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How D&D’s Rules Changed To Encourage More Varied Groups of Heroes Than Those in the Pulp Fantasy That Inspired the Game.

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Shut Up and Fight This Thing!

dmdavid.com Shut Up and Fight This Thing!

At a convention, Teos “Alphastream” Abadia and I played an adventure that featured fights seemingly contrived to fill the hours between the opening scene and climactic battle. Monsters just sprang …

Shut Up and Fight This Thing!
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The Astral and Ethereal Went From Interchangable to Overcomplicated. How Can D&D Fix Them?

dmdavid.com The Astral and Ethereal Went From Interchangable to Overcomplicated. How Can D&D Fix Them?

As introduced in the original Dungeons & Dragons supplements, the astral and the ethereal planes seemed like two names for the same place. D&D characters visited both planes for the same re…

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From Hommlet to Phandalin, Villages Written as a List of Locations Seem Ready To Run. They Lie

dmdavid.com From Hommlet to Phandalin, Villages Written as a List of Locations Seem Ready To Run. They Lie

Villages written with nothing more than a list of locations imply that DMs need nothing more to bring adventure. They lie and I’ve fallen for it. I should know better by now. Many starting Dungeons…

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The Story of Palace of the Silver Princess, the Adventure so Scandalous That the Print Run Went to a Landfill

dmdavid.com The Story of Palace of the Silver Princess, the Adventure so Scandalous That the Print Run Went to a Landfill

In 1981, Dungeons & Dragons publisher TSR printed an adventure so scandalous that when newly printed copies reached key TSR management, they ordered the entire print run sent to dumpsters rathe…

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Curse of Vecna and the Creative Method of Asking How Can This Be True?

dmdavid.com Curse of Vecna and the Creative Method of Asking How Can This Be True?

As a kid obsessed with roleplaying games, The Space Gamer ranked as my favorite magazine, and their articles where game designers analyzed their creations excited me the most. This article by Steve…

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