How Doom's Enemy AI Works
How Doom's Enemy AI Works
Know your enemy.
This video is an interesting behind-the-scenes look into the capabilities and senses of each different enemy in the 1993 videogame DooM.
- Bonus content and nostalgia:
A look at where consumer available FPS began with Maze Wars+ (1987)
Maze Wars+ was the first experience of a networked-multiplayer-graphical-game for many people, and completely mindblowing for the era.
- For a current quality FPS experience, see Cube 2: Sauerbraten
Decino and MarcelVos are my two favourite Dutch youtuber that covers their own little niche (doom and rct respectively).
8 0 ReplyI've never played RCT2.
It looks super smooth and clean.
I find that the Dutch directness is a perfect fit for these types of game reviews. eg.
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Decino's entire analysis series is great, he also makes the music for most of them.
5 0 ReplyThanks for sharing, it was actually super interesting and now I understand why the enemies had weird behaviour!
4 0 Replywow so many conditionals which I never realised when playing the game eons ago
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