This is bittersweet. First person fantasy is my favorite genre but I just cant support parceling out your games integrity to the highest bidders. Seeing people pay 4 grand to be a god, cities full of npcs and portraits and statues of people who paid to be there. It just feels wrong to me.
It's not ideal, but compare that to the toxic nature of most bigger studios... might be the lesser of two evils. And I strongly suspect that the donor insertion isn't going to compromise the vision or quality of the game.
It's definitely a bit weird, but probably better than the shenanigans of AAA studios.
I mean it's portraits and statues, and you work with the artist and devs for all that stuff, seems like work they would be doing anyways and now it gives community engagement
This could be the first major game to properly implement a truly infinite divergent quest system! There have been plenty of attempts in the past, but this team has a lot of experience with procedural generation. Looking forward to this one.
I was following the project on Reddit before I left, and I haven't seen any updates since then. Pretty thrilled to be able to support them. It feels like a long shot to achieve the full scope of the vision, but even if we get a smaller version of it, I'm psyched to experience it.
They really have made a ton of progress in the last year or so.
They only intend to fund development for a year with this kickstarter, and try to get a publisher on board once they've shown there is interest. That information should've been closer to the top though, a bit buried down there.
From the site:
We do want to make it clear, however, that our aim with your pledges is to fund full-time development for one year in order to produce an early access build. We would release this early access build to the appropriate backers and take feedback as we continue to release updates. We also aim to take this early access build to publishers to seek further funding, with the goal of completing the entire game.
Do you even know what Daggerfall is? They're looking to make the same scope with this one. If you know how that game worked it's easy to see why they could do it again with Unreal.
Yeah, Daggerfall was cool. I can't really tell nowadays whether it impressed me more than Arena did or not because obviously the first one got me when I was younger and it was my first experience of an open adventure game, constrained as it was.