change between the action sets. I also added buttons for tab, backspace and enter. As before, make sure it's set to 'release' activation rather than click.

    I'm not sure how useful this will be to (if you want to type anything substantial, the regular keyboard does a good job) but it's cool to know that it's possible!

    I might edit a few bits in my controller layout, then I'll export it in case anyone else wants to try this out.

    Edit: Now uploaded to the community as 'Omega's layout' :)

    4

    A recording of our actions

    Someone loading up my game saves would see the unlocks, routes and choices I made. The physical actions in real life etched to the digital. A little piece of my life stored to semiconductors.

    6

    How can I become a better conversationalist?

    Something I've never been that great at is spontaneous conversation. I'm more than capable of public speaking if I've prepared something in advance. But if someone asks me something out of the blue, I really struggle to engage in deep conversation. Afterwards I'll think to myself damn, why didn't I bring up X or Y?

    Half the time I don't know what to add and I struggle to think of what to say. Sometimes words feel like they're on the tip of my tongue and I can't get them out, especially when I'm under pressure. And in group conversations, I find it hard to interject when I do think of a point. By the time a natural break comes along, the conversation has moved on.

    I'd love to get better at this. What can I do to improve?

    41

    Spooky games part 3: Resident Evil

    A few years back I tried to play this on PS4 (it was a free PS+ game at one point). I didn't give it much of a chance, and my subscription ended before I got round to finishing it. But boy am I glad I gave it another go! What a great game.

    To be clear, I played the HD version on Steam, which is a glammed up port of the 2002 Gamecube remaster. The pre-rendered backgrounds look great, with some nice reflections and lighting effects on top. Having fixed camera angles did take some getting used to, but actually added some additional tension because you didn't always know what would be coming up around the corner. I've previously played RE2 Remake and RE4 (original), and I reckon RE1 is the spookiest of these. The macabre notes you find, the eerily quiet mansion, and the constant fear of death when you have limited saves all contribute to an underlying dread. By the end of the game I knew the mansion layout pretty well (there was a LOT of backtracking required. Especially as I was playing as Chris, who only has 6 inventory slots).

    Mercifully the HD version has a new control scheme so I didn't have to worry about tank controls. The gun aiming controls were fine, although I'm not sure how headshots work. I think if you aim upwards at the last minute, you have a % chance to get a critical hit. One thing I'd recommend to new players - if you don't decapitate a regular zombie, make sure you burn the body. Otherwise they'll come back as stronger, faster ones later on which can be very dangerous.

    Throughout my playthrough I felt like I was playing an escape room (or, escape house) more than a third person shooter. The zombies are there to build the tension, but the puzzle of the mansion is the actual gameplay for the most part. Most of the puzzles were pretty standard fare, but a few stuck out in my mind:

    spoiler

    -Using the fireplace to get the 2F map

    -Unlocking the chemist's room using the eye symbols from the lounge area. The colours related to the pool balls, which give you the required numbers.

    -The second password in the lab involving x-ray images and the afflicted body parts

    \ Surprisingly I felt like this was a good fit for the Steam Deck. Playing it handheld in short bursts was perfect, and it also runs smoothly at 1080p when docked.

    If you haven't played this one before it's well worth it! Quite a different experience from the later RE games but you can clearly see how this one set the seed for the rest of the series. Despite my initial aversion to the camera angles and controls, once it clicked I couldn't stop playing. It goes on sale really cheap on Steam so definitely give it a go :)

    3

    Spooky games part 2: Dead Space 2

    The other week I played through the original Dead Space, and I've now followed that up with the well-regarded sequel.

    Wow - this game really improves on all aspects of the original! Graphically it's a huge step up, with some incredible lighting effects and texture detail. It honestly still looks amazing to this day.

    The guns feel a lot tighter to use, and that's coupled with some nice new animations (seeing the used ammo vent on the plasma cutter when you reload is always satisfying) and punchy sound effects. Little things like the ability to reload without having to aim down sight make the game a lot less frustrating than the original. I also found myself using the stasis ability in every fight (unlike the first game); it's now an AOE which is super handy when you don't have much time to react (in particular the enemies that hide behind cover and then rush you when you least expect it). One neat new feature is the ability to rip off enemy arms and use them to skewer others. Extremely satisfying!

    I actually found DS2 to be a lot scarier than the original. There were a few jump scare moments, really creepy hallucinations appearing on screens and just some great environmental spookiness. If anyone ever played PT, that's the sort of vibe I felt - picture an old radio playing a recording, windows rattling in the wind and something creaking down the hallway... You're on edge and then an enemy drops down from the ceiling! The fact that the game is so visually dark really added to this effect - it was sometimes hard to see without your flashlight.

    The setting was much more varied - shopping centres, apartments, churches and maintenance areas. I didn't find myself getting lost as much as I did in the first game. The zero gravity sections were easier to navigate too as the aerial movement system had been reworked.

    Somewhat annoyingly, the PC version is loaded with all the DLC so the shop is flooded with free weapons and armour. These DLC items have icons next to them so they're easy enough to ignore, though I wish you could turn them off. I also found the armour unlocks a bit weird - it seems like most of them were locked behind the doors that required a power node? Bit of an odd design choice.

    Overall though I really enjoyed Dead Space 2. It holds up extremely well for a game from 13 years ago, so I'd recommend you give it a go if you haven't already. Playing the original first was well worth it for some of the story points of the second.

    Keeping with the spooky theme I've just started playing through the HD version of Resident Evil. Let me know if you'd like a write up once I've finished that :)

    0

    Interesting looking fungus - can anyone identify it?

    !

    I saw this on the side of the road next to a tree. It was pretty big and quite an unusual shape! There was a smaller one just behind it. I've never seen a fungus like this so thought I'd snap a pic.

    8