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Shut Up and Fight This Thing!
At a convention, Teos “Alphastream” Abadia and I played an adventure that featured fights seemingly contrived to fill the hours between the opening scene and climactic battle. Monsters just sprang …
The Astral and Ethereal Went From Interchangable to Overcomplicated. How Can D&D Fix Them?
As introduced in the original Dungeons & Dragons supplements, the astral and the ethereal planes seemed like two names for the same place. D&D characters visited both planes for the same re…
From Hommlet to Phandalin, Villages Written as a List of Locations Seem Ready To Run. They Lie
Villages written with nothing more than a list of locations imply that DMs need nothing more to bring adventure. They lie and I’ve fallen for it. I should know better by now. Many starting Dungeons…
The Story of Palace of the Silver Princess, the Adventure so Scandalous That the Print Run Went to a Landfill
In 1981, Dungeons & Dragons publisher TSR printed an adventure so scandalous that when newly printed copies reached key TSR management, they ordered the entire print run sent to dumpsters rathe…
Curse of Vecna and the Creative Method of Asking How Can This Be True?
As a kid obsessed with roleplaying games, The Space Gamer ranked as my favorite magazine, and their articles where game designers analyzed their creations excited me the most. This article by Steve…