The Future of Meta Quest, Mixed Reality, AI and More
Get a firsthand peek into the mixed reality world we’re building next. Join Meta Leadership as they walk through all things mixed reality and Meta Quest...
Anything that gets more activity I would support for now. The main problem is just lack of critical mass in any fediverse platform for VR converations.
I'm very interested to see what Samsung comes out with. The Odyssey was a great device and they have superb hardware expertise in all kinds of ways. In some ways they are better positioned than Apple (for example, in-house display manufacturing etc).
Google - I have no idea about, it's been so long since I saw them deliver something new and convincing on the software front.
After a decade in the market with nothing to show for it, here's the latest plan.
Largely summarising a BusinessInsider report, paints a gloomy view of the likelihood that Google can take a convincing shot at delivering something competitive next year. Based on a range of leaks from insiders.
finally picked up subnautica .... ! open world is my favorite genre, so looking forward to trying out a different twist on it.
Steam Summer VR Sale!
Half-Life Alyx, Subnautica, No Man's Sky all more than 50% off - definitely worth picking these up if you don't have them!
sorry ... they made the change after I posted it.
The explanation from iVRy:
It's running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn't work like this at all.
And of course, it needs external trackers, controllers etc.
EDIT: ok that's more about how they recorded the footage than the implementation. I don't know how it works!
They said it wasn't possible ... HL Alyx (PC VR) on PSVR?
Still a long way to go, but few people thought getting this far would be possible!
Google reportedly killed AR glasses project, will instead provide Android XR platform for manufacturers like Samsung.
There are quite a few games that I play for a month or two and then it's done and dusted. Any time something I actually want to buy like that is in the subscription, I might as well just get the subscription and I have it for $8 instead of the normal price. If you treat it like that, this seems like a good deal. But I don't know how often they are going to list games that (a) I want enough to buy it but (b) didn't buy it already.
I don't really notice it because my queue is still so full of things to play. I'm half way through Half-Life 2 Mod and whenever I finish that (probably months from now) I'll probably start on Vertigo 2. With the depth of PCVR games you don't need nearly so many releases to keep you occupied!
Quest Pro App Demonstrating Apple Vision Pro Eye Tracked Touch Interactions
Various eye tracking and hand tests. Basically anything I am wanting to publicly test in terms of bringing these two tracking methods together!Some fun easter eggs as well!If there is any control method you'd like to see, let me know. I will be adding some fun things here over time!
YouTuber @ThrillSeekerVR has created a downloadable app Quest app that lets you try out the eye-tracked "click" interaction implemented in #VisionPro (only usable if you have a #QuestPro, since it features eye tracking). I gave this a shot and it works surprisingly well. It shows that the #QuestPro eye tracking is easily good enough to do this, as well as the hand tracking and cameras it is fitted with to detect the "click" of the fingers.
Anyone curious about how this interaction works and what #VisionPro will be like should give it a try (if you have access to a #QuestPro).
This ... please just let us disabled random stuff. I assume there's some theory about broadening people's exposure to help subs grow but it's really just annoying at the moment. I'd rather have that screen space back.
It underscores how bad Meta's marketing has really been I think. They try but I actually find their ads for Quest off putting. They could learn from Apple and pitch to a broader market with some pretty basic things (viewing movies etc) and easily present a very compelling narrative I think (for example: with 1 Vision Pro you can watch a movie all by yourself and be lonely but for the same price you can buy 7 Quest 3's and have your whole family or friends there with you - this shouldn't be a hard sell!).
It does seem like such a no-brainer to even just take the tech they're already putting into production for the Quest 3, slam it into the Pro and ship it. They don't have to add a single new component they don't already have in their supply chain and completely understood by their engineering team.
A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of "pro" development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.