Will Larian release the BG3 toolkit to allow us to make our own modules?
I remember back to the days of Neverwinter Nights 1 & 2 where there was a seperate program that allowed us to make our own adventures.
I looked into it and I can find only rumor and speculation when it comes to Larian releasing a similar module maker. Supposedly they released something similar for the same engine, but for a different game?
Do you folks think that we'll get something similar for BG3?
I loved making modules over in NWN toolmaker. I was even a featured module maker back in 2003 for a "cheat" module that let you make your own weapons and armor or edit the current weapons or armor that you have.
It may sound common now, but there wasn't such a thing back in the day.
The reason I'm hoping for something like this is because they have this feature for the Divinity Engine 2. BG3 runs on an updated version of that, Divinity 4.0 engine.
So hopefully it won't be too much of a hardship once they get things where they want it to be. After all, I assume they have something in-house that they use to do something similar. So, with luck, they can package that.
If they don't, then maybe we can get something from the modding community.
They had a Game Master mode in Divinty Original Sin 2. Was kind of like a campaign maker thing. You’d make some encounters and some interstitial cards with choices and skill checks and connect them all up. Still needed someone sitting in the GM seat to drive though, so you couldn’t just make a single player campaign for people to play by themselves.
I expect it’ll be at least a year before they have the game in a stable enough state that they might consider releasing some kind of mod support stuff, but I don’t see them putting out anything as user friendly as a GM mode. They promoted the GM mode feature pretty notably before the Divinity OS2 release so I’d think we’d have heard something by now if they intended to do something similar.
I am actively working on completely disregarding the fact that something like this does not yet exist, mostly due to how bitter I am over the plot in the Wyrmway.
I'm getting my god damn dragon adventure, by hook or by crook, and if I have to learn to mod and model from scratch, that's what I'll do. Currently on day 4 of... however many it will be.
While I was lucid dreaming last night, I had a fantastic idea for a D&D adventure. I focused the whole of the rest of the lucid dream into developing the idea. I wrote it down ASAP the moment my eyelid hit a solar ray.
I know that I could make it into a normal D&D game (and I still might), but it would be twice as fun if I created it as an adventure run by the BG3 engine. (BG3 does verticality a lot better than pen and paper IMO)
Plus, in the BG3 engine / digital format, I can share it easily with my friends and the community.
They have said in interviews that a world builder would be effectively impossible because terrain is all custom art. We might get encounter builders, but don't expect to build your own location.
Never Winter Nights had an incredibly robust set of tools, arguably the best ever, so I think that's what many are hoping for even if it's not realistic.