Newly-released Crash Twinsanity prototype
A prototype of Crash Twinsanity for the PlayStation 2.
Aero the Acro-Bat is getting rereleased on modern consoles on August 2
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Just the first game.
Live Wire will delist their Switch port of Mushihime-sama on August 10th
いつもLive Wireのゲームを遊んでくださり、ありがとうございます。 Nintendo Switch™『虫姫さま』につきまして、ライセンス契約の満了に伴い、『虫姫さま』ダウンロード版の販売を、2024年8月10日(土)をもって終了させていただくことになりました。 ▼販売終了日...
This is because their license from CAVE (the game's original development company) is expiring.
New from Hidden Palace: the last build and source code for the unreleased MD game Out of the Vortex
Out of the Vortex (Sep 13, 1995 prototype) Out of the Vortex (Source Code - Sep 13, 1995) BONUS: Hard Boiled (Jun 17, 1997 prototype) Hard Boiled (Jul 25, 1997 prototype) Hard Boiled (Aug 24, 1997 prototype) Discuss this release on our Discord server!
Internal development slideshow for Crash Bandicoot: The Wrath of Cortex
A slideshow for internal use of Crash Bandicoot: The Wrath of Cortex, detailing many of the game's new features. Includes early design sketches and...
RIQA , a cancelled N64 game, has had its ROM leaked online
YouTube Video
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The largest campaign ever to stop publishers destroying games (by Ross Scott)
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A rare Rockman.EXE (Mega Man Battle Network) medal arcade game has been dumped
No April Fool's joke here. Another Rockman EXE arcade game has been successfully preserved! Medal Network: Rockman EXE has remained some...
Rockman's Soccer Pre-Release Version Dumped; Includes 4-Player Multitap Support
Today, March 25th, marks the 30th anniversary of Rockman's Soccer . To commemorate this milestone, a Japanese sample version of the game has...
A retranslation patch for Silhouette Mirage has been released
An English translation of Silhouette Mirage that’s faithful to the original Japanese script exists at last thanks to fans who released a patch for the Saturn version Wednesday. Rasputin3000 u…
The official English version (handled by Working Designs) changed a good deal of the story and gameplay - this version is much more accurate to the original devs' intent on both counts.
Johnny H. (aka "Knucklehead Mcspazotron" on Twitter) is raising funds to purchase the source code and design documents for the SpongeBob movie game on GBA
They're currently 16% of the way there and are taking donations via Ko-fi.
Several prototypes for Shantae: Risky's Revenge, plus a pitch for the unreleased Shantae: Risky Pistols, have been uploaded to the Internet Archive
This archive contains several prototype builds of Shantae: Risky's Revenge in SRL and TAD format. These stretch from as early as March of 2009 to as late as...
The group is currently aiming to raise $500 to purchase 20 more prototypes from the same source - read more about that here, on their site.
Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full
Hey Mega Man fans! This is RockmanCosmo , the leader of SciLab Secrets – the team working to preserve lost Rockman games released on Japane...
More cell phone games have been preserved!
New from CodeBound: source code for NHL Hockey on Genesis/Mega Drive
Source code to the SEGA Genesis/Mega Drive version of NHL Hockey. Developed by Park Place Productions and published by EA, this game is notable for being the...
It's currently not compileable, though.
Newspapers.com has made their Publisher Extra archives free (with an account) until 11:59 PM MT on February 19th
If you ever wanted to search for gaming-related newspaper snippets, now's a great time to do so!
The Saturn community has become accustomed to fans creating translations for Japan-exclusive games and inserting them via patches. But it’s not every day that an official translation is found…
Indietopia Games is shutting down and delisting most of their Steam games on February 1st - two of them (Nadia Was Here & Pulstar) are deeply discounted until then
I know it's a bit short notice but felt like telling others about it. If you're interested in either Nadia Was Here or Pulstar, you can get them for less than US$5 in total. The former in particular got a bit of good buzz and has a free demo.
Mega Man 10 Prototypes Include Evidence of Unused "Assist Co-Op Mode"
The Hidden Palace community recently shared several Xbox 360 prototypes of Mega Man 10 . These early versions were sourced from PartnerNET, ...
These were released on Hidden Palace a few days ago (January 20th).
Definitely planning to buy this sometime!
Excellent article! I hope the effort to preserve this game succeeds - I have a soft spot for hyper-obscure but interesting titles that are genuinely at risk of being near-entirely forgotten.
You're welcome!
Part of me feels like the health-as-timer mechanic was born from the developers approaching the game with arcade-style design in mind. That sort of thing works to make sure people don't play too long on the machine (a la Gauntlet or Wonder Boy), and while other games still retained it I don't think it fits well with the kind of game Mega Man turned out to be. (That said, I think the final product's completely useless scoring feature is definitely a holdover from this same line of thought.)
This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.