Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
Would love to hear peoples experiences with any of the demos out for this Next Fest.
A standout for me is Sea of Stars, and it seems the demo runs perfectly so far!
Let's collect some recommendations here for others to join in
Thanks for the write ups - I'll give En Garde a try!
Edit: I gave it a go and it was fun! The setting is lovely and vibrant, and dodging, parrying and kicking boxes at enemies is awesome.
The Steam Deck performance wasn't great though - I had to turn down a bunch of the settings to get a somewhat stable 50fps. I set the frame rate limit in-game rather than using the SteamOS/Gamescope settings as I've heard the latter introduces some input lag. Unfortunately 40fps wasn't an option in-game, which I would have preferred. Apparently the game will be better optimised for the Deck when it releases though!
I tried Memori, a Celeste-style platformer with some cool puzzle mechanics. Some of the rooms were super-hard, which made completing them feel very satisfying. It has a chunky-pixel look and controls really well. The front-end UI needs a tiny bit of polish, but other than that I really enjoyed it. Can imagine it'll be popular with speedrunners.
I really enjoyed the demo for Station to Station. It reminds me a lot of Mini Metro in how you connect all the stations, but the aesthetic is wonderful (not that mini metro isn't)
I've played the Lies of P demo. Very Bloodborne-ish, hoping to see how the rest of the game fares. The only thing is that dodging initially doesn't move you much at all and so it can feel useless but you can upgrade that later on
That's my biggest complaint with it. The dodge feels borderline useless but mandatory. It's like it wants you to use their perfect parry system but there's no reward for using it. The timing is inconsistent and it won't even stagger enemies half the time, and will never stagger a boss until they're nearly dead anyway. The risk of missing the parry isn't really worth it most of the time when the only reward is no damage taken. Also the hit boxing against bosses and large enemies is extremely deceptive. Like the first boss had me struggling until I realized that I could dodge most of the attacks easily, even though all his animations still looked like they were hitting me. On the other hand the second boss has attacks that seem to track and connect no matter what, even if they seem like they're a mile away.
Yeah the second boss made parrying seem mandatory which was annoying as hell. I also had the issue of getting stuck between the bosses with dodging so I couldn't move anywhere
I definitely want to try the Christmas Carol Metroidvania. I believe it is called EBENEZER AND THE INVISIBLE WORLD. Anyone play it yet? I am always down for Christmas carol stuff for some reason.
Yeah, I ended up reading the write up. It's too bad. Did you review Heroes of Hammerwatch II? It's an interesting game, although I think it is a little rough around the edges and with the combat system. But I love ARPGs that are more focused on a tactile combat system. Interested to see other people's takes on it.
Echo Point Nova has seen its demo release couple of days ago; a new title from the studio that produced Severed Steel, which is an absolute banger of a fast-paced spectacle shooter.
To be honest, I'm not yet sure what to think of it - it gives me peculiar Tribes vibes when it comes to movement mechanics, but otherwise its influences are quite scattered - but I do recommend giving it a shot. 😊