#67959 - It gets hot (Overheat mechanics for energy guns)
by John-Candlebury
Summary: "Add overheat mechanics to energy guns."
#67965 - Add splash screen to Object Creator
by snipercup
Summary: "Add spash screen to Object Creator"
Mods
#67921 - [Magiclysm] More fantasy species
by Standing-Storm
Summary: "Add two more playable fantasy species for Magiclysm"
#67924 - [Magiclysm] Add RNG to crystallized mana spawns
by Standing-Storm
Summary: "Add RNG to crystallized mana spawns"
#67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
by Standing-Storm
Summary: "Add even more Magiclysm spells (+ lab special)"
#67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
by Standing-Storm
Summary: "Add ancient stone circle (with translocate altar)"
#67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
by Standing-Storm
Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
#67830 - [DinoMod] more interesting behavior part 1
by LyleSY
Summary: "[DinoMod] more interesting behavior part 1"
#68000 - [Magiclysm] Remove default skills from fantasy species choices
by Standing-Storm
Summary: "Remove default skills from fantasy species choices"
#67998 - [MoM] Add overheating to LV-429
by Standing-Storm
Summary: "Add overheating to LV-429"
#67982 - [DinoMod] more interesting behavior part 2
by LyleSY
Summary: "[DinoMod] use EAT_CARRION"
Bugfixes
#67942 - [Magiclysm] Fix Ravenfolk mutation category name
by Standing-Storm
Summary: "Fix Ravenfolk mutation category name"
#67956 - Changed one symbol to fix misplaced carpet in steel mill
by snipercup
Summary: "Remove misplaced carpet from steel mill"