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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TO
Toasteh @lemmy.world
Posts 8
Comments 56

I've seen a lot of struggling to install mods, so I created a guide for modding Starfield with ESMs using Mod Organizer 2 for Steam Users

www.nexusmods.com Using Mod Organizer 2 for Starfield with ESM support for Steam Users

I've seen a lot of people struggling to install ESM mods and mods in general. I've used Mod Organizer 2 for many past Bethesda games and [i]it just works[/i]. The hardest part was finding directions o

0

Increased Nutrition Perk Effect

Hey guys this is a simple mod that increases nutrition perk effectiveness drastically to make food and drink items a versatile alternative to med packs. Increases from 1.1x, 1.2x, 1.3x, 1.5x to 2x, 4x, 6x, 8x.

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Commerce Perk Increases Vendor Credits(ESM)

Hey guys this is a mod that increases vendor credits by 25%, 50%, 100%, and 200% depending on your Commerce Perk level. The original commerce perk effect is still there, this is added on top.

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Directional Output Links(Retexture)

www.nexusmods.com Directional Output Links

This replaces the texture for output links in outposts to a texture with arrows that can be seen from all directions.to show which way the connection is moving items.

Directional Output Links

Hey guys heres a simple mod that let's you see which way an output link is transferring items from any direction you look at it.

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Importing multiple meshes from 1 .blend file

Hey guys I've recently been looking at Godot since Unity has set itself on fire. I'm liking it so far but I've run into a small issue that disrupts my usual workflow. I like to store multiple meshes as separate objects in a single .blend file for meshes that are very related to each other like pieces of a build kit. I was able to split the meshes into separate scenes by opening the .blend scene, right clicking and allowing children to be editable, then exporting each branch to a new scene. This works as expected with one problem. The exported branches don't update their mesh when I save changes to the blend file. Is there a fix for this?

If not I can always split the blend into multiple files. Its just less convenient. Perhaps exporting to colladae would work too? I didn't try that yet but ideally I would like to keep using blend files only to avoid exporting every time I make a change.

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Constant crashing so im gonna wait it out
  • My experience with crashes has been very weird. I'll go 10 hours without crashing and then suddenly I'm crashing left and right until I leave that area or something? But there's nothing wrong with the area because I'll go back to that area and spend hours there(one crashing spot was an outpost). If your experience is similar you could try going somewhere else for a bit and returning?

  • Anyone Else Having a Blast?
  • An ssd is the best bang for the buck upgrade to a slow machine in my experience. Putting even a cheap $40 Kingston one in my grandmas old ass computer took it from unusable to decent speeds for web browsing/office applications/etc. I highly recommend you get one.

  • Anyone Else Having a Blast?
  • I just wish they would put out an update to the core gameplay loop. There's all these interesting things to do but I can't get to that point because collecting resources seems never ending and its incredibly boring. The gunplay is absolutely atrocious as well.

  • How do you negotiate with your apartment rental landlord when they are a huge corporation with 500+ properties?

    I've been dealing with this for years now since my apartment complex was bought by new owners(multiple times now). Every time I renew the lease they want to raise the price $100+ ($300+ during covid). I always try to negotiate by saying I've lived there many years with no problems, paid rent on time, etc. Unfortunately I'm only even allowed to speak to the local office manager who is either powerless or pretends to be and doesn't even pretend to be sympathetic.

    Meanwhile, they aren't even keeping their end of the deal up. The pool and hot tub have been drained and in disrepair since January.(I'll definitely mention this when negotiating this time).

    Lastly, moving is not the answer. Practically every apartment complex around here is owned by one of these horrible companies so there's no escape unless you happen to find something owned by an individual(which has its own problems). I'm also getting a small discount(gets smaller every renewal) for being in an outdated unit so moving would still raise my rate, be a massive hassle, and I'd have to pay a new deposit.

    Long term I will buy a house, but how can I save enough when they gouge me at every turn?

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    Deus Novum - A Spiritual Successor to Black & White

    Hi guys. I'm Toasteh and I've been working on a spiritual successor to the cult classic Black & White.

    If you have questions, you can post them here or on the Discord.

    About the game:

    Deus Novum is a spiritual successor to Black & white, much like Stardew Valley is to the Harvest Moon series with a learning creature, a variety of powerful miracles, and villagers to convert. However, it differs from Black & White in a number of ways such as a focus on fighting against goblins and other enemies as opposed to trying to fight other gods for the worship of humanity. These goblins will launch a variety of targeted events on your villages, inspired by Rimworld. Kidnapping children, burning your crops, stealing from your storehouse, and more!

    I've also tried to focus more on gameplay as I felt that was the weak point of Black & White. There are more miracles, different buildings that can empower your villagers, and you can set up prayer power networks using conduits which allows for some automation.

    Overall, I've tried to use what worked in Black & White, replace what didn't, and add new exciting features.

    Deus Novum is available on Steam.

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