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Feargus Urquhart on The Outer Worlds II: "Development is going really well; I'm really impressed with the team. We have people on this project that just get it and worked on the first game.

https://www.youtube.com/watch?v=ADkKzjY6j7Y

!

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John Romero: Happy 30th birthday, DOOM. Thank you for playing our games, and thank you for keeping DOOM alive, all these many years.

> Happy 30th birthday, DOOM. I'm grateful to have been a part of this incredible team. Thank you for playing our games, and thank you for keeping DOOM alive, all these many years.

Happy birthday, DOOM!

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Geoff Keighley: I do agree that the music was played too fast for award winners this year it’s something to address going forward.

cross-posted from: https://lemm.ee/post/17437828

> By the way - I do agree that the music was played too fast for award winners this year, and I asked our team to relax that rule as the show went on. While no one was actually cut off, it’s something to address going forward.

Good seeing him actually address this, but it still sucks for everyone who won awards this year.

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Telltale Games has reportedly laid off most of their staff

> This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA). > > Now, I focus on what matters to me—my own game, and the following words: > > Games industry, we must UNIONIZE.

[...]

> I signed an agreement not to cause any harm to Telltale's business as part of my severance package. But I am legally allowed to speak on behalf of being laid off, and this statement of fact is sincerely not an attempt to cause harm or ruination to the company. > > Additional non-contract breaking details: I originally re-joined Telltale because I've always wanted to work on TWAU2 (as a fan of the original). Our team was very small and I was genuinely excited for the game. Telltale has yet to publicize any of what has happened.

Well, there goes any hope for The Wolf Among Us 2. How terrible, I hope the devs at least got a good severance package. Seems like this company is cursed to fail.

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Atari acquires massive Atari archive (AtariAge) after revealing a 'new' 2600 that takes cartridges

Firstly, Atari is to acquire AtariAge, which you could call a retro forum though that would vastly undersell what it is: over time this has grown into the best repository for everything Atari (as well as some other companies), both hardware and software, as well as being a major publisher for homebrew software.

"Atari is now taking its retro-related IP seriously and is creating a wide array of hardware and software based on that IP, while also creating new, original content," said the site's founder Albert Yarusso. "[...] Atari, for the first time in years, is targeting and embracing enthusiasts like ourselves, while also making products that appeal to those who grew up with Atari and have a fond nostalgia of the brand, but aren't steeped in retro gaming as we are.

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> Sonic the Hedgehog co-creator Yuji Naka has been given a suspended prison sentence and fines of around $1.2 million (or 173 million yen) after he was found guilty of insider trading [...] While the court handed out a 2.5-year prison sentence, Jiji reports that it was suspended by four years.

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www.windowscentral.com Obsidian responds to 'concerns' about Avowed's Xbox and PC visuals and scope

Comments from a developer shed light on Microsoft and Obsidian's upcoming RPG epic.

> The trailer fails to show much in its 2-minute run time. To clear up misconceptions though I'll say this, the game is big and open, it is unfair to compare it to Outer Wilds (I think Feargus is trying to keep expectations down just in case), which I think it is nothing alike. The studio that did the trailer did some compression of colors and image editing, the screenshots that have been released are much more representative of what it looks like just running through it (they also [appear] to be totally random shots from the game, I'm not sure why these were chosen out all the things, probably to keep spoilers at minimum). A lot of the game is being kept hidden right now, I think you will have to wait until the next trailer or some sort of presentation to really see it, but it is safe to assume it is very Obsidian. No, the entire game isn't all bright and happy town, no it is not all so indistinct visually. There are lots of characters, quests, conversations, various game mechanics, big story, etc. [...] Development is going well right now, MS is allowing Obsidian free license to do as they will, and if it is success or fails it'll be on Obsidian's own terms.

> Briar Diem also noted that "various things" and lighting will be improved in subsequent showings of the title.

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