I really enjoyed the NeoScum podcast, which is a Shadowrun actual play, but they also had a one-off side-quest in the digital world of Neopets. So I've kind of seen a Neopets RPG in practice, before this bespoke system. :P
Oh yeah. The campaign already had a lot of comedy in it (the whole cast are improvisers), and the one-off was extra silly, but there was also a log of nostalgia and genuine joy.
Ehhh I don't know. I hate to say it but I play neopets kind of regularly because why not, and a large portion of the game is just text descriptions, random events, going to different parts of the map and talking to everything. I think it lends itself quite well to the idea if a TTRPG. The world and **L O R E **of Neopia is setup similarly to other fantasy adventures, each with distinct districts with different attractions.
Is it going to be the go to on game night? For 99.99% of people absolutely not. Am I going to drunk DM my party of Lennys on a dark faerie quest to raid the deserted tomb of Geraptiku for some maguffin? Absofuckinglutely
I am specificly referring to things like the battledome and retained retraining rules. The creators don't seem to understand what an RPG is and are treating it like video game mini-games are an ideal play pattern. Like are you going to want to reference some poorly designed minigame rule for Negg management?
Neopets seems like an ideal IP for something rules light, not something that is trying to be GTA on paper. I also sense that some of these designs might make the game feel unfaithful to Neopets.
Note that it's making a lot of promises for more rules, but not describing what those rules are. Which is likely a sign of the rules being very rough and needing a lot of work. Which is why I say it looks like a mess.