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Rheios Rheios @ttrpg.network
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I do not think any of you actually played 3.5 you praise so much
  • That's fair. Neither is the Tarrasque.

  • I do not think any of you actually played 3.5 you praise so much
  • How do they manage an average of 679 damage?

    First Aerial bombardment rules would probably give the Tarrasque a DC 15 Reflex save for half damage for each. Assuming it was a surprise at first the Tarrasque probably doesn't get this so I'll ignore it.

    Second, a Giant owl's likely only weigh like 140lbs by loose calculation, being a little over 4x the height of a snowy owl (so assuming 4 times equivalent weight and then cubed is 64kg which approximately equals 141lbs. It could be a little higher but its not breaking 200lbs) and requiring falling at least 20ft before they even start ranking damage by the srd 3.5 rules for items falling on players (https://www.d20srd.org/srd/environment.htm). Assuming you meant 40ft over the Tarrasque, and allowing for 1d6 damage every 10ft past the point instead of the 20ft that's implied to be required, the owls would deal 2d6 damage each at that height, requiring 20ft of falling to start incurring damage. Even without it that's not 679 damage.

    That's pretty much 0 damage too, because 2d6 per owl - subtract the DR 15 of the tarrasque from each instance of damage - is 0 damage. Iirc there was a min 1 damage even for negative strength modifiers but DR superseded that. Even if I'm wrong that's 1 damage per owl max.

    Even if you went the 220ft up above the Tarrasque you'd need to hit maximum fall speed under the more polite 1d6/10ft rules, after falling 20ft, you'd end up with 20d6 each, the cap for fall damage. Which after DR is 440 damage.560 damage without DR.

    Which actually isn't that high up. I thought the Tarrasque was taller than 50ft, but its still a hell of a timed shot tbh. It assumes the Tarrasque doesn't move for like 6 or 7 rounds, or moves in a straight line into the falling birds.

    That doesn't' fix the weakness of a Tarrasque to some form of high impact drop damage, necessarily, just means that I'm suspicious the birds can pull it off.

  • Fight me on it
  • The character conceptual design space even just around race though is complex enough to dispute you. Even simple examples work, imo:

    • Alien races have innately non-human mindsets and impulses, that's interesting. Its even more interesting when you find some element to it that's relatable and the cognitive dissonance that creates in the villain and the player characters.

    • They frequently have cultures that are insular, reinforce worship of the being giving them negative impulses, and function to exclude them from other societies even if they do try to repent, and that's interesting.(And only really remains so at the scale to be interesting if its monolithic. Its easy to say "oh that cult's crazy", its a lot more striking even if just by scale to say "and that cult is most of their nations and species" because it gives the cult more reach and power.)

    • Usually have unique aspects to their race that prompts questions or concern, and that's interesting. (Derro eyes alone can grab a table's attention.)

  • Fight me on it
  • Drow freed from Lolth, in isolation of another way being convincingly presented to - likely forced on - them, have had how many thousands of years of abusive culture hammered & manipulated into them. More likely than not they'll still develop an evil culture, though the structure of their society would likely shift due to power gaps. Given how they work either a single powerful demagogue or some sort of council system of the great houses.

    Drow even under Lolth aren't necessarily evil but she set them up for biological rewards for evil whenever she can (there's little detail on this but I think that's concept's the source of the terrible "mother's ecstasy at womb murders" thing - good idea, bad example/implementation), on top of enforcing an ongoing culture of brutality and wickedness. Its how most of the evil deities still allow for Free-will to empower their Faith. They combine physiological reward hijacking, adding aspects that encourage easier exclusion from others (isolation is good for limiting options), and rigorous and brutal cultural and societal reinforcement. It doesn't prevent good, but it gives far higher hurdles for an evil race to overcome.

  • How i feel on Lemmy
  • Respectfully, I can easily see a shared workplace at least encouraging screwing over customers. To me its an even more intense instance of the shareholder problem. Shareholders are obsessed with the money they're getting back with no real work but the risk inherent in the bet they made. The workers are working, for a livelihood, and of course will want to improve their quality of life. They're even more motivated to do so. And some of the best ways to do that, in the "make monkey brain happy" obvious short-term are the same policies the shareholders are already pushing. Will there be some pushback? Definitely, but you only have to sell a bunch of people on short-term easy money. And the lottery isn't popular because people are smart about this stuff.

  • *Permanently Deleted*
  • My players shall curse you for the fun you'll have given me on their next trek out of the city. I'm think Yeth hound stats but I'm flexible atm. Maybe a shadow.

  • Oh cool, a sword of detect evil
  • Have him stab the mayor who's evil because he's greedy and selfish and borderline abusive in trade-deals with neighboring regions but is otherwise beloved (and has rewards heaped on him) because he's so good at actually keeping order in the town and keeping their goodwill (although probably at least a little bit through some passive-aggressive blackmail). That's always fun.

  • It'll go great with our party's purple tiefling
  • Or a one note one. But, while I like monstrous races as options, I dislike the trend of 5e to make our characters "special", unique, or noteworthy before the adventuring even begins. (If this is duplicated for some reason, I'm sorry. It tried editing and that didnt' seem to take, then I tried deleting my original message and reposting. Not sure what's up.)

  • It'll go great with our party's purple tiefling
  • Permanently Deleted

  • Wild magic go bonk
  • I need to watch that, I've heard good things but have never seen it.

  • "how good are you?"
  • Ah, the good ol' "I'm not, but actually am, but not enough that I should get a raise, but I really would like one and less work hours, but I really need to stay longer because I'm so slow at everything I do and am terrible at focusing so I should really be working harder to give you your money's worth, but you're probably not paying me as much as you should be for that work in hindsight" theoretical with yourself and your imagined boss.

  • Wild magic go bonk
  • I can't think of any media that explores its magic at any level where that isn't true though, tbh.

  • What came first, the programmer or the code?
  • Unless there's a bug. Then it is my code and I have to fix it. Immediately. No, I don't want to discuss my thought process for "why I made that decision" I want to fix it. Why are we having a chat about milk pouring technique while it is dripping off the fucking table. Prod is burning and you want to fiddle! (Meanwhile this is a minor bug that nobody has ever actually complained about but just the knowledge that it was my fault...)

  • You know what? I'd allow it
  • 100% approve. Would strongly consider rolling something like a d4 to determine how the demon reacted (modified by species, because a palrethees isn't likely to attack). So for a palrethees it'd be like:

    1 - Furious, bitter anger. Every deal it makes for the next d12 weeks is entirely centered on ruining the fighter in the most humiliating and harmful ways possible. Leaving dead innocents (like children or loose acquaintances) in their rooms to frame them, assaulting loved ones repeatedly whenever they think they're safe to cause them suffering, slandering them ahead of their travels, or even just trying to assassinate them.

    2 - Cold respect and a reward for the fighter's cleverness. Maybe money or even a magic item, that comes with huge strings. (It was stolen, its cursed, someone very dangerous wants it, etc)

    3 - Indifference and pulsing its fear creating affect just to be spiteful and drive away the fighter

    4 - Actual amusement and a decision to follow the fighter around. Their new "friend" would probably amuse themselves in the same way any demon would, so atrocities would follow the fighter indirectly, the demon would get to make deals with those the fighter wronged/conflicted with for their souls, and maybe the demon even "helps" the fighter on occasion. As seen through the guise of a demon's idea of helpful of course. It might also just wander away after a week or so after it got bored.

  • I cannot stand dealing with litter no matter what I do
  • Dirty litter boxes increase the chance of urinary tract infection and can speed up their death if the infection reaches their kidneys, literally one of the weakest parts of cats as they age. So no, not "ok whatever". You took responsibility for the life of something. Time to own up to the gross part of that. (Like changing a baby's diaper)

    Also, paying close attention to your cat's feces and urine can warn you about internal issues like kidney stones by the shape of the pee or the appearance of the stool. (Seriously, once a day for cleanout isn't remotely enough, no wonder its so gross you don't want to touch it)

    I'd say scoop it out, or at least check, every time you see it and dump it out when it gets too stinky, scrub it, dry it, and put in new litter. Even a functional electric one, which according to my brother does work, will need some kind of cleaning at some point so the responsibility is never completely escapable. Seriously though, my brother swears by the electric box he got after his own cat was constantly at the vets from UTIs due to him being the only person ever cleaning her box.

    As for the anxiety? This seems like an extreme reaction for a litterbox in comparison to all the other never-ending chores we have to do on the day to day. The litterbox is comparatively easy to work, commute, balancing our bank accounts, or taxes. Are you okay?

  • Wake the fuck up kindred, we have memes to post
  • Alternatively may we turn the city into a cronenbergian flesh monstrosity of an antediluvian?

  • tomorrow is monday
  • I mean, are you miserable? Or are you just using the wrong expectation for being happy? Because overly unrealistic expectations can make any ever-present annoyance, like the day to day dealings of entropy and decay, an inescapable hell.

  • Microsoft documents leak new Bethesda games, including an Oblivion remaster
  • I wouldn't want Fallout 4's incongruous fps shooting or the terrible "perk" system tainting FNV, tbh. Frankly I'd be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking's just that.

  • Counting arrows?
  • Save we're discussing mechanics for a game that's job is to simulate a real life (albeit not this one) to the best of its abilities, because that's what role-playing is. Living through a character, another person, in a world. The entire structure of the game's supposed to support that conceit. And counting arrows is part of that because your character would have to count and track their arrows. I guess you can break it if the entire table wants to but if that keeps happening I venture to guess the table's not actually playing the right system. I censor myself from harsher critique because I am old and bitter, but I really don't like the concept that "less tedious is more fun" since the tedious stuff is normally the investment that leads to the moments of fun. That last tense shot, the drama of dwindling supply, and the excitement at looting the enemy and finding what you neat. But I also think a lot of the modern convenience items for spell-casters are what helped to destabilize the game and would like to see the "tedium" of them come back.