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Changelog for 2023-09-12 to 2023-09-25

Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant by RenechCDDA Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts by RobertoRobot Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab by snipercup Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock by KeremBabaG Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter by lispcoc Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession by KeremBabaG Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo by sadenar Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug by MNG-cataclysm Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode by MNG-cataclysm Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things. by LordBarkBread Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes by GuardianDll Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes by kdpullen95 Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability by MNG-cataclysm Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13 by MNG-cataclysm Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse by inogenous Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran by inogenous Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results by Brambor Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names by inogenous Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below by Rewryte Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh by smileynet Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs by inogenous Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash by snipercup Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges by ferociousdork Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps by marimarigi Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation by ferociousdork Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap by Night-Pryanik Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment by Hymore246 Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade by Standing-Storm Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type by Standing-Storm Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic by Standing-Storm Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights by inogenous Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe by gettingusedto Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space by Leonkoithara Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant by Paprika-H Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC by Standing-Storm Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment by Leonkoithara Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet by Paprika-H Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item by lispcoc Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items by Leonkoithara Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description. by Paprika-H Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage by inogenous Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard by Standing-Storm Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons by Paprika-H Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations by Standing-Storm Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout by snipercup Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes by TheVagrantKnight Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item by inogenous Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges. by EvanBalster Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time by lispcoc Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu by lispcoc Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM by Kamayana Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar by MikkoMMM Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic by EIIKaO Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage by inogenous Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing by Standing-Storm Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells by Standing-Storm Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown by SariusSkelrets Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells by Standing-Storm Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine by Maleclypse Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode by MNG-cataclysm Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod by John-Candlebury Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions by Standing-Storm Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals by Standing-Storm Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers by Standing-Storm Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages by Standing-Storm Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock by John-Candlebury Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario by Standing-Storm Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank by Standing-Storm Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying by Standing-Storm Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions by John-Candlebury Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames by Standing-Storm Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities" by hagetawashi Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts by EvanBalster Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items by Hymore246 Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect by Standing-Storm Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost by lispcoc Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high! by LordBarkBread Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well by marimarigi Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long by Aerin-of-the-Toast Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill. by Aerin-of-the-Toast Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit by Karol1223 Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases by snipercup Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility by MNG-cataclysm Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX by EvanBalster Summary: "Add JSON-based system for climbing aids."

None

0

Vampirism a timeline

Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it.

1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night

Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached

Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison

Day 11 12AM LEarned bloodheal

Day 13 6PM Emptiness effect

Day 14 1AM Mortal Hungers VAMPIRE 3 stage

Day 14 12:20PM Hypnotic Gaze appears

Day 15 3AM Learned Bloodhaste. Final current vampire ability.

5

Changelog for 2023-08-29 to 2023-09-04

Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats by harakka Summary: "Add boats to river banks"
  • #67986 - More cars strikes back by GuardianDll Summary: "Added more vehicles into the game"
  • #67981 - Office skyscraper revival by Standing-Storm Summary: "Office skyscraper revival"

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns) by John-Candlebury Summary: "Add overheat mechanics to energy guns."
  • #67965 - Add splash screen to Object Creator by snipercup Summary: "Add spash screen to Object Creator"

Mods

  • #67921 - [Magiclysm] More fantasy species by Standing-Storm Summary: "Add two more playable fantasy species for Magiclysm"
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns by Standing-Storm Summary: "Add RNG to crystallized mana spawns"
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special) by Standing-Storm Summary: "Add even more Magiclysm spells (+ lab special)"
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar) by Standing-Storm Summary: "Add ancient stone circle (with translocate altar)"
  • #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo by Standing-Storm Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
  • #67830 - [DinoMod] more interesting behavior part 1 by LyleSY Summary: "[DinoMod] more interesting behavior part 1"
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices by Standing-Storm Summary: "Remove default skills from fantasy species choices"
  • #67998 - [MoM] Add overheating to LV-429 by Standing-Storm Summary: "Add overheating to LV-429"
  • #67982 - [DinoMod] more interesting behavior part 2 by LyleSY Summary: "[DinoMod] use EAT_CARRION"

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name by Standing-Storm Summary: "Fix Ravenfolk mutation category name"
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill by snipercup Summary: "Remove misplaced carpet from steel mill"
  • #67972 - Fix rotorcraft debug message by lispcoc Summary: "Fix rotorcraft debug message"
  • #67973 - fix some issues with backup generator by RobertoRobot Summary: "Adjust the storage volume and fuel type of the backup generator."
  • #67999 - [MoM] Typo fix by Standing-Storm Summary: "Mind Over Matter typo fix"

Performance

  • #67957 - Improve turn performance by caching default input ctx by inogenous Summary: "Improve turn performance by caching default input ctx"
  • #67980 - Revert "Improve turn performance by caching default input ctx" by inogenous Summary: "Revert: Improve turn performance by caching default input ctx"

Interface

  • #67955 - Object creator merge windows into a tabbed view by snipercup Summary: "Merge Object Creator windows into a tabbed view"
  • #67925 - Separate Proficiency and Skill training speed option by lispcoc Summary: "Separate Proficiency and Skill training speed option"

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes by bowmaster93 Summary: "Distinguish sieving and straining in recipes"

Balance

None

1

Changelog for 2023-08-22 to 2023-08-28

Changelog for 2023-08-22 to 2023-08-28

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67810 - New weapon: kanabō by ampersand55 Summary: "New weapon: kanabo"
  • #67834 - Make swarms of bees needing an apiary a little more obvious by MNG-cataclysm Summary: "Make the bee-apiary relationship a bit more obvious."
  • #67758 - Add better infrastructure to support Aftershock Skullgun by anoobindisguise Summary: "Make the aftershock skullgun cbm cooler"
  • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor by I-am-Erk Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
  • #67867 - Mapgen: Urban house addition by Devengel Summary: "Mapgen: another urban house"
  • #67894 - Add more things to Defense Mode by MNG-cataclysm Summary: "Add more stuff to Defense Mode."
  • #67852 - Drinking veterans for the Ancilla bar by John-Candlebury Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
  • #67923 - Coconut additions by bowmaster93 Summary: "Add coconut bowls and coconut water"
  • #67922 - Ranchers get a long rope on spawn for their horse. by Froffy025 Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
  • #67695 - Add the first part of the Exodii warehouse mission by SariusSkelrets Summary: "Add a new mission to the exodii, as described by #59905"

Features

  • #67593 - NPCs actually flee - playtesting requested by I-am-Erk Summary: "NPC fleeing behaviour adjusted and slightly improved"
  • #67854 - Meaningful car, boat, and bicycle proficiencies by gadgetpatch Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
  • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC by I-am-Erk Summary: "Tweak NPC fleeing AI based on playtesting"
  • #67907 - Default loot zone by smileynet Summary: "Add 'default' lowest priority loot zone"

Mods

  • #67822 - Fix some problems with the Defense Mode merchant by MNG-cataclysm Summary: "Fix some problems with the Defense Mode merchant."
  • #67816 - [DinoMod] loot and grammar fixes by LyleSY Summary: "[DinoMod] loot and grammar fixes"
  • #67808 - [MoM] Adjust stamina costs by Standing-Storm Summary: "Adjust MoM stamina costs"
  • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics by Standing-Storm Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
  • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility by MNG-cataclysm Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
  • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM by MNG-cataclysm Summary: "Add MOM compatibility for Defense Mode."
  • #67814 - [Magiclysm] Add three Earthshaper spells by Standing-Storm Summary: "Add three Earthshaper spells"
  • #67841 - Mythos compatibility for Defense Mode by MNG-cataclysm Summary: "Mythos compatibility for Defense Mode."
  • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell by Standing-Storm Summary: "Add Whisper of the Leaves spell"
  • #67542 - [MoM] Allow Premonition to detect dangerous world events by Standing-Storm Summary: "Allow Premonition to detect dangerous world events"
  • #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors by Standing-Storm Summary: "Edit Nature's Commune"
  • #67891 - [MoM] Make psionic powers unteachable by Standing-Storm Summary: "Make psionic powers unteachable"
  • #67843 - [Magiclysm] Even more spells (7 spells) by Standing-Storm Summary: "Even more spells (7 spells)"
  • #67840 - [Magiclysm] Potion fruits! by Standing-Storm Summary: "Add potion fruits and recipes to make them"
  • #67817 - [Magiclysm] Add fantasy species starting option by Standing-Storm Summary: "Add fantasy species starting option"
  • #67912 - Aftershock: Rebalance Gibson S86 by John-Candlebury Summary: "Aftershock: Rebalance Gibson S86"

Bugfixes

  • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue by Standing-Storm Summary: "Refined matrix crystal [powder], blue"
  • #67813 - Correct metal fencing sword recipe category. by ampersand55 Summary: "Correct metal fencing sword recipe category"
  • #67812 - Fixes to select timepoint menu by ZhilkinSerg Summary: "Fixes to select timepoint menu"
  • #67825 - Fix crash in object creator spell window by snipercup Summary: "Fix crash in object creator spell window"
  • #67849 - Prevent the vmenu from drawing junk in w_terrain by sethsimon Summary: "Prevent the vmenu from drawing junk in w_terrain"
  • #67880 - Aftershock: Exosuit bugfixing by John-Candlebury Summary: "Aftershock: Repair exosuit enchantments"
  • #67873 - [Magiclysm] Fix Electric Waves enchant by Standing-Storm Summary: "Fix Electric Waves enchant"
  • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset by OrenAudeles Summary: "Show spell target tiles in TILES builds when not using tileset"
  • #67915 - Fix fertilizer spawning by CutenessOverloaded Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"
  • #67903 - gives the mercenary officer/ghost custom descriptions by Daved27hundred Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
  • #67893 - Instead of calling exit(), reset and signal the default handler by alef Summary: "Fix signal handler: call to exit()"
  • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude by ZhilkinSerg Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
  • #67920 - Bugfix: Exploding 💥 zombie cows with landmines by inogenous Summary: "Exploding zombie cows with landmines"

Balance

  • #67819 - Cooldown All The Leaping by TheSaddestGoomba Summary: "Increase Leap Cooldown for all mundane frogs."
  • #67824 - Correct inaccurate Kickboxing moves, let you start with it. by Aerin-of-the-Toast Summary: "Adjust Kickboxing and let you start with it"

Performance

  • #67791 - Code optimizations reported by static code analysis (2023-08-20) by ZhilkinSerg Summary: "Code optimizations reported by static code analysis"

Interface

  • #67847 - @ menu UI scrolling by Brambor Summary: "@ menu improvements"

Infrastructure

  • #67876 - Jsonize helicopter piloting requirement by lispcoc Summary: "Jsonize helicopter piloting requirement"

None

4

Changelog for 2023-08-15 to 2023-08-21

Changelog for 2023-08-15 to 2023-08-21

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #67640 - add in new item category and zones: corpses by Devengel Summary: "Corpses are now their own separate category and have a zone"
  • #67384 - Vehicle improvements by deepvelocity Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets"
  • #65125 - Drop items off ledges by Leonkoithara Summary: "Functionality to drop items off ledges/cliffs onto creatures below"
  • #67771 - Add a recipe filter for activity level by mqrause Summary: "Add a recipe filter for activity level"
  • #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items by Devengel Summary: "magazine tools now have their own item category and zone"
  • #67772 - Allow free selection of cataclysm and game start dates in new character menu by ZhilkinSerg Summary: "Allow free selection of cataclysm and game start dates in new character menu"
  • #67713 - Add basic railroad network generation and mod to enable it by ZhilkinSerg Summary: "Railroads mod"
  • #67796 - Folding Seat belts and tweaks by gadgetpatch Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."

Content

  • #67644 - Revamp of s_gunstore mapgen by Devengel Summary: "Revamp one variant of gun stores"
  • #65194 - campus interiors and great library faction by LyleSY Summary: "campus interiors and great library faction"
  • #67747 - Allow Sonia to jam out by MNG-cataclysm Summary: "Sonia can now play her guitar."
  • #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold by ampersand55 Summary: "Add iced tea and iced coffee"
  • #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs by TheSaddestGoomba Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."
  • #67795 - Allow the NECC NPCs to say your name in dialogue. by MNG-cataclysm Summary: "The NECC NPCs can say your name sometimes."

Mods

  • #67664 - Balance nether waves in Defense Mode by MNG-cataclysm Summary: "Make nether waves easier in Defense Mode."
  • #67587 - [MoM] Snippetathon and reorganize itemgroups by Standing-Storm Summary: "Add many more snippets and reorganize itemgroups"
  • #67694 - [MoM] Revamp crystal fields and nether crystal map extra by Standing-Storm Summary: " Revamp crystal fields and nether crystal map extra"
  • #67656 - Add some mod compatibility to Defense Mode by MNG-cataclysm Summary: "Add some mod compatibility to Defense Mode."
  • #67670 - Add Megafauna cross-compatibility to Defense Mode by MNG-cataclysm Summary: "Add Megafauna cross-compatibility to Defense Mode."
  • #67753 - [MoM] Update lifting field description by Standing-Storm Summary: "Update lifting field description"
  • #67741 - [MoM] Remove PLASTIC flag from Eater by Standing-Storm Summary: "Remove PLASTIC flag from Eater"
  • #67740 - [MoM] Mathify and jmathify practice recipes by Standing-Storm Summary: "Mathify and jmathify practice recipes"
  • #67719 - [MoM] Add phavian scientists map extra by Standing-Storm Summary: "Add phavian scientists map extra"
  • #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start by Standing-Storm Summary: "Consolidate awakening EoCs and check for awakened status on game start"
  • #65231 - [Xedra Evolved] Paraclesian by Maleclypse Summary: "XE Paraclesians"
  • #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks by Standing-Storm Summary: "Add more feral psion attacks and fix current bugged attacks"

Balance

  • #67663 - New characters start with basic life skills by Fris0uman Summary: "Characters start with basic skills from their previous life"
  • #67696 - Stop assassins from spawning on top of you by MNG-cataclysm Summary: "Keep assassins from spawning on top of the player"
  • #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower by anoobindisguise Summary: "less calorie-dense seed availability"
  • #67658 - Arcade machine emits dim light by chaohedgehogs Summary: "Arcade machine appliance provides cloudy light"
  • #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar by ampersand55 Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"

Bugfixes

  • #67642 - fix smoking racks delete calories by rtxyd Summary: "Smoking racks delete calories of fishes and fruits"
  • #67690 - adjust spawns of sulfur powder and red phosphorous powder by anoobindisguise Summary: "correct two spawns of lab chemicals"
  • #67679 - [MoM] Fix everglow flashlight by Standing-Storm Summary: "Fix everglow flashlight"
  • #67716 - Fix some bugs with Defense Mode by MNG-cataclysm Summary: "Fix some new bugs with Defense Mode"
  • #67770 - Fix NPC craft on the table in vehicle by lispcoc Summary: "Fix NPC craft on the table in vehicle"
  • #67756 - Added profession age bounds for randomly generated characters by venvenvenvenvenvenven Summary: "Randomly generated characters are now aged appropriately to their profession"
  • #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs by AltairreAtsu Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."
  • #67787 - Fix Zachary giving you his mission multiple times by MNG-cataclysm Summary: "Stop getting Zachary's mission multiple times."
  • #67786 - Felicity Powell isn't fashionable anymore by MNG-cataclysm Summary: "Remove STYLISH from Felicity Powell"
  • #67792 - Fix PAGE/UP keys not scrolling text up by alef Summary: "Fix PAGE/UP keys not scrolling text up"

Interface

  • #67678 - Rearranged main menu to show Tutorial on top level by ZhilkinSerg Summary: "Show Tutorial on top level in main menu"
  • #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication by mqrause Summary: "Multiselector menu for selecting seeds for basecamp farm missions"

Performance

  • #67631 - Optimize pocket overflow function by Kamayana Summary: "Optimize pocket overflow function"
  • #67717 - Speed up new character screen, particularly when many recipes are known by Kamayana Summary: "Speed up new character screen, particularly when many recipes are known"

Build

  • #67691 - Optimize VS project defaults for local builds by akrieger Summary: "Faster local VS builds"
  • #67628 - Use llvm tools to cut windows build noop critical path by 85% or more by akrieger Summary: "Fast Windows iteration with llvm-lib and lld-link"
  • #67601 - Cross compile object creator from linux to Windows using Devcontainer by snipercup Summary: "Cross compile object creator from linux to Windows using Devcontainer"

Infrastructure

  • #60681 - Add ability to merge appliance into grid by Fris0uman Summary: "Add ability to merge appliance into grid"

None

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Changelog for 2023-07-25 to 2023-07-31

Changelog for 2023-07-25 to 2023-07-31

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67165 - [Innawoods] Stream mapgen followup by SandwichPie Summary: "[Innawoods] Stream mapgen followup"
  • #67013 - New bionic: "Super Stun Gun" by anoobindisguise Summary: "stun gun bionic"
  • #66917 - Vitrification by chichit1044 Summary: "New unique overmap special with associated one-time dungeon event."
  • #66864 - Mutant Dogs Initial Commit by RanikOrtega Summary: "Slightly mutated dog variants"
  • #66441 - Remove welding_components item by Demivan Summary: "Remove not used welding component kit item"
  • #67167 - Update boots.json by terr-steak Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"
  • #67199 - Make bone broth better by extracting more calcium using acified water. by ampersand55 Summary: "Make bone broth better by extracting more calcium using acified water"
  • #67155 - Nylon quiver by Aeiouuu01234 Summary: "adding nylon quivers with MOLLE capabilities"
  • #67168 - house roadmap: update house_01 in-construction variant by Devengel Summary: "house roadmap: update house_01 in-construction variant to use modern code"
  • #66961 - Zombie Snippets part 2 by sadenar Summary: "More zombie harvest snippets"
  • #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix by sadenar Summary: "Miscellaneous recipe category fixes/additions"
  • #67275 - Solar Farm by ashGlaw Summary: "Solar Farm"
  • #67261 - Two new civilians: parent and hospitalized by NetSysFire Summary: "Two new civilians: Parent and hospitalized varieties"
  • #67211 - Electric masonry saw by Alm999 Summary: "Add Electric Masonry Saw"
  • #67252 - Deconstruct migo cages by Froffy025 Summary: "Construction menu allows for players to mine and jackhammer through resin cages."

Bugfixes

  • #67163 - Fix combat tools crashing on drop by Hirmuolio Summary: "Fix combat tools crashing on drop"
  • #67151 - Exodii Quadrupeds don't use M4 carbines by Daved27hundred Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"
  • #67143 - Reduce occurences of motel spawns by Devengel Summary: "reduce the amount of out-of-city motel spawns"
  • #66928 - Allow more mutants to eat grain by fairyarmadillo Summary: "Allow more mutants to eat grain"
  • #67183 - Improve pocket overflow messages by mqrause Summary: "Improve pocket overflow messages"
  • #67026 - fix toolset prying power usage by anoobindisguise Summary: "prying with integrated multitool doesn't use power"
  • #67203 - HP widgets gets equivalent bodypart by lispcoc Summary: "HP widgets gets equivalent bodypart"
  • #67197 - Fix nests by Procyonae Summary: "Nested maps spawn again"
  • #67194 - remove redundant milk powder recipe by nornagon Summary: "Removed redundant recipe for milk powder"
  • #67173 - use nested mapgen on zombie cages, lakeside cabin special. by Devengel Summary: "special lakeside cabin version has a lower chance to spawn"
  • #67231 - fix wrong ids for cody making chainmail by anoobindisguise Summary: "Correct some wrong IDs for Cody's armor projects"
  • #67230 - Stop aphids eating their own honeydew by fairyarmadillo Summary: "Stop aphids from eating their own honeydew"
  • #67206 - voice remodulator conflicts SCREECH by anoobindisguise Summary: "Screeching voice is removed by the voice remodulator"
  • #67169 - Update BFR by Paprika-H Summary: "Adjusts 45-70 BFR"
  • #67253 - [Mom] Fix feral PKer message by Standing-Storm Summary: "Fix feral PKer message"
  • #67246 - Fix kevlar requirements of survivor gear crafts by anoobindisguise Summary: "kevlar jumpsuits use the correct requirement"
  • #67235 - Fix grainy glyphs in blended font rendering mode by Qrox Summary: "Fix grainy glyphs in blended font rendering mode"
  • #67190 - Range Enchant and Additive Enchant Fixes by bombasticSlacks Summary: "non integer additive values for enchants work"
  • #67292 - House roadmap: house_01 abandoned version improvements by Devengel Summary: "Improvement & renovation to house_01 abandoned version"
  • #67254 - AIM: Fix some instances of stack changing list positions when moving items by Kamayana Summary: "AIM: Fix some instances of stack changing list positions while moving items"
  • #67218 - Uncanny dodge spell fix by deepvelocity Summary: "Stop dodging good spells, fix uncanny dodge spell crash"
  • #67204 - Budget Steel Repair Tools by Procyonae Summary: "Items that can only be repaired with Budget Steel can be repaired"
  • #67312 - [MoM] Remove matrix dust default container, move to itemgroups by Standing-Storm Summary: "Remove matrix dust default container, move to itemgroups"
  • #67302 - fix minor webbing typo by qriaa Summary: "Fix typo in webbing belt pocket description"
  • #67272 - Fix and improve NPC randomizer by lispcoc Summary: "Fix and improve NPC randomizer"
  • #67181 - blocks_effects blocks already had effects from stacking up. fix #67179 by lcy03406 Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"

Mods

  • #67145 - [MoM] Fix monster power messages by Standing-Storm Summary: "Fix monster power messages"
  • #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars by Standing-Storm Summary: "Allow telekinetics to push very heavy objects and lift cars"
  • #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves by Standing-Storm Summary: "Add psionic civilians to the initial Cataclysm chaos waves"
  • #67166 - [MoM] Add u_message to "extremely important note" by Standing-Storm Summary: "Add u_message to the extremely important note"
  • #67225 - [MoM] Convert recipe powers into spell powers, add new powers by Standing-Storm Summary: "Convert recipe powers into spell powers, add new powers"
  • #67251 - [MoM] Add three new powers by Standing-Storm Summary: "Add three new powers"
  • #67284 - [MoM] Add OS647-P protection prototype device by Standing-Storm Summary: "Add OS647-P protection prototype device"

Balance

  • #67115 - Adjust ranges of SMGs and pistol caliber carbines by randomtyper Summary: "Adjusts ranges of SMGs and pistol caliber carbines"
  • #66949 - Audit AR-15 upper receivers + .450 bugfix by carmakazi Summary: "Audit AR-15 upper receivers + .450 bugfix"
  • #67154 - Belt adjustments by Paprika-H Summary: "More storage for belts"
  • #67195 - reduce energy required for dehydrating milk by nornagon Summary: "Reduce energy requirements for making powdered milk"
  • #67240 - make bone inedible by ampersand55 Summary: "Make bone inedible"
  • #67222 - Bovine Bulk description edit by GalacticApple Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation"
  • #67201 - [Magiclysm] Elves fight back when cornered and size change by Theawesomeboophis Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner"
  • #67186 - More monsters fight back if cornered by fairyarmadillo Summary: "More monsters fight back if cornered"
  • #67250 - Various item price changes by Karol1223 Summary: "Price changes for various items as per the documentation"
  • #67281 - dodge skill affects dodge stamina cost by anoobindisguise Summary: "higher dodge skill lowers the stamina cost to dodge"
  • #67273 - Balance steel flak helmets by carmakazi Summary: "Balance steel flak helmets"
  • #67313 - Limit the amount of assassins that can spawn by MNG-cataclysm Summary: "Limit the times assassins can try to kill you."
  • #67289 - Batch savings for making pasta by BjoHart Summary: "Batch savings for making pasta"

Features

  • #66294 - Cockroach Bonanza by fairyarmadillo Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"
  • #67120 - Add some dialog function by lispcoc Summary: "Add some dialog function"
  • #67058 - auto eat/drink oldest item first by nornagon Summary: "Auto Eat/Drink zones now prioritize less-fresh items"
  • #67255 - Player activity related event by lispcoc Summary: "Player activity related event"
  • #67236 - More port arithmetic functions to math by lispcoc Summary: "More port arithmetic functions to math"

Infrastructure

  • #67148 - Documentation: New TESTING_YOUR_CHANGES.md by NetSysFire Summary: "New documentation on how to test proposed changes"
  • #60885 - Remove charges from solid comestibles by mqrause Summary: "Remove charges from solid comestibles"

Interface

  • #67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups by Kamayana Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"
  • #67322 - Change description of "highlighted regions" when editing overmap by Golfavel Summary: "Change description of highlighted regions when editing the overmap"

Build

  • #66448 - Add more '#pragma once' guard by alef Summary: "Add more '#pragma once' guards"
  • #67198 - Create documentation for the devcontainers setup by snipercup Summary: "Add documentation for using devcontainers in VSCode"

None

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Vampire Starter Guide

I've decided to add my Xedra Evolved Starter guide to our lemmy and hope that others will add their various guides that they've created. I'll try and work on updating it as well as more content is added.

If you want to become a vampire you first need to go to a place where moroi and strigoi can be found, while they can be found in lots of locations the most common places to find them are currently variant cathedrals and hunting lodges. Once you find them you need to fight one until you are grabbed, then bitten and the bite is followed by text about a feeling like backwash into your veins.

About 24 hours after that you will learn a spell that allows you to consume blood. Human, mutant human or demihuman blood. No animal substitutes. You will receive various messages about needing blood if you are running out of stolen blood in your veins and slowly move towards starvation.

You'll gain a couple more abilities over the next twenty-four to forty-eight hours. You can access the mutation menu to use activated mutations by pressing [. If you survive for long enough you will reach other stages of vampirism over the course of weeks assuming you don't make use of the homemade blood treatment to slow and reverse the transformation.

At some point in your transformation you will start suffering some bad effects from sunlight. These will get progressively worse as you progress through further stages.

Enjoy your meals, friends!

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