I'm trying to decide if I want to watch the next tutorial from the same creator that dives more into scripting or find another one that teaches more about nodes.
Nodes and key framing feel really native to me coming from editing videos full time in DaVinci Resolve and I have zero coding knowledge so coding and scripting seems more useful?
I picked up godot because I have been using codemonkey.com to teach my son python. Enevitably I have to help him when he gets stuck and I realized I knew alot more than I would have guessed. My point is coding isn't as nebulous as you might think, not to say you won't get stuck on syntaxes but it is also incredibly satisfying when you get it working.
I started that tutorial and and was having a good time!... right up until I accidentally knocked my laptop off a 1 ft surface and broke it 🙃 now I can't do more Godot or blender until I repair or replace it
Congrats on your learning and fulfillment! I hope to rejoin you soon!
@mpicreates@godot was it the brackeys tutorial? I tried made the same project, and it's been great! It even left me with enough knowledge to make some improvements of my own (adding ledge detection and gravity to the sine enemy)
@Kurzweil Thank you! It really did feel good to finish it and it work, even if it's only like 30 seconds of gameplay that's 30 seconds more than I had created before!
I'm definitely following more tutorials to learn more. I'm not sure I'll ever make a game for release, but hey I'm doing more than I ever thought I would!
That inspired me to try it too, and it's really cool! In just 2 hours I got my player running around, jumping, etc. I didn't expect it would be quite so easy:
I have the assets from a previous attempt to write it in JavaScript from scratch https://chuck-game.tumblr.com/about which failed because of something in the physics engine crashing the whole browser for the players.