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pbpza @lemmy.dbzer0.com
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An online anarchist research group concerning math and economics

cross-posted from: https://lemmy.dbzer0.com/post/23178144

> Hi! > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

5

An online anarchist research group concerning math and economics

cross-posted from: https://lemmy.dbzer0.com/post/23178275

> cross-posted from: https://lemmy.dbzer0.com/post/23178165 > > > cross-posted from: https://lemmy.dbzer0.com/post/23178156 > > > > > cross-posted from: https://lemmy.dbzer0.com/post/23178144 > > > > > > > Hi! > > > > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

4

An online anarchist research group concerning math and economics

cross-posted from: https://lemmy.dbzer0.com/post/23178165

> cross-posted from: https://lemmy.dbzer0.com/post/23178156 > > > cross-posted from: https://lemmy.dbzer0.com/post/23178144 > > > > > Hi! > > > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

0

An online anarchist research group concerning math and economics

cross-posted from: https://lemmy.dbzer0.com/post/23178144

> Hi! > I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

2

An online anarchist research group concerning math and economics

Hi! I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

4

The PRAXIS of Anarchism

0
What radicalized you?
  • Climate catastrophe and burnout and want to get into politics to maximize my impact on the world. Then I searched over most ideologies, finding anarchism the most compatible with critical thinking.

  • I'm searching for people interested in creation of remote, horizontal game dev worker cooperative
  • I'll admit that I am far from knowing the intricacies of implications of various licenses. What you wrote is very interesting to me, I am far from decided on this matter, certainly publishing on a typical license is just easier. That's a good point.

  • I'm searching for people interested in creation of remote, horizontal game dev worker cooperative
  • Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won't be expensive for a very long time but I am very open to avenues your proposed. I haven't done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I'll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don't treat problems as exceptions but as a fact of life.

  • I'm searching for people interested in creation of remote, horizontal game dev worker cooperative
  • That's okay as your perspective, I would like you to consider that Motion Twin is not remote so those are different project ideas. I would say it depends on how you approach those types of projects. Realistically the scope of what I can accomplish solo is different to the one even in a small team, and the vision that I create solo certainly will not be the same as the vision that would get created from a collaborative process utilizing methods like Sociocracy. I already got some interest from 2 other people, in practice from my experience even between 2 persons team and a solo team there is an enormous difference, that's why I am searching for some hypothetical collaborators. I agree that this is a very competetive market, I think that in practice almost everywhere there is some competition and I would rather work on things that interest me. I think every moment that I don't murder myself I risk that I will die of more painful death than what I could give myself through picking the most appropriate form of suicide, so I am personally fine with risk and if someone is not then that's fine.

  • I'm searching for people interested in creation of remote, horizontal game dev worker cooperative

    cross-posted from: https://lemmy.dbzer0.com/post/20011741

    > Hi! > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. > > I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. > I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. > > At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. > > I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

    0

    I'm searching for people interested in creation of remote, horizontal game dev worker cooperative

    cross-posted from: https://lemmy.dbzer0.com/post/20011919

    > cross-posted from: https://lemmy.dbzer0.com/post/20011867 > > > cross-posted from: https://lemmy.dbzer0.com/post/20011866 > > > > > cross-posted from: https://lemmy.dbzer0.com/post/20011741 > > > > > > > Hi! > > > > > > > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > > > > > > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

    0

    I'm searching for people interested in creation of remote, horizontal game dev worker cooperative

    cross-posted from: https://lemmy.dbzer0.com/post/20011867

    > cross-posted from: https://lemmy.dbzer0.com/post/20011866 > > > cross-posted from: https://lemmy.dbzer0.com/post/20011741 > > > > > Hi! > > > > > > As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate! > > > > > > I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

    2
    Warszawa: neonaziści tracą fanty
  • Autorytaryzm i przemoc to nie to samo, samoobrona nie jest autorytarna wbrew temu co pierdoli Engels. Nie dam ci więcej szans na pierdolenie twoich głupot, każdy może sobie sam ocenić jakość twojej sofistyki. Kończę tę konwersację.

  • Warszawa: neonaziści tracą fanty
  • Jestem skłonny się z tobą zgodzić, że Wolne Terytorium Ukrainy zostało zniszczone przez faszystów z Armii Czerwonej! A w ZSRR wysoko postawieni biurokracji żyli na poziomie porównywalnym z elitami w "normalnym" kapitalizmie. Marskiści-Leniniści centralizują władzę, przez co ich projekty nie służą pracownikom tylko państwowym biurokratom, którzy mają bardzo dużo władzy i nie ponoszą konsekwencji swojch szkodliwych decyzji, co prowadzi do wielu nadużyć z ich strony pokroju wiezienia politycznych dysydentów, są oni bardzo autorytarni, to jest niekompatybilne z wyzwoleniem. Muszą być spójne cele i środki, jeśli chcesz wyzwolić się z kimś spod opresji to nie możecie "tymczasowo" po drodze stworzyć autorytarnej, zniewalającej struktury. Wtedy zacznasz zniewalać twierdząc, że wyzwalasz. Dostajesz państwo totalitarne, indoktrynację, nowomowę itd.

  • Warszawa: neonaziści tracą fanty
  • Nie, ale Zapatyści wprowadzili wolnościowy socjalizm a nie kapitalizm państwowy. Zmieniasz cel dyskusji, zatem nie dyskutujesz w dobrej wierze - Marksiści-Leniniści nie stworzyli socjalistycznych relacji pracowników do środków produkcji, reszta nie ma tutaj znaczenia. Ich projekt w kontekście walki z kapitalizmem jest totalną porażką i anarchiści/wolnościowy socjaliści osiągnęli tutaj po prostu więcej póki co, bo przynanjmniej tu i teraz implementują wolnościowo socjalistyczne relacje społeczne, zamiast zmieniać władzę i tworzyć alternatywną wersję kapitalizmu w postaci kapitalizmu państwowego, gdzie państwo staje się jedynym kapitalistą.