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Star Citizen: 3.22.0a Cutlass Blue Dampener Works!
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Lots of people think it has been disabled. I'm here to tell it you still works! There is a secret hard to find location on the cockpit that allows you to turn it on, and activate/deactivate it. Check it out!
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Star Citizen: 3.22 VoiceAttack Updated! Fixes, Salvaging, and Ship Configuration!
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I've updated my ASMBL VoiceAttack Macros. Automatically control VTOL and Wing deployments! Automatically set default power based on pilot weapons being available! Don't forget all the resolution independent macros for navigation and Mobiglass buttons! Github link is in the video description!
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Arrastra Discussion
I haven't been this excited for a ship in a while.
To me it completely replaces the MOLE, even for undercrewed operations, and potentially even for occasional solo use, since most of the functionality is centralised on the bridge, so you won't have to run down ladders and elevators to reach the mining heads, plus they are on rails now so no need to swap back and forth to the pilot seat to make small adjustments. Of course, it really depends on how engineering gameplay impacts large ships with small/solo crews.
And 500+ scu of cargo? Crazy. It's even got a tractor beam for loading/unloading.
For me it was an instant buy (well, upgrade). Anyone else?
- robertsspaceindustries.com Pyro Preview Channel Update - Star Citizen Spectrum
Hi everyone, We're absolutely thrilled by the positive reception from those embarking on their first journey to Pyro. It's not only immensely gratifying, but it's sparked a contagious excitement...
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Resolution Independent Macros Updated for 3.21!
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Hey there citizens! I've updated my #starcitizen #voiceattack macros for version 3.21 and posted a video about the updates.
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Happy Birthday Star Citizen!
robertsspaceindustries.com The Hunt is On - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
For the anniversary this year, CIG is giving players the ability to purchase the F8C finally!
Just loot a golden ticket in game and take it to a ship rental kiosk. You'll get a 24 hour rental and you will be able to purchase the ship on the store ($260 warbond 😞)
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More Jump Gates new to Stanton - Star Citizen 3.21 | Citizen Kate
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Citizen Kate explores the other new jump gates accessible in PTU 3.21
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The Pyro Jump Gate - Star Citizen 3.21 PTU | Citizen Kate
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Citizen Kate explores the new jump gate to Pyro that was added to 3.21 PTU. It's not complete, but gives a taste of what the jump gates will look like when they go live.
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Chris Roberts responds to QoL thread on Spectrum
robertsspaceindustries.com Spectrum - v6.14.1RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
It's been a while since CR spoke up on Spectrum.
I don't think he really addressed anything that Terada brough up about quality of life issues, but there are some insights into other issues that are interesting.
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Star Citizen 3.20 VoiceAttack Macros Updated
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Star Citizen 3.20 VoiceAttack Macros Updated - Resolution independent macros that dovetail perfectly with HCS Voice Packs! Navigate Quantum Jumps with your voice!
https://youtu.be/9OYW4fixIBE
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Inside Star Citizen: Design Brief: Cargo Career, Part I
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This weeks episode details the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!
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Inside Star Citizen: This Sounds Like Shit
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oops, I mean Ship
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Where do you stand on No Cash Till Pyro?
We're going through one of those rough patches and the community is getting riled up again. Progress has been extra slow recently and it's unlikely to pick up. There are rumors that the PU teams have been stripped down to barebones crew to prioritize SQ42 development. This movement to not spend any more money until 4.0 is picking up steam and I was wondering what people felt about all that.
I've bought my fair share of ships in the past, but I'm not really looking to pay the prices that CIG are asking these days. I might join in on this just because I sort of agree with the statement. Progress is going far too slow and SQ42 is almost a decade behind "schedule". At some point we have to force CIG to finish it.
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Understanding Master Modes - Star Citizen 3.20
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CIG has implemented major changes in the combat flight model with 3.20 to bring it more in line with what their vision of combat should be. They've told us these changes are coming for a long time and they're finally here!
Per 3.20 PTU patch notes, these modes are currently restricted to the Arena Commander Experimental Game sessions, and CIG will be fine tuning them there until they are ready for Live release.
More details can be found in the 3.20 patch notes:
Experimental Mode: Master Modes
Experimental Versions of Free Flight, Duel, and a special Endless version of Vanduul Swarm will play host a collection of features that update our flight model – the original game modes will be unaffected & remain playable. Dubbed “Master Modes” this feature encompasses many changes to our flight systems, detailed below.
Note below will detail default keybinds.
“Master Modes” includes several new features: Aiming v2 (New gimbal behaviours, new aiming UI for pips, auto-gimbal, crosshairs etc), Targeting v2 (New targeting behaviours with new keybinds, auto-targeting, targeting brackets), Flight tuning, and a newly updated UI that comes with that.
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Speed is now limited when in SCM mode
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Use of afterburner can push slightly beyond SCM speed as long as players have boost capacitor, with greater "push" in the forward vector
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New "NAV" mode that disables weapons and shields, but gives access to higher top speed. Swapping between modes has a spool up period.
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Gladius has updated ship tunings to go with this mode
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Weapon capacitor pool is increased in baseline but regen is less impacted by priority triangle
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Ammo for the Mantis is higher
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Old gimbal system of weapon size going down one to accomdate gimbals has been replaced with a flat 20% reduction in firerate on the same weapons, allowing fixed and gimbal on size 3 for the Gladius
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Targeting bracket has been updated
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Central HUD symbology for targeting has changed including boresight, orientation arrow, gimbal designation, and PIPs.
Flight Model changes:
- Trichording is not possible anymore, the strongest acceleration axis is forward
- Pitch and Yaw cannot be combined anymore
- Gladius agility was increased
- Boost and regen were adjusted
Master Modes:
- Master Modes added (press B to swap) between NAV and SCM
- SCM allows high capacitor regen rates, shields and weapons but restricts max speed
- Thruster boost / afterburner will temporarily allow you to extend beyond the SCM boundary
- NAV allows high speed but no shields and weapons. It also heavily restricts regen rates.
- Swapping between master modes in not immediate
- Shield face health is stored in a buffer up to a certain ratio when going from SCM to NAV. When going from NAV to SCM that buffer will be quickly pushed back into the faces. The shield face generation from that buffer cannot be interrupted by incoming fire.
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CitizensGaming is an official (unofficial) sponsor of the Terrapin for 2953 Ship Showdown winner!
Make sure you get your votes in today!
https://robertsspaceindustries.com/ship-showdown2023/live-showdown
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Ship Showdown, my predictions
robertsspaceindustries.com Ship Showdown - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
On all the matchups that happened up to now, the winner was always the one I expected to win... But I never talked about it too anyone so I can't claim being right about it!
So here are my predictions for the current round. (Predictions have emphasis on them.)
Fury vs Arrow (I would have been right)
Scorpion vs Redeemer (I almost called it in my last post)
Reclaimer vs Vulture (Result is almost decided already)
Terrapin vs Carrack: I see comments about the Carrack having won enough already, but I still think most players will vote Carrack.
Corsair vs Mercury: The Mercury was underwhelming, while the Corsair is popular in the verse.
Constellation vs Cutlass Black: I perfer the Connie, but Cutty is way more popular.
400 vs 600: They are similar, but 600 is bigger... I've also seen comments that the 600 is better than the 890, so it seems quite popular.
Cutter vs 890: This is my most uncertain prediction...
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PTU 3.20.0 Released!
robertsspaceindustries.com Star Citizen Alpha 3.20.0 PTU.8671107 Patch Notes - Star Citizen SpectrumStar Citizen Patch 3.20.0 Alpha Patch 3.20.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.20.0-PTU.8671107. It is strongly recommended that players...
Audience: Waves 1 and 2
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
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CitizenCon 2953 Digital Goodies Pack
Contents of the goodies pack:
- Frontier Undersuit
- Frontier Helmet
- CitizenCon 2953 Trophy
- Outlaw Shotgun
- Headhunter Gang Relic Collectible
- Pyrotechnic Amalgamated Multitool & Case
- [REDACTED] Ship Plushie
- [REDACTED] Ship Challenge Coin
- CitizenCon 2953 Dragonfly Paint
- Pyrotechnic Amalgamated Spectrum Badge
There's a note that CIG will also be doing the 3D sculpting for some of these items live at CitizenCon!
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Brilliant use of discarded medical gowns
Arrived at CRU-L1 and noticed this great use of medical gown boxes. Nicely done, citizens!
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Race Track Guides
On top of the racing updates that will be coming in 3.20, the community has created a series of race tracks in the PU. XGR made some really cool interactive maps of them in 3D and posted them on SketchFab!
Some of these are official tracks in the PU, while others are XGRs competition tracks:
The Snake Pit - PU Track
- https://skfb.ly/oEDsx
Yadar Valley - PU Track
- https://skfb.ly/oELGq
The Icebreaker - PU Track
- https://skfb.ly/oFvDW
Beautiful Glen Circuit - XGR Track
- https://skfb.ly/oJDAQ
Baijini Blitz - XGR Track
- https://skfb.ly/oKxvS
This comes from a reddit post by MrBlackMaze:
https://www.reddit.com/r/starcitizen/comments/15x2s14/interactive_race_track_guides/
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This Week in Star Citizen - 8/21/2023
robertsspaceindustries.com This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
No ISC or SC Live this week 🙁
Monday
- Ship Showdown - Phase One ends
Tuesday
- Lore Post - Life/Labor: The Secret History of Hurston Dynamics
Wednesday
- Roadmap Update
- Roadmap Roundup
- Ship Showdown - Top 16 Announced
Thursday
- Ship Showdown - Phase Two begins
- Bar Citizen World Tour @ Gamescom - Cologne, Germany
Friday
- Jump Point - August 2023
- Bar Citizen World Tour @ Gamescom - Cologne, Germany
Saturday
- Bar Citizen World Tour @ Gamescom - Cologne, Germany
- XGR Division Pro Series 3 (https://www.twitch.tv/extremegracing)
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Fight or Flight 2v2 Tournament is live!
www.twitch.tv ATMOESPORTS - TwitchFight or Flight 2953 Group Stage presented by GameGlass - StarCitizen PVP
Kind of a rocky start, but matches are going fairly quickly now!
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Explain the stat crunch like I'm five
I don't pay a ton of attention to star citizen but I keep hearing about a "stat crunch" or "normalization".
Can someone explain that to me in basic terms?
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Unreleased HUD elements shown in SC Live
If you look at the top of the screen while Elliot was playing his mission, there are some new meters that have never been shown before. He's on a much newer build than what is in PU.
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Current Ship Showdown List
Here are the top ships on the Community Hub as it stands:
Mercury Corsair Vulture 600i C8X Pisces Cutter Terrapin 890 Jump Eclipse Redeemer Arrow Gladiator Carrack 400i Mole Spirit
This isn't exactly accurate, as things have to be tallied up from all sources.
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This Week In SC - 8/14/2023
robertsspaceindustries.com This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Thursday
- Inside Star Citizen catches up with the Audio team and their work on audio reverberation tech after their previous CitizenCon presentation on Claudius.
Friday
- Star Citizen Live has Elliot Maltby back on to wrap up the mission they created last week and give it a test in-game! Show begins at 8am Pacific/3pm UTC. You'll also see the weekly RSI Newsletter delivered to your inbox.
Saturday
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Starting at 2pm UTC / 7am Pacific, Knebel and the StarHead Federation in our German community will exhibit all the vehicles that keep Star Citizen's economy running - trading, mining, salvage, exploration, and more! Visit the rooftops of ArcCorp's Area17, experience air cab service, take part in guided ship tours and interactive games to earn points, and get a chance to win a Drake Vulture with lifetime insurance. You can also watch the event live on Twitch: twitch.tv/knebeltv.
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Also on Saturday: Fight or Flight tournament begins! Check out the heated 2v2 competition live on twitch.tv/ATMOesports at 8 PM UTC and see who moves on to the next round. The top four teams at the end of the series will compete at CitizenCon this year, so the stakes are high! Don’t miss it!
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More drama than usual?
I still look at the SC subreddit because there's not a lot of action here on Lemmy yet (just being honest). It seems like there's a lot of upset people these days.
We've been going through a pretty big dry spell for development, so I'm sure that contributes. I just wish people weren't so dramatic about it.
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PTU Wave Restructure
robertsspaceindustries.com Spectrum - v6.12.1RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
Below, you'll find the new restructured waves for the PTU:
Evocati Test Flight group:
- Hand-selected players under a non-disclosure agreement (NDA). Very experienced volunteer testers chosen based on the long-term provision of constructive feedback, quantity and quality of bug reports, and overall activity
Wave 1:
- Top active players rated by hours in the previous two major patch cycles
- Subscribers
- Legatus Navium Concierge-level backers
Wave 2:
- Next top active players rated by hours in the previous two major patch cycles
- Praetorian Concierge-level backers
Wave 3:
- Next top active players rated by hours in the previous two major patch cycles
- Wing Commander, Space Marshal, and Grand Admiral Concierge-level backers
Wave 4:
- Next top active players rated by hours in the previous two major patch cycles
- High Admiral Concierge-level backers
Wave 5:
- All backers with an active Game Package
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Roadmap Roundup - 8/7/2023
robertsspaceindustries.com Roadmap Roundup - August 9, 2023 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Not much on here except some team restructuring.
Physicalized Cargo updates were finalized and committed to 3.20 >Adding new functionality to accommodate the release of the MISC Hull C. This includes both automated cargo loading at LEO stations as well as SCU containers up to 32 SCU.
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Evocati 3.20 Patch Notes
gist.github.com Evocati 3.20 - First PU Build Patch Notes (8644609)Evocati 3.20 - First PU Build Patch Notes (8644609) - 320_8644609.md
Testing Focus
Today's PTU build beings the focus of feature testing in the PU. With this build we will only have the PU enabled (no AC) and the Hull-C and cargo rework is not fully available for feedback although most of the cargo updates will function on other ships.
Seraphim Station
Mining Stability Changes
UGF RASTAR Drop (Bug checking)
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Star Citizen Live Gamedev: First Aid Made
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Ever wish you had a nice place to keep all your medical supplies in Star Citizen? Lewis from the Interactables Team creates a medicinal case while showcasing their process for building functional containers.
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CIG noticed the frustration? Ready For Anything kit being sent for free.
This was reported over on [reddit[(https://www.reddit.com/r/starcitizen/comments/15hctp4/correcting_a_wrong_ready_for_anything_kit_now/). The OP doesn't know why it was gifted. It was on a new account that used a referral code.
The Ready For Anything kit also seems to have been removed from the store. There are still a couple armor kits, but at least they aren't promoting them to new players.
I'd like to think CIG has learned from this, but it's probably just damage control.
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Inside Star Citizen: Hey Now, It's a Rastar
Today on Inside Star Citizen, we’ll show how we get our game on by playing with the Rastar tool to build an Underground Facility on Daymar.