Yep, it's asetniop. It's got everything besides the "partials" feature since that's, a, really hard to understand how to implement; and, b, the dictionary for it would too large to fit on an atmega anyway.
Thanks for your answer :)
And how did you configure the chordes?
Did you add them all manually in layout file and compile it in ZMK/QMK to flash your controller?
Or you just mapped ASETNIOP keys in your controller and you installed a sepparated software on your PC? In that case, which one?
Ha, that's just great. I should've known some amazing keyfu nerd already worked it out ;) Thank you for the convincing demo!
I guess the lowest count is 2 (or 1 with a timer), but what is the practical character limit, where speed/ease is compromised? Or in other words, are there a 'sweetspot' for number of keys on a keyboard ?
AI:
If we were to construct a language using only those nine characters and exclude offensive language, we might start by assigning each character a specific meaning or function, such as:
F: Denotes a statement or declaration.
U: Denotes a question or inquiry.
C: Denotes a command or instruction.
K: Denotes a response or acknowledgement.
S: Denotes a description or adjective.
P: Denotes a location or position.
E: Denotes a time or duration.
Z: Denotes a negation or opposite.
Using these definitions, we might be able to construct simple sentences such as:
FUS: "I declare a question."
CUP: "Move to the position."
SPE: "It is located there."
KUS: "I acknowledge the question."
CEF: "Stop for a duration."
SUZ: "It is not descriptive."
However, it's worth noting that this language would be difficult to use in practice and would not be able to express complex ideas or emotions.