Risk of Rain 2 - Seekers of the Storm Dev Diary #2
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Details about the next update to come to Risk of Rain 2.
Trying the latest version 4.6.3, but I also tested it on several older versions and they had the same error. Windows 10, 64 bit.
This is what comes up in the log:
Faulting application name: qbittorrent_4.6.3_x64_setup.exe, version: 4.6.3.0, time stamp: 0x64a0dc67
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000000
Faulting process ID: 0x7b5c
Faulting application start time: 0x01da5b5dcd3b728b
Faulting application path: E:\Downloads\qbittorrent_4.6.3_x64_setup.exe
Faulting module path: unknown
Report ID: 2644ec55-01ed-40fa-9337-a30e87d86f97
Faulting package full name:
Faulting package-relative application ID:
Season 2024 Gameplay Spotlight
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Significant map changes, new monsters and objectives, removal of mythic items, and more.
Using hit points as a resource very quickly starts to feel less and less like spending health and more and more like you're spending your Cleric's spell slots, which isn't very fun for your Cleric. It works in some other games but I don't think I've ever seen an effective implementation in D&D.
You could maybe get around the begging-for-healing issue by having spells reduce your max HP instead, but I still doubt it would be balanced, it adds a lot of bookkeeping, and you end up getting constantly oneshotted and begging for healing later anyways.
New Risk of Rain 2 DLC in the works
# Translating... ERROR. [NULLSIG EXCEPTION: LANGUAGE UNKNOWN]
The Steam Store has been updated with a new page for Risk of Rain 2, titled "EXXXXXXX-X", along with a cryptic message that offers few details.
I think she's bad for a lot of the same reasons that Troll Warlord was the worst hero in Dota for a long time - your spells force you to int and remove control of your hero in crucial moments. At least Troll's inting ult also has the tryndamere death-stalling effect - Briar just taunts herself and dies.
Absolutely brutal nerf to Nightstalker's shard. I get that it was basically a core purchase but it seems hard to justify after that 50% increase to the cooldown.
When in doubt, giving a pokemon Intimidate is a reliable way to make it more useable.
Maybe, but I'm going to assume the GM is better than I am lol. I didn't find a winning line for white after staring at it a lot longer than he did; just amusing that someone posted a puzzle with no solution.
I spent so much time trying to figure out the solution, only to check the game to discover that white's actual play was to tank for 30 seconds and then resign.
I've been pretty whelmed by it. Feels like they didn't really use the concept to its full potential. So far everything has felt like you could see it coming a mile away and none of the stakes feel real. Maybe they're playing the long con and I'll feel silly for calling it obvious if they pull some huge twist at the end, but I've been so bored with it up to this point that I don't even know if I'll watch to the end. ¯
\(ツ)/¯
There are mountains of historical evidence and examples to suggest that these people are not behaving rationally or even willing to be persuaded. You can't reason someone out of a position that they didn't first reason themselves in to.