Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SD
sky_driver @citizensgaming.com
Posts 2
Comments 13

Inside Star Citizen: Design Brief: Cargo Career, Part I

This weeks episode details the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!

5
400i vs 600i are in close competition
  • Both are terrific looking ships. I would have liked to see them go head to head later in the competition but I'm sure CIG knew they would knock out too many of their opponents that way.

    If 600i doesn't imwin this year, it'll have a good chance the year when it gets reworked!

  • Where do you stand on No Cash Till Pyro?
  • I've got enough store credit to get anything new 🤣

    People are justified in being upset. We passed reasonable development a long time ago.

    It should be no cash till SQ42 though, because Pyro isn't coming before that. But I guess that doesn't flow as well 🙂

  • Lemmy is popular nowadays, yet is losing its active users
  • I'm not sure what else will be able to cause a spike again. Reddits behavior over the past month is pretty much as terrible as it can get. If people aren't moving to Lemmy anymore, it's going to take something apocalyptic to cause Lemmys usercount to grow again.

  • Lemmy is popular nowadays, yet is losing its active users
  • Lemmy isn't overloaded. Lemmy.world and Lemmy.ml are.

    People need to move to other instances. Lemmy was never designed to have main central instances. There are supposed to be many smaller and more specific ones and people choose the ones that fit their usage.

  • How to effectively use Target Pinning

    I didn't realize that target pinning has had updates and actually functions in a certain way now. It's not the same as what it used to do, where it would show pinned targets on the HUD, but it does add priority numbers for multi-crew ships.

    Also, shout out to BuzzCutPsycho for making a short video that is straight to the point.

    3
    Maelstrom - a destructible object system refactor?
  • This is one of the things that have been hotly debated by the community for a long time, so it's interesting to see Sean let this slip.

    It would be really nice to not be stopped by every little thing in vehicles. Smashing through trees in a big ship would be pretty awesome!