Hey Everyone, QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the a...
QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.
The trailer looks like an awesome vaporwave freeze tag indie game.
Might be personal bias, but I see "you're inexperienced" as "learn some more and come back later" and "you're incompetent" as "get out of my sight and never come back".
Why? I was the programming director of a game dev club in university and so many people didn't know how to use git and I had to teach them. The number of university or early hobby projects that have been lost is probably essentially uncountable.
lmao your brain is so fried that you cannot understand that people making a game for the first time 10 years ago might've not understood the importance of proper version control and backup.
My favourite game off all time, Homeworld, got remastered years ago. Its fantastic follow-up, cataclysm could not be included in the renaster. The reason? Lost source code. No backups, studio got bought, diveded, merged, shut down and nobody thoight it prudent to safeguard that what they bought; the code and ip.
Then tell me: what else could the reason be? Why make people deliberately think you're stupid? What's the advantage?
And yes, this is a thing that happens literally to thousands of people every day. Almost everyone has a "I didn't make backups" story. Humans aren't born perfect - they make mistakes and learn from them. How many doctoral theses do you think are lost every day due to missing backups? Or how much art, how much data in general?
Instead of assuming some evil genius agenda hiding behind their stupid stated reason, you could just try to accept that people make mistakes. But you surely don't ever make any, so why would anyone else?
That would be a worthwhile idea if any evidence pointed towards it (e.g. any public documentation about legal communications).
Without any evidence, it's a useless accusation for an explanation that:
has happened in many documented cases, both bigger studios as well as indies
happens to many people every day with similarly important data (just search for new people trying to recover their incredibly important data - it's a very common occurrence)
is especially likely to happen to fresh developers, which they were
I can accuse you of any number of horrible things, and I'd have the same amount of evidence you have for your accusation. What would this add to the discussion?
I think you're reading more into the statement than is there. Their studio was founded the same year this game released, with only one of the two founders described as a programmer. I'm pretty sure they mean "we" as in "the two guys that founded the studio".