Despite some of the players complaining, a lot of the audience likes the pay-to-win mechanic. It's not a game funded purely by whales; a lot of average players will spend money on the loot boxes. "I like that it means I don't have to grind for ages, I don't have time for that" and "it feels like the sports trading cards I had when I was a kid" are a couple of the reasons I hear somewhat regularly. The idea that it could be designed to not be grindy in the first place doesn't even occur to them.
I am trying to convince my best friend to not buy the same cashgrab game every year but my mans just can't stop himself. At least he doesn't partake in any microtransactions.
What's wrong with what I wrote? A football simulation that's trying to accurately reflect players' skills for men, gives an unrealistically boosted skills to women players. Why?